Last updated: 23/04/2025
Remarkably increases HT and ASPD for ally Rangers and Snipers on the field.
Max upgrade bonus: Ally Ranger/Sniper HIT +30%, ASPD +10%
Fires a cooler, inflicting AoE damage on Ground enemies. This cooler lasts for 6 seconds upon landing, inflicting DoT in a small area. This DoT increases skill cooldown by 2 seconds for its targets on hit. (Bosses excluded)
Max upgrade bonus: his DoT increases skill cooldown by 3 seconds for its targets on hit
Activates a special turbine that shoots compressed air, forcefully knocking enemies in front of it backward with AoE damage. The enemies lose 80% of SPD for 10 seconds. Casts a noncancellable barrier around the ship by 20% of Max HP.
Max upgrade bonus: Increases all allies' ASPD by 10% for this barrier's duration.
PVE
PVP
Ahab is a pretty interesting ship for PVP because it can increase the cooldown of enemy skills and knock them back to the other side of the battlefield - basically countering any rush teams.
As for PVE, you can use it in Shadow Palace, where enemy skills are deadly, and also it's commonly used in Raid/Coop Raid. Still, Chorus had powercrept it after it was released in KR.
- counter to rush teams,
- can increase enemies' cooldown which is useful in some PVE content.
- usage in PVE is limited to stages with deadly enemy skills,
- being an Aux ship, it has lower health and siege teams love meeting it in PVP.
Remarkably restores HP for ally Mechs on the field every second.
Max upgrade bonus: Recovers ally Mechs' HP by 3% every second
Fires an enhanced plasma cannon at a selected area. Hitstuns and greatly damages Ground enemies within range.
Max upgrade bonus: DMG +25%
Discharges healing waves that require less adjustment time. Periodically restores HP for ally Mechs in a broad area for a set amount of time.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Abraham is a mech only ship that has a really strong passive that provides mechs 3% HP/s, but suffers from being an SR Auxiliary ship. In PVP, Abraham could make your mech/siege frontlines extremely tanky, but it struggles against any healing debuffs, especially healing reflux.
Has niche uses in dimension trimming stages thanks to its ability to keep frontlines alive.
- provides your Mech employees with ridiculous healing.
- Ultimate will heal mechs to full HP
- Healing debuffs are quite common in PVP
- Terrible defensive stats
- First skill has low impact
Generates a barrier around ally units that equals 12% of their Max HP. (16% for Prydwen Institution units.)
Max upgrade bonus: 12% Max HP-based barrier for deployed allies (16% for Prydwen Institution)
Fires an improved visually disruptive missile, adding Stealth and greatly increased EVA to ally units within a selected range for 8 seconds. Inflicts damage on enemies, levitates them for a moment, and decreases their HIT by 99%.
Max upgrade bonus: Stealth, EVA +500, and affected enemies' HIT -99% for 8 s
Fires a deadly ion condenser at enemies, levitating them with Knockback. Decreases affected enemies' Incoming Healing by 100% for 15 seconds.
Max upgrade bonus: HP recovery -100%
PVE
PVP
Albion is a universal ship that works with counters and soldiers, but is especially effective with rush comps thanks to the unique Stealth buff it grants - the buff allows your units to directly attack the backline (and ship) ignoring the frontline. Uses Ship Charge as a unique material.
It's currently the go-to PVP ship in KR for rush comps.
To unlock the recipe to craft Albion, you need to clear Challenge Mode Act 3.
- stealth buff is perfect for rush comps and allows you to use other openers than Replacer Bishop.
- locked behind CM Act 3, so it's hard to get for newer players.
Remarkably increases EVA for ally units on the field.
Max upgrade bonus: All ally units' EVA +28%
Use an improved reconnaissance UAV to assess danger. Significantly increases EVA for all allies within range for a set amount of time.
Max upgrade bonus: EVA +60%
Fires 3 enhanced missiles at a selected area. These missiles inflict great damage on Ground enemies within range.
