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Abraham

Auxillary
Auxillary
C

PVE

B

PVP

Profile

Personal information
Character ID
#26008
Full Name
Abraham
Rarity
SR
Availability
Regions
KR, SEA

Skills

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Repair Nanomachines
Passive Skill

Remarkably restores HP for ally Mechs on the field every second.


Max upgrade bonus: Recovers ally Mechs' HP by 3% every second

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Adv. Plasma Impact
Active Skill 60 seconds700 range

Fires an enhanced plasma cannon at a selected area. Hitstuns and greatly damages Ground enemies within range.


Max upgrade bonus: DMG +25%

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Adv. Repair Overlink
Active Skill 60 secondsFull map range

Discharges healing waves that require less adjustment time. Periodically restores HP for ally Mechs in a broad area for a set amount of time.


Max upgrade bonus: Skill Haste +15%

Analysis

Abraham is a mech only ship that has a really strong passive that provides mechs 3% HP/s, but suffers from being an SR Auxiliary ship. In PVP, Abraham could make your mech/siege frontlines extremely tanky, but it struggles against any healing debuffs, especially healing reflux.

Has niche uses in dimension trimming stages thanks to its ability to keep frontlines alive.

Pros & Cons

Abraham Pros

- provides your Mech employees with ridiculous healing.

- Ultimate will heal mechs to full HP

Abraham Cons

- Healing debuffs are quite common in PVP

- Terrible defensive stats

- First skill has low impact