A heroine of justice who protects Eden as a member of the Edel Guards, the elite unit of the Soul Alliance. Even with a firm belief in protecting justice and judging evil, she is struggling to close the Gates but still gets over difficulties with her unique, cheerful smile.
To learn more about Adrianne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Adrianne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Build
Lore & Love Story
Profile
Spear of Judgment
Type: Damage - AOE
Impales enemies with the power of justice. Adrianne closes in on the enemy with the highest ATK, dealing damage equal to 400% of ATK to all enemies in battle and knocking them up. Additional effects are activated based on her mode.
"Protector of Justice" – All allies become immune to damage for 4 sec.
"Punisher of Justice" – All enemies' total damage received is increased by 20% for 16 sec.
Damage changes to 450%.
"Protector of Justice" – Damage immunity duration changes to 5 sec.
"Punisher of Justice" – Total damage received increase changes to 25%.
Damage changes to 500%.
"Protector of Justice" – Damage immunity duration changes to 6 sec. When damage immunity expires, a shield that absorbs damage equal to 100% of Adrianne's max HP is granted to all allies.
"Punisher of Justice" – Total damage received increase changes to 30%. Also inflicts "Stun" on all enemies for 4 sec.
Judgment of Justice
Type: Damage - AOE
Adrianne ignites a sacred explosion, its effects reflecting the kind of justice she seeks.
"Protector of Justice" – Deals damage equal to 200% of ATK to all enemies within a 3.5m radius and restores all allies' HP by 30% of Adrianne's max HP.
"Punisher of Justice" – Deals damage equal to 400% of ATK to all enemies within a 3.5m radius and knocks them back.
"Protector of Justice" – Damage changes to 225%, and Recovery changes to 40%. Inflicts Stun on all enemies in range for 1 sec and pulls them toward her.
"Punisher of Justice" – Damage changes to 500%. Damage dealt increases by 15% for 12 sec.
"Protector of Justice" – Damage changes to 250%, and Recovery changes to 50%. Stun duration changes to 2 sec.
"Punisher of Justice" – Damage changes to 600% of ATK. Damage dealt increase for 12 sec changes to 30%.
Justice Execution
Type: Control
Adrianne strikes the ground, dealing damage equal to 100% of ATK to all enemies within 3m while gaining a shield that absorbs damage equal to 30% of max HP for 6 sec. Then, she targets the farthest enemy, activating additional effects based on the type of justice she seeks.
"Protector of Justice" – Adrianne throws a ring of light, dealing damage equal to 150% of ATK, inflicting "Stun" on the target for 2 sec, and pulling them to her.
"Punisher of Justice" – Adrianne channels energy into her spear and charges at the target, dealing damage equal to 300% of ATK and knocking them down.
Damage changes to 125%, and shield HP changes to 35%.
"Protector of Justice" – Damage changes to 175% of ATK. Increases the target's total damage received by 10% for 6 sec.
"Punisher of Justice" – Damage changes to 325% of ATK. Decreases the target's damage dealt by 10% for 6 sec.
Damage changes to 150%, and shield HP changes to 40%.
"Protector of Justice" – Damage changes to 200% of ATK. Total damage received increase changes to 20%.
"Punisher of Justice" – Damage changes to 350% of ATK. Damage dealt decrease changes to 20%.
Proclamation of Sanctuary
Type: Healing
Adrianne declares a "Sanctuary" that lasts for 12 sec in a 3.5m radius around herself. The effects of this "Sanctuary" reflect the type of justice Adrianne seeks.
"Protector of Justice" – Grants a shield that absorbs damage equal to 10% of Adrianne's max HP to allies within range every 2 sec and restores their HP by 10% of Adrianne's max HP.
"Punisher of Justice" – Deals Shock type damage equal to 100% of ATK to enemies within range every 2 sec and restores Adrianne's HP by 50% of ATK.
"Protector of Justice" – Shield HP and Recovery change to 15%.
"Punisher of Justice" – Damage changes to 130%, and Recovery changes to 65%.
"Protector of Justice" – Shield HP and Recovery change to 20%.
"Punisher of Justice" – Damage changes to 160%, and Recovery changes to 80%.