Max upgrade bonus: DMG +20%
PVE
PVP
Remarkably increases HIT for ally units on the field.
Max upgrade bonus: All ally units' HIT +25%
Shows the enemy's fighting pattern in improved augmented reality form. Significantly increases HIT for all allies within range for a set amount of time.
Max upgrade bonus: HIT +40%
Fires an enhanced globe of energy. This globe explodes on contact, inflicting great damage on its target and all surrounding enemies.
Max upgrade bonus: DMG +20%
PVE
PVP
Remarkably decreases DMG Taken for ally Siege units on the field.
Max upgrade bonus: Ally Siege units' DMG Taken -25%
Releases an enhanced mobile mine. This mine bounces and explodes upon detecting a Ground enemy, inflicting great damage on all surrounding enemies.
Max upgrade bonus: DMG +25%
Releases an energy blade that's easily generated. This energy blade moves forward, hitstunning all enemies in its path with damage.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Increases deployed units' SPD and ASPD by 30% for 8 seconds.
Max upgrade bonus: Deployed units' SPD and ASPD +30% for 8 s
Fires a high-speed rocket containing supplies. Casts a buff in the selected area that increases Skill Haste and recovers HP for 8 seconds.
Max upgrade bonus: Skill Haste +20% and HP +1.5% per sec for 8 s
Drops 3 structurally improved paratrooper pods onto the selected area, inflicting damage where they land and deploying a Shieldman, a Rifleman, and a Sweeper once every 10 seconds.
Max upgrade bonus: Places a pod that deploys up to 3 units. Successful deployment decreases the pod's HP by 40%.
PVE
PVP
MK2 is a top-tier ship for almost any team in both PVE and PVP. The passive SPD and ASPD on deploy make some teams on specific PVE stages work when they shouldn't normally, and its first skill heals up a small area while buffing haste. But the real deal here is the second skill - while the soldiers on their own aren't extremely strong, the fact that summons an army really tends to disrupt enemies in both PVE and PVP.
- strong buff on deploy on the passive skill that works on any team,
- the summoned soldiers make Replacer King even more OP.
- None.
Increases SPD for ally operatives on the field.
Max upgrade bonus: All ally operatives' SPD +12%
PVE
PVP
Sedan is an event-only ship that was available during the ESPR event. It's just a collector ship so don't use it.
- You can drive to the battlefield and flex your wealth!
- just a collector ship.
Remarkably increases its crew's HP.
Max upgrade bonus: Ship crew HP +18%
PVE
PVP
Well... I don't even know where to start. Captain is an event-only ship that's great to use in Strategy Battles to flex.
- the best duck ship in the game!
- just a collector ship.
Remarkably increases ASPD and CRIT DMG for ally units on the field.
Max upgrade bonus: All ally units' ASPD +8%, CRIT DMG +25%
Creates a sound wave that deals damage to enemies and buffs allies within range, giving them 50% EVA for 10 seconds. Elysium Philharmonic employees gain an additional 600 EVA and the buff can't be dispelled on them.
Max upgrade bonus: EVA +50% to all allies, EVA +600 to Elysium Philharmonic allies.
Fires a sound wave, dealing damage and decreasing enemies' HIT by 50% and ASPD by 30% for 10 seconds.
Max upgrade bonus: HIT -50% and ASPD -30% for 10 seconds.
PVE
PVP
Chorus is a great PVE ship that replaces Kamiizumi in Raids, but in other PVE modes, it's still inferior to it.
In PVP while the ship on paper looks like good pair for the Elysium faction, Maestro still prefers using other ships that give her and her faction more important buffs than EVA.
- pretty decent passive,
- the skills are pretty niche.
Remarkably increases HP for ally units on the field.
Max upgrade bonus: All ally units' HP +15%
Fires multiple homing laser beams at a broadly selected area. These laser beams attack all enemies within range.
