Once she appears, she makes a fuss as if a typhoon has passed, making the surroundings chaotic. However, due to her natural cuteness and friendly personality, everyone always forgives her. Lately, she seems to be interested in the Savior...
To learn more about Aira check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Aira check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Build
Lore & Love Story
Profile
Great Death Sentence
Type: Damage - AOE
Delivers a full-force strike, dealing damage equal to 240% of ATK to the nearest enemy and enemies within 3m of the target. Aira also deals additional damage equal to 50% of max HP and recovers 50% HP.
Damage changes to 260% of ATK, additional damage changes to 60% of max HP, and recovery changes to 60%
Damage changes to 280% of ATK, additional damage changes to 70% of max HP, and recovery changes to 70%
Cycle of Life and Death
Type: Damage - Single
Resonates the Rune of Life and Rune of Death, dealing damage equal to 180% of ATK to the nearest enemy and stuns them for 2 sec.
If "Feral Power" is active, Aira deals additional damage equal to 25% of max HP, recovers 25% HP, and inflicts "Rune of Decline" on the target, decreasing their DEF, Physical Resistance, and Magic Resistance by 20% for 15 sec.
Damage changes to 200%. Additional damage changes to 27.5% of max HP. Recovery changes to 27.5% of max HP. DEF, Physical Resistance, and Magic Resistance decrease from "Rune of Decline" changes to 23%.
Damage changes to 220%. Additional damage changes to 30% of max HP. Recovery changes to 30% of max HP. DEF, Physical Resistance, and Magic Resistance decrease from "Rune of Decline" changes to 26%.
Rune of Death
Type: Damage - Single
Activates the Rune of Death to strike the enemy, dealing damage equal to 130% of ATK. If "Feral Power" is active, Aira deals additional damage equal to 20% of max HP.
Damage changes to 140%, and additional damage changes to 22.5% of max HP.
Damage changes to 150%, and additional damage changes to 25% of max HP.
Rune of Life
Type: Healing
Activates the Rune of Life to attack the nearest enemy, dealing damage equal to 130% of ATK.
If "Feral Power" is active, Aira recovers 20% HP.
Damage changes to 140% of ATK, and Recovery changes to 22.5%.
Damage changes to 150% of ATK, and Recovery changes to 25%.
Feral Power
Type: Debuff
Aira gains "Feral Power" when her HP is 44% or more, decreasing her total damage received by 20%.
Total damage received decrease changes to 25%. Aira gains "Feral Power" when her HP is 22% or more.
Total damage received decrease changes to 30%. Aira gains "Feral Power" without any conditions.
Mighty Lifeforce
Type: Passive
Level 1: Increase all allies max HP by 25% when battle begins.
Level 7: Increase all allies max HP by 45% when battle begins.
Missing name
Type: Sub
Level 1: Lead Soul: HP + 15%
Level 7: Lead Soul: HP + 45%
Artifact
Dagda's Club
Type: Healing
"Rune of Decline" also decreases the target's Mana Recovery by 50% for 15 sec. When Aira attacks an enemy inflicted with "Rune of Decline", she recovers 2% of max HP.
HP recovery changes to 3%.
HP recovery changes to 4%.
"Rune of Decline" duration changes to 20. Mana Recovery decrease changes to 75%. HP Recovery changes to 5%.
HP recovery changes to 6%.
HP recovery changes to 7%.
"Rune of Decline" duration changes to 25. Mana Recovery decrease changes to 100%. HP Recovery changes to 8%.
Review
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.
One of the game’s only sustain warriors, Aira is capable of dealing tons of damage while being extremely tanky. Her use in the early game is especially useful if you do not have the resources to funnel into both a tank and DPS, since she can technically fulfill both roles.
M1 changes effect depending on her HP, healing her when she’s low to ensure durability while dealing additional damage if she is healthy. Ideally, you want to maintain her health