Profile

Personal information
Character ID
#35101
Full Name
Batty Mitchie
Rarity
SSR
Stats
Ship's HP
+18%
Ship's ATK
+35.72%
Ship's DEF
+9.95%
Ship's CDR
+12%
Availability
Regions
KR, Global

Ability

Gauntbits Are Blowing Up★
60 seconds
Level 1

Grants DMG Reflection 33% to all ally Strikers for 1 second. Increased to 66% for Strikers that cost 4 or more Deployment resources. This effect can’t be canceled. (DMG Reflection is not combined with other damage reflecting buffs and will only apply the highest value.)

Level 8

Grants DMG Reflection 33% to all ally Strikers for 15 seconds. Increased to 66% for Strikers that cost 4 or more Deployment resources. This effect can’t be canceled. (DMG Reflection is not combined with other damage reflecting buffs and will only apply the highest value.)


Skill trigger order

Striker > Striker > Ranger

Analysis

Review

Batty Mitchie is a PVP operator who temporarily grants allied strikers a damage reflection buff. Damage reflect returns HP loss as damage to the damage dealer. On paper, an operator with uncapped damage potential sounds promising. In practice, she is difficult to use due to the way damage reflection works. 

For a more detailed explanation of damage reflection properties, refer to: https://www.counterside.com/notice/item/ct/kr/tbl/notice/idx/1486/P11 

Because damage reflection only reflects HP loss as damage, there are several limitations that severely hinder its utility:

  • No reflected damage occurs unless the reflector's health decreases. This rules out many striker comps (i.e. Veronica, AChifuyu).

  • Rangers deal abysmal damage to strikers due to role damage disadvantage. This limits the efficacy of damage reflection against backline rangers.

  • To maximize the value of Mitchie’s damage reflect, you have to intentionally expose your frontline strikers to risk. This runs counter to how comps are traditionally played; getting your frontline killed generally loses you the game.

  • Damage reflect does not consistently kill backline damage dealers.

Pros & Cons

Pros

- Uncapped damage potential against enemy backline units.

Cons

- For reasons stated above, it is difficult to translate damage reflect into actual damage against enemy backline units.