Max upgrade bonus: Damage radius: 8 m
Releases the ship engine's output power in stable ray form. Attacks Ground enemies on the field and levitates them.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Increases ATK and decreases DMG Taken for ally Mechs on the field. Summons a mass-produced Tarrasque every 20 seconds when enemies enter its range. Only 1 Tarrasque can be deployed on the field at a time.
Max upgrade bonus: Ally Mechs' ATK +15%, DMG Taken -15%
Concentrates its improved Black Hole Drive's energy into creating a compressed matrix for 4 seconds. This matrix increases ATK by 40% and decreases DMG Taken by 40% for 10 seconds for ally Mechs within range.
Max upgrade bonus: Additional DMG Taken -40%
Concentrates its improved Twin Black Hole Drives' output into creating a warp matrix for 12 seconds. Enemies within this matrix lose 20% ASPD and 40% SPD, and receive DoT. This skill also increases all ally Mechs' ASPD and HIT by 40%.
Max upgrade bonus: Ally Mechs' ASPD +40%, HIT +40%
PVE
PVP
The best Mech ship in the game. I don't know what the devs were thinking when they made this ship, because damn, everything about this ship is what makes many Mechs so unfair. The passive and both skills give extreme DPS and bulk increases to Mechs, more than any other ship does to any unit type.
Note that you need to level Coffin to 100 before being able to craft it.
- Mechs love Coffin-6,
- well-timed special on certain employees (like Janus) allows you to basically one-shot enemies.
- only for Mechas, so if you decide to build Coffin-6 be aware that the ship won't help you in other types of teams.
Remarkably increases ATK and HIT for ally Counters and Mechs on the field.
Max upgrade bonus: Ally Counters' and Mechs' ATK +12%, HIT +25%
Fires a special missile with improved reload capability that creates an artificial sun through a fusion explosion. This artificial sun continuously pulls surrounding enemies while inflicting AoE damage. The enemies lose 50% of EVA for 8 seconds.
Max upgrade bonus: Skill Haste +25%
Releases a jet stream through an improved black hole drive, attacking all enemies on the field and levitating them. The targets lose 30% of ATK and 30% of DEF for 8 seconds.
Max upgrade bonus: Additional enemy DEF -30% for 8 s
PVE
PVP
The best general PVE ship in the game and the first SSR ship you should craft, but you will need to finish EP5 normal campaign to unlock the recipe. Its versatile kit also makes it a great PVP ship.
- a universal ship that can be used with a variety of teams.
- can't buff soldiers.
Remarkably increases ATK and DEF Penetration for ally Counters on the field.
Max upgrade bonus: Ally Counters' ATK +10%, DEF Penetration +18%
Bombards the area decreasing the DEF of enemies inside it by 20% for 8 seconds.
Max upgrade bonus: Skill Haste +25%
Opens the improved black hole drive, knocking down nearby enemies and creating a black hole. The black hole continuously draws in its surroundings, inflicting area damage and slowing its movement speed. When the duration ends, enemies are knocked down, and the damaged target's ATK is reduced by 20% for 10 seconds
Max upgrade bonus: Also reduces Skill Haste by 20% for 10 seconds.
PVE
PVP
Enterprise Quad is a good offensive ship for teams revolving around Counter Units as it's skill packs a punch damage wise and skill 2 in particular is quite useful in PVP for gathering opponents together and then delaying their skills with -20% skill haste.
In britra raid with right setup and timing you can use Quad to cancel both its skills at phase change.
- High damage from ship skills.
- Strong enemy gathering and skill haste debuff.
- most Counter team compositions will include Soldier/Mech units which will not get buffed.
Remarkably increases ATK and HP for ally Soldiers on the field.
Max upgrade bonus: Ally Soldiers' ATK +15%, HP +15%
Deploys an improved defensive aircraft that shields ally units within range for up to 30% of their Max HP for 10 seconds. This aircraft also increases DEF by 30% for ally units within range for its duration.
