Shepherd and LurcherInformation and Guide

Character
Introduction

Shepherd and Lurcher is a ASSR Rarity character from the
Striker
Striker class and
Mech
Mech
Corrupted Object
Corrupted Object
type. They are part of the Elementals and Beasts faction.

Shepherd and Lurcher is a Fury type user. It means that their skills don't have a cooldown and instead they are used every set number of Attacks instead.

To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review and ratings

Other information

Profile

Combat information
Rarity
ASSR
Deployment Cost
8 cost
Movement Type
Ground
Attack type
All
Specialties
Crowd Control
Detect Stealth
Immortality
Skills
Basic

Basic Attack

Valid hits: 2

Cooldown: -

Deals AoE damage to enemies in front. While [Enraged], deals 3 valid hits of AoE damage that also inflicts Knockback.

Level 2: Basic Attack DMG +5%

Level 3: Basic Attack DMG +5%

Level 4: Basic Attack DMG +5%

Level 5: Basic Attack DMG +5%

Passive

Can’t Stop If I’m Angry

Valid hits: 3

Cooldown: -

Shepherd calms down Lurcher so it does not attack allies. Can detect Stealth, and cannot detect enemies behind. Becomes Immune to Stun◇, Taunt, Knockback, and Hitstun from Ultimate or lower skills, but cannot gain Stealth, healing, and Barriers. ATK increases as HP lowers (up to 100%). All attacks consume 2% HP, but don't consume HP and gain 2x Fury when 50% HP or less. Performs an enhanced attack that deals AoE damage and inflicts Airborne after every 3 basic attacks (applies as Ultimate Skill Hitstun to non-Awakened units).

Level 2: CRIT DMG RES +12.5%

Level 3: CRIT DMG RES +12.5%

Level 4: CRIT DMG RES +25%

Level 5: Becomes Immortal◇ when 50% HP or less (canceled after taking 30 hits). While [Enraged], enhanced attack's activation condition reduced to 2 basic attacks instead

Special

Destructive Instincts

Valid hits: 3

Cooldown: 10 basic attacks

Lurcher swings its tail in front, dealing AoE damage and Knockback (applies as Ultimate Skill Hitstun to non-Awakened units). Damaged enemies are stunned◇ for 2 seconds (Mechs included). Gains 2 Fury when cast.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Grants Sure Fire◇ for 12 s when cast.

Ultimate

Boron T6 Spectroscopic Machine

Valid hits: 5

Cooldown: 28 basic attacks

Unavailable when 50% HP or more. Activates the auger in front and enters the uncancellable [Enraged] state, firing a laser in front to deal AoE damage. When cast, becomes Immortal◇ until taking 40 hits (30 hits in Gauntlet).

[Enraged]: All DMG +50% (Ultimate Skill excluded), Ultimate Skill Hitstun instead, DMG RES Penetration +50%, Nullify Debuff

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Nullifies Buff for all enemies on the battlefield for 12 s when cast (Bosses Excluded)

Stats

Shepherd and Lurcher stats aren't available yet. They will be added soon!

Availability
KR Release Date
December 19th, 2023
GLOBAL Release Date
June 19th, 2024

Review

Ratings
SS

PVE (Early)

S

PVE (Late)

SSS

PVP

Review

The first 8-cost Awakened Unit, Shepherd and Lurcher (Dino/Dino mech in the future) is a well-stated melee Striker with unique reliance on refreshing hitcount immortality for survivability. Similarly to another awakened mech of the same cost (E1 + 2 stacks is an 8 cost after all), it has immunity to many buffs and debuffs. Ultimately Dino is a PvP-oriented unit.

The gameplan is very simple - throw dinosaur forward and distract enemy backline with forward deployable units until it ults. Due to sure fire provided by its special (which usually lines up perfectly with ultimate), 5 valid hits and very high damage multiplier the game is usually over at that point, and a properly geared dinosaur gets there very fast. While manageable by prepared teams, this straightforwardness means that teams that did not tech for the matchup will be destroyed. This is even true while banned - damage done/taken doesn’t matter and ASPD debuff is generally not big enough to sufficiently delay Dino win condition. It is quite possible to run a ban 2+ dino at 10 cost and win games.

In PvE Dino’s hitcount immortality allows it to brawl with most bosses forever. This gives Dino unique frontline niche, even if its damage per cost spent isn’t that impressive. For example, Dino is the best unit in the game for Volcano-2.

Pros & Cons
Pros

  • Highest stats in the game,

  • One of the highest multipliers in the game,

  • Is playable in PVP even when banned,

  • Great in most PVE content and Best in Slot in some of it - like Vulcano,

  • Immortality which can be abused in PVE and PVP.

Cons

  • The highest deploy cost in the game,

  • Can't be healed.

Other information

Gear recommendation

Shepherd and Lurcher gear recommendation aren't available yet. They will be added soon.