Shepherd and LurcherInformation and Guide

Character
Introduction

Shepherd and Lurcher is a ASSR Rarity character from the
Striker
Striker class and
Mech
Mech
Corrupted Object
Corrupted Object
type. They are part of the Elementals and Beasts faction.

Shepherd and Lurcher is a Fury type user. It means that their skills don't have a cooldown and instead they are used every set number of Attacks instead.

To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review and ratings

Other information

Profile

Combat information
Rarity
ASSR
Deployment Cost
8 cost
Movement Type
Ground
Attack type
All
Specialties
Crowd Control
Detect Stealth
Immortality
Skills
Basic

Basic Attack

Valid hits: 2

Cooldown: -

Deals AoE Damage in front. While in the [Enraged] state, delivers an AoE attack with knockback while moving forward, with 3 valid hits.

Level 2: Basic Attack DMG +5%

Level 3: Basic Attack DMG +5%

Level 4: Basic Attack DMG +5%

Level 5: Basic Attack DMG +5%

Passive

Can’t Stop If I’m Angry

Valid hits: 3

Cooldown: -

Shepard keeps Lurcher calm so it does not attack allies. Shepard and Lurcher can detect stealth units, but cannot detect enemies behind them. Gain immunity to Stun, Taunt, Knockback, and Ultimate hitstun, while unable to receive healing, stealth, and barriers. ATK is increased by up 100% in inverse proportion to HP loss. All attacks consume 2% HP, while HP is below 50%, HP consumption is canceled and Fury gain is increased by 2x. Casts an Enhanced Attack every 3 Basic Attacks, dealing AoE damage and knocking enemies Airborne. (The attack is considered as an Ultimate hitstun to non-Awakened units)

Level 2: CRIT DMG RES +12.5%

Level 3: CRIT DMG RES +12.5%

Level 4: CRIT DMG RES +25%

Level 5: Gains undispellable Immortality when HP falls below 50% (Removed after receiving 30 hits). Enhanced attack activation condition is reduced to 2 Basic Attacks while in the [Enraged] state.

Special

Destructive Instincts

Valid hits: 3

Cooldown: 10 basic attacks

Swings the tail forth, dealing AoE damage and inflicting knockback. (The attack is considered as an Ultimate hitstun to non-Awakened units). Damaged enemies are stunned for 2s (Mechs included). Gain 2 Fury count after using skill.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Enters Sure Fire for 12s after casting skill. (Cannot be removed)

Ultimate

Boron T6 Spectroscopic Machine

Valid hits: 5

Cooldown: 28 basic attacks

Unable to cast while HP is above 50%. Enters the [Enraged] state, via the perforator on the front is unleashed, firing a laser beam that deals AoE damage. Gains undispellable Immortality after casting skill, removed after receiving 40 hits. (30 hits in Gauntlet).

[Enraged]: All attacks excluding Ultimate deals 50% increased damage and inflicts Ultimate hitstun, DMG RES Penetration +50%, Immune to debuffs.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Inflicts map-wide Buff Nullification on all enemies for 12s after casting. (Bosses excluded)

Stats
Availability
KR Release Date
December 19th, 2023
SEA Release Date
-
GLOBAL Release Date
-

Review

Ratings
SS

PVE (Early)

S

PVE (Late)

SSS

PVP

Review

The first 8-cost Awakened Unit, Shepherd and Lurcher (Dino/Dino mech in the future) is a well-stated melee Striker with unique reliance on refreshing hitcount immortality for survivability. Similarly to another awakened mech of the same cost (E1 + 2 stacks is an 8 cost after all), it has immunity to many buffs and debuffs. Ultimately Dino is a PvP-oriented unit.

The gameplan is very simple - throw dinosaur forward and distract enemy backline with forward deployable units until it ults. Due to sure fire provided by its special (which usually lines up perfectly with ultimate), 5 valid hits and very high damage multiplier the game is usually over at that point, and a properly geared dinosaur gets there very fast. While manageable by prepared teams, this straightforwardness means that teams that did not tech for the matchup will be destroyed. This is even true while banned - damage done/taken doesn’t matter and ASPD debuff is generally not big enough to sufficiently delay Dino win condition. It is quite possible to run a ban 2+ dino at 10 cost and win games.

In PvE Dino’s hitcount immortality allows it to brawl with most bosses forever. This gives Dino unique frontline niche, even if its damage per cost spent isn’t that impressive. For example, Dino is the best unit in the game for Volcano-2.

Pros & Cons
Pros

  • Highest stats in the game,

  • One of the highest multipliers in the game,

  • Is playable in PVP even when banned,

  • Great in most PVE content and Best in Slot in some of it - like Vulcano,

  • Immortality which can be abused in PVE and PVP.

Cons

  • The highest deploy cost in the game,

  • Can't be healed.

Other information

Gear recommendation

Shepherd and Lurcher gear recommendation aren't available yet. They will be added soon.

Skins

Shepherd and Lurcher skins aren't available yet or the character has no skins. They will be added soon.