Max upgrade bonus: 30% Barrier, DEF +30%
Deploys multiple redeployable aircraft that inflict AoE damage on Ground enemies and levitate them. Damaged enemies have 30% reduced skill haste for 10s.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
While on paper this ship looks like an ideal ship for Soldiers, in reality, it's really underwhelming.
In PVE you mostly use Counter teams or Counter/Soldier hybrid teams and for those Lake/Kamii is way stronger.
As for PVP, while full Soldier teams are quite good in low/mid elo in PVP, in high elo you have to use hybrid teams to stay competitive - since there are no Awakened Soldiers you're putting yourself at a huge disadvantage.
- passive is perfect for soldiers.
- pure soldier teams aren't really meta in Counter Side.
Remarkably decreases DMG Taken for ally units on the field.
Max upgrade bonus: All ally units' DMG Taken -8%
Casts a phase barrier around the ship for a long time. This phase barrier is destroyed after receiving a certain amount of damage.
Max upgrade bonus: Max Barrier Duration: 10 s
Bombards a broad area with a squadron of drones that require less maintenance time. Attacks Ground enemies on the field and levitates them.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Remarkably increases ATK for ally Counters on the field.
Max upgrade bonus: Ally Counters' ATK +15%
Places an enhanced combat support drone in a selected area. This drone lasts for a set amount of time, hitstunning and greatly damaging all enemies within range.
Max upgrade bonus: DMG +20%
Fires condensed, easily reloadable Eternium energy in ray form. Inflicts damage on all enemies on the field and downs them.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
The first ship that doesn't look like a pile of scraps. You will receive it from a selector after finishing a set of early-game missions - be sure to pick this one instead of Abraham, because it's a universal ship that will carry you in the early PVE and PVP content.
- great starter ship.
- but it's a starter ship. Once you craft your first SSR ship it will slowly fade into being used as adispatch ship.
Remarkably decreases DMG Taken for ally Counters on the field.
Max upgrade bonus: Ally Counters' DMG Taken -20%
An improved special phase barrier absorbs 50% of incoming damage for 10 seconds. If the absorbed damage exceeds 5% of HP, this skill instantly knocks back all surrounding enemies with AoE damage. If less than that, the skill inflicts 50% of damage.
Max upgrade bonus: Attacks with 50% of damage and Knockback in case of failure
Controls gravity with an enhanced gravity generator. Levitates Ground enemies high and then slams them to the ground, downing them with great damage.
Max upgrade bonus: DMG +15%
PVE
PVP
GAT passive is a stronger version of Lake Superior one and even its skills are pretty similar - they focus on survivalibity and control. The ship can be used in PVE too, but its main purpose is PVP.
Recently it became really popular in SEA ranked PVP and dethroned Lake.
- makes your employee tankier with its passive,
- great ultimate skill that can turn the tide of battle if timed right.
- none
Remarkably increases EVA for ally Counters on the field.
Max upgrade bonus: Ally Counters' EVA +350
Fires an easily reloadable electric shock pod, inflicting AoE damage on Ground enemies. The targets lose 50% of ASPD for 10 seconds.
Max upgrade bonus: Skill Haste +25%
Fires easily reloadable Napalm, inflicting damage on Ground enemies and leaving flames that attack all enemies. These flames increase the enemies' DMG Taken by 25% for 12 seconds.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Gleipnir: Pod Type is a PVP-focused ship for counters. It gives a lot of flat EVA to counters, which is especially potent on low base evasion units like most defenders and backlines. The debuff it applies are also pretty strong against any teams, making Pod Type a very strong pick for counter teams in PVP.
- Massive flat EVA boost to counters,
- Strong ASPD debuff to stall against high DPS units
- Fast skill recharge
- Skills can't damage air units,
- pretty useless in PVE.
Remarkably increases HP for ally Mechs on the field.
Max upgrade bonus: Ally Mechs' HP +20%
Sets up barbed wire around a selected area. This barbed wire significantly decreases SPD for Ground enemies within range.
Max upgrade bonus: Enemy SPD -70%
Fires a large number of missiles that can be reloaded easily. These missiles inflict AoE damage on Ground enemies in a broad area and down them.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Remarkably increases CRIT and CRIT DMG for ally units on the field.
Max upgrade bonus: All ally units' CRIT +250, CRIT DMG +25%
Uses its engine's output to create a powerful air current in the selected area. This air current randomly removes 1 non-Permanent buff, and continuously pulls surrounding enemies for 8 seconds while doing AoE damage. The targets lose 30% of ASPD for 6 seconds.
Max upgrade bonus: Enemy ASPD -30%
Compresses and shoots air through its new model engine that requires short maintenance time. Causes damage and severe Knockback to enemies in a broad area, levitating them.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Kamiizumi is a offensive ship that works really well in both PVP and PVE, thanks to its universal CRIT and Crit DMG buff, it can be used in any team comps granting allied units a significant DPS boost, although not so preferred for mechs. The skill can be timed to remove an important buff, or used as a strong grouping for backline units.
- Rare Crit/Crit Dmg buffs, providing universal DPS boost
- Very strong special skill can be used for gather/ buff removal
- niche in endgame content,
- Strong pushback on Ultimate is not always helpful
Remarkably decreases DMG Taken for ally units on the field.
Max upgrade bonus: All ally units' DMG Taken -12%
Casts an improved phase barrier around itself and allies. This barrier equals 15% of targets' Max HP and lasts for 10 seconds. Also grants immunity to Hitstun from Special or lower skills for its duration.
Max upgrade bonus: Immunity to Hitstun from Special or lower skills
Casts two high-power phase barriers that inflict damage. These barriers move and herd enemies along the way, and then explode, levitating the enemies with AoE damage. Temporarily decreases allies' DMG Taken by 12%.
Max upgrade bonus: Allies' DMG Taken -12% for 10 s
PVE
PVP
It makes all your units tankier by decreasing the damage they take and by granting a shield that also makes them immune to hitstun. On top of that Lake can summon walls that herd your enemies to the center of the battlefield, forcing the pesky backline from their safety.
Yeah, it's broken in PVP but also in PVE for harder stages, where survivability of your units is an issue.
For more than a year the ship was considered the best in PVP in KR, but with the release of Albion and MK2 it was dethroned. It's still great, but it's not longer banned constantly in KR.
- makes your unit tanky as hell,
- one of the best ultimate skills in the game for PVP.
- good for defensive playstyle only in PVP,
- once your resolve your team survivability issues in PVE, it becomes useless and it's better to use ships that help your team offensive power.
Remarkably increases ASPD for the allies that have joined the festival.
Max upgrade bonus: All ally ASPD +8%
Sets off firecrackers everywhere across the map, celebrating the start of a new year. These firecrackers have passed the Administration's safety test. Knock yourself out playing with them!
Max upgrade bonus: Changes skill range to entire map
PVE
PVP
Increases ally Soldiers' ATK by 1% for every 1% of HP they lose. Adds debuff immunity to ally Mechs for 15 seconds upon their deployment.
Max upgrade bonus: Ally Soldiers' ATK +1% for every 1% of HP lost. Debuff immunity to ally Mechs for 15 seconds upon deployment.
Shoots a large number of improved guided torpedoes for confronting enemies in the deep sea, destroying enemies' barriers and levitating them with damage.
Max upgrade bonus: Destroys enemies' barriers and increases DMG by 50%.
Shoots improved ship-salvaging harpoons at the entire map, increasing all enemies' DMG Taken by 15% for 10 seconds. Pulls the farthest enemy within range to its front and increases its DMG Taken by 50% for 10 seconds.
Max upgrade bonus: Increases all enemies' DMG Taken by 15% for 10 seconds. Additionally increases the pulled target's DMG Taken by 50%.
