Remarkably decreases DMG Taken for ally units on the field.
Max upgrade bonus: All ally units' DMG Taken -12%
Casts an improved phase barrier around itself and allies. This barrier equals 15% of targets' Max HP and lasts for 10 seconds. Also grants immunity to Hitstun from Special or lower skills for its duration.
Max upgrade bonus: Immunity to Hitstun from Special or lower skills
Casts two high-power phase barriers that inflict damage. These barriers move and herd enemies along the way, and then explode, levitating the enemies with AoE damage. Temporarily decreases allies' DMG Taken by 12%.
Max upgrade bonus: Allies' DMG Taken -12% for 10 s
It makes all your units tankier by decreasing the damage they take and by granting a shield that also makes them immune to hitstun. On top of that Lake can summon walls that herd your enemies to the center of the battlefield, forcing the pesky backline from their safety.
Yeah, it's broken in PVP but also in PVE for harder stages, where survivability of your units is an issue.
For more than a year the ship was considered the best in PVP in KR, but with the release of Albion and MK2 it was dethroned. It's still great, but it's not longer banned constantly in KR.
- makes your unit tanky as hell,
- one of the best ultimate skills in the game for PVP.
- good for defensive playstyle only in PVP,
- once your resolve your team survivability issues in PVE, it becomes useless and it's better to use ships that help your team offensive power.