Righteous Determination
Type: Buff
If Adrianne is the only Defender on the team when battle begins, she enters the "Protector of Justice" mode, specializing in crowd control and defense. If she's not the only Defender on the team, she enters the "Punisher of Justice" mode, specializing in charging and attacking.
"Protector of Justice" – Decreases Adrianne's total damage received by 20%. She also gains a shield that absorbs damage equal to 50% of max HP when battle begins.
"Punisher of Justice" – Increases Adrianne's damage dealt by 20%. She also gains a shield that absorbs damage equal to 200% of ATK when battle begins.
"Protector of Justice" – Total damage received decrease changes to 25%, and shield HP changes to 75% of max HP.
"Punisher of Justice" – Damage dealt increase changes to 25%, and shield HP changes to 250% of ATK.
"Protector of Justice" – Total damage received decrease changes to 30%, and shield HP changes to 100% of max HP.
"Punisher of Justice" – Damage dealt increase changes to 30%, and shield HP changes to 300% of ATK.
Penetrating Spear
Type: Passive
Level 1: When the lead Soul uses her ultimate skill, she deals massive damage equal to 900% of her ATK that is guaranteed to land as a critical hit to all enemies. This effect triggers only once.
Level 7: When the lead Soul uses her ultimate skill, she deals massive damage equal to 1750% of her ATK that is guaranteed to land as a critical hit to all enemies. This effect triggers only once.
Missing name
Type: Sub
Level 1: Lead Soul: Attack +9%
Level 7: Lead Soul: Attack +30%
Artifact
Ascalon
Type: Defense
Permanently grants 1 stack of "Righteous Determination," which increases ATK and DEF by 6% and decreases total damage received by 6% per stack, to all allies when battle begins. Grants 1 stack of "Righteous Determination" to all allies whenever an enemy is incapacitated in battle (up to 3 stacks).
ATK and DEF increase changes to 6.5%. Total damage received decrease changes to 6.5%.
ATK and DEF increase changes to 7%. Total damage received decrease changes to 7%.
ATK and DEF increase changes to 8%. Total damage received decrease changes to 8%. Grants 1 stack of "Righteous Determination" to all allies every 15 sec.
ATK and DEF increase changes to 8.5%. Total damage received decrease changes to 8.5%.
ATK and DEF increase changes to 9%. Total damage received decrease changes to 9%.
ATK and DEF increase changes to 10%. Total damage received decrease changes to 10%. "Righteous Determination" at 3 stacks offers immunity to knockback and crowd control effects.
Review
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.
The balance patch released on 27 November 2025 has shifted Adrianne (Adri) towards a dual-mode Defender/Debuffing Bruiser, depending on whether she is the sole defender in the party.
With the balance patch, Adri’s kit has been modernised - on top of her hook, Adri now has fast access to heals, shields, and an additional Damage debuff to more quickly kill off her hooked target. Her Main also can pull in enemies and heal allies. On top of that, Adri can now access a modular mode that turns her into a bulky assassin, quickly diving into the backline. Her kit also features fairly long-duration Damage received increases so that she can function as a support in a pinch.
Of course, the same issues apply - her hook or charge can still be interrupted with Crowd control and her main skill still has a long mana charge-up time. Adri also only has access to her defensive skills as a lone defender, which limits the number of comps she could be slotted into. This also affects her previous niche as a secondary tank - previously used to disrupt dangerous formations. Nonetheless, she is a solid pick up from the Labyrinth shop and is worth slowly building up over time.
Adri is a flexible slot-in and can fit into a variety of comps that can make use of her utilities. Still, it is worth noting that Linzy (Thanatos)’s S1 activates the skill on her Artifact and allows her to quickly reach 3 stacks for the permanent buff and CC Immunity (Origin Artifact).
Flexible Defensive Tank/Bulky Assassin.
Hook is still powerful in the current meta.
Works well enough at low ascension.
Takes a long time to fully ascend.
Tricky to slot into multi-tank teams.
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Say she's amazing.
"You were like an apostle of justice!"
"Wow... You're unbelievable..."
An epic hero story
"Sure! I'll return them for you."
Help Adrianne
"You need to take care of yourself."
"It says Adrianne all over you."
Suggest dispersing the forces.
Stop Adrianne
Tell her to be careful from now on.
Build
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Comments:
Any applies to Hook role. Eternal+/Origin recommended if using as pure tank.
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