PVE
PVP
First mecha/soldier hybrid ship that created a new way of playing combined with Evolved-1 and Scavengers. But it's not limited to hybrid teams and you can use him with soldiers only too (Jane Doe and Veronica especially fit well with the passive).
Still, to unlock the recipe you need to clear Dive 50 which is pretty damn hard to do.
- one of the best ships for Soldier and Soldier hybrid teams,
- the ultimate skill can pull enemy backline to your ship and slaughter them.
- well... sometimes you pull not what you wanted and this may cost you the game,
- the pull is buggy and sometimes doesn't even pull anything.
Remarkably increases ATK and ASPD for ally Strikers on the field.
Max upgrade bonus: Ally Strikers' ATK +20%, ASPD +15%
Discharges flames from its improved thermal engine, causing Hitstun and damage to enemies in a broad area. The inflicted enemies significantly lose HIT for 8 seconds.
Max upgrade bonus: HIT -60%
Releases special dust from its fast-cooling thermal engine, and then detonates it to attack and levitate enemies in a broad area. Enemies exposed to the dust lose 50% of DEF for 12 seconds.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
New Detroit is a ship that can be used in both PVP (but only for Striker rush comps) and PVE.
It shines in Shadow Palace and Danger Close due to his ultimate skill that decreases Defense by 50% (DC bosses have high DEF), but is rarely used in other content.
You will need to craft New Ohio first to unlock the recipe.
- the DEF break on ultimate is perfect for Danger Close,
- your strikers will love the passive bonuses the ship provides.
- in PVP it's only good with striker comps.
Remarkably increases ally units' damage on enemy Soldiers.
Max upgrade bonus: Enemy Soldiers' DMG Taken +20%
Condenses adjusted repulsive energy that hitstuns and inflicts AoE damage on all enemies within range. The energy prevents enemies within range from using skills and decreases their HIT by 50% for its duration.
Max upgrade bonus: HIT -50% for enemies within range
Releases the ship engine's output power in improved pulse energy form, knocking back all surrounding enemies and increasing their cooldown. After the last attack, all enemies temporarily lose 20% of Skill Haste and all allies gain 50% of EVA.
Max upgrade bonus: Allies' EVA +50% for 10 s
PVE
PVP
New Ohio is mainly a PVP ship that was super annoying to fight against because of the Silence attached to its special. it also sees moderate use in PVE for its ability to skill seal enemies with strong skills, although this is not really necessary nowadays.
- silence can turn the tide of battle in PVP and make PVE easier.
- requires good timing to use the skill or it will be wasted.
Remarkably increases HP for ally units on the field.
Max upgrade bonus: All ally units' HP +15%
Uses an improved repair drone to restore the ship's functions. Significantly restores the ship's HP at regular intervals.
Max upgrade bonus: Recovers Ship HP by 8% every second
Fires 3 enhanced missiles at a selected area. These missiles inflict great damage on Ground enemies within range.
Max upgrade bonus: DMG +20%
PVE
PVP
Your starter ship but by no means useless. You should upgrade the Normandy to 4/5/6 stars because it will carry you through the early game and it's really cheap to do so.
Still, if you can clear content without any issues at 4 stars, you can leave the ship at this level.
Remarkably increases Debuff RES Rate and SPD for ally Defenders and Siege units on the field.
Max upgrade bonus: Ally Defenders' and Siege units' Debuff RES Rate +30%, SPD +8%
Drops a quickly-reloadable blockade equipped with armor-enhancing parts, damaging Ground enemies and blocking their movement. This blockade temporarily increases DEF for Ground allies within range by 2%, up to 20%.
Max upgrade bonus: Skill Haste +25%
Fires a globe of plasma energy that can be generated easily. This energy globe collides into the enemy, and then repeatedly causes Hitstun and AoE damage as it shrinks away to nothing.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
Remarkably increases HP for ally Defenders and Siege units on the field.
Max upgrade bonus: Ally Defender/Siege units' HP +20%
Drops a quick-reloading blockade onto a selected area, inflicting AoE damage on Ground enemies and blocking their movements. This blockade is destroyed after receiving a certain amount of damage.
Max upgrade bonus: Skill Haste +25%
Releases the ship engine's output power in stable ray form. Attacks Ground enemies on the field and levitates them. The targets lose 50% of DEF for 10 seconds.
Max upgrade bonus: Skill Haste +15%
PVE
PVP
A ship that's commonly used in Danger Close due to both of his skills being useful there.
The ult decreases Def of the boss by 50% for 10 seconds which allows you to burst it down during dps check phases, and the Blockade counts as a unit for the proximity checks the boss is doing from time to time.
For some bosses, it's even better than New Detroit, so if you care about DC do build him.
- two really useful skills for Danger Close,
- easy to level up and max because it's low rarity.
- if you make a mistake in Danger Close it will explode instantly.
Remarkably increases ASPD for ally units on the field.
Max upgrade bonus: All ally units' ASPD +8%
Generates enhanced artificial lightning in a selected area. Inflicts great damage on all enemies within range. Stuns the target for 2 seconds.
Max upgrade bonus: DMG +20%
Creates a lasting artificial lightning zone within a selected area. Inflicts DoT damage on all enemies within range. The targets lose 50% of ASPD.
Max upgrade bonus: Duration doubled
PVE
PVP
Stellar is a really good early game ship. It provides a decent ASPD buff for ally units, while having two skills that can help increase ally units' survivability by stunning enemy units and reducing their ASPD greatly. It is also a low rarity ship, making it extremely easy to max.
It eventually falls off in late game, because SSR ships are simply so much better.
- Good buffs for ally units
- Helps to negate incoming damage by stunning or debuffing enemy units through its skills
- squishy, really squishy
Remarkably increases allies' Crit DMG Res.
Max upgrade bonus: All ally units' Crit DMG RES +35%
Deploys Ironshot Bulwark for 15 seconds. While the bulwark exists, increases DEF and DMG RDC by 50% for all allies within range (cannot be canceled).
Max upgrade bonus: Skill Haste +25%
Summons 5 Elite Wardens at the rearmost ally and fires off special dimensional energy, dealing damage to enemies with knockback, and knocking them in to the air. Damaged enemies receives +30% DMG Taken AMP for 10s.
Max upgrade bonus: Increase Elite warden summon count to 6, Damaged enemies receive +30% DMG Taken AMP for 10s.
PVE
PVP
Tempest is an extremely strong ship with a very well-balanced kit.
Its passive is incredibly relevant for backline survivability, its first skill can be used for redirecting dangerous enemy attacks, and its second skill provides an extremely strong damage boost to your own units.
The 6 Wardens summoned on the second skill also deal decent damage and have good knockback, and can even help reduce the damage taken by other allied units through valid hit absorption.
- CRIT DMG RES Passive greatly enhances unit survivability
- First Skill is extremely useful for redirecting enemy attacks, while also being on a really short cooldown
- Second Skill provides a great boost to damage, with DMG Taken debuffs applied to enemies and the summoned Wardens having decent damage and good knockback
- No cons at all for PVP, and it only loses in PVE to other ships that are fully focused on enhancing damage output.
Remarkably increases ATK for ally units on the field.
Max upgrade bonus: All ally units' ATK +12%
PVE
PVP
Same as Normandy, Undercontrol is your starter 'ship.' You should upgrade it to 4/5/6 stars because it's cheaper to use it as your second team's ship over leveling up Coffin (the third ship you will receive for free).
Still, if you can clear content without any issues at 4 stars, you can leave the ship at this level.
- good at the start of the game to pass certain stages due to being Cruiser class.
- you will only use it for a few days, then it will gather dust.
Remarkably increases ATK for ally breeders on the field.
Max upgrade bonus: All ally units' ATK +10%
PVE
PVP
Copyright © 2025 Prydwen.gg