A heroine of justice who protects Eden as a member of the Edel Guards, the elite unit of the Soul Alliance. Even with a firm belief in protecting justice and judging evil, she is struggling to close the Gates but still gets over difficulties with her unique, cheerful smile.
The power of justice pierces through the enemies. Moves towards the enemy with the highest ATK, dealing damage equal to 300% to targets within 3m, and then lifts the target into the air.
Damage changes to 330%.
Damage changes to 360%. Adds an effect which stuns targets within range for 3 sec.
Creates a holy explosion, dealing damage equal to 170% ATK in a 3m range around her, and recovers HP of allies within range equal to 100% of ATK.
Damage changes to 190% and recovery to 110%.
Damage changes to 210% and recovery to 120%. Adds an effect which stuns enemy target for 2 sec.
Throws a ring of light, dealing damage equal to 130% of ATK to the farthest enemy, stunning it for 2 seconds, and then drags the enemy in front of you.
Damage changes to 145%.
Damage changes to 160%. Adds an effect which electrocutes target, dealing damage equal to 50% of ATK every 2 sec for 6.
Creates a sanctuary with a 2.5m area for 10 seconds. Enemies inside the sanctuary receive damage equal to 60% of ATK every 2 seconds, and restores HP of allies by 30% of ATK.
Damage changes to 70% and recovery to 35%.
Damage changes to 75% and recovery to 37.5%. Creates a protective shield which absorbs damage equal to 150% of ATK for 10 sec. when the sanctuary is created.
The more enemies there are, the stronger Adrianne gets. Adrianne's ATK increases by 12% per each enemy within 3.5m around Adrianne.
ATK Increase changes to 14%.
ATK Increase changes to 16%.
Adds an effect to "Righteous Determination" which increases DEF by 4%.
DEF increase changes to 6%.
DEF increase changes to 8%.
DEF increase changes to 10%. Adds an immunity effect for knockback effects if there are 2 or more enemies within 3.5m.
DEF increase changes to 12%.
DEF increase changes to 14%.
DEF increase changes to 16%. Adds an immunity effect for status effects (excluding Taunt) if there are 2 or more enemies within 3.5m.
ATK: +12%
HP: +32%
Crit Rate: +10%
Crit DMG: +5%
Amazing unit for beginners, pretty much the most powerful early game SSR a beginner could get.
On top of being an angel who helps to contribute towards any faction bonus, her skills are all extremely overloaded. S1 grabs a backline DPS to instantly melt them, making the fight a 4v5 from the get-go if the target is squishy enough (and most of the time they are). S2 is a mini Catherine heal zone, making her a tank that provides survivability to your other sub tanks such as Linzy or Talia who are near melee range. S3 gives her an attack boost steroid based on the number of frontlines near her, which can draw some pesky enemy skills like enemy Linzy's main skill, which is targeted at the highest attack unit. Her M1 further bolsters her and her frontline’s survivability on top of dishing respectable damage with her S3.
That being said, you will start to notice her falling off as you progress towards late chapter 14 to early chapter 15 due to the stat difference. Being an angel unit, it is incredibly hard to find her dupes, and even harder to make her keep up with the rest of the team even if she is level synced. You will start to notice that a proper team with all Legendary grade and above units will provide better results, the only exception being a few stages with a 4-1 lineup, and Adrienne can hook that single high-priority backline. As of chapter 16, rarely anyone uses her since even if you manage to pull a backline, your underlevelled team is unlikely able to finish kill the pulled unit.
For boss stages, Adrienne also, unfortunately, falls short since they cannot be pulled, and it is more often than not a DPS check without needing a tank.
For PVP, Adrienne is extremely powerful due to her S1, and killing an opponent's backline in an instant with your time to make it 4v5 should allow players to surpass teams with higher CP than their own. That said, be sure your team can actually kill the hooked unit, or it defeats the purpose.
overloaded kit - she can tank, heal and deal damage,
the hook allows you to pull the pesky backline and disrupt enemy formation.
Angel unit so she's hard to ascend as an F2P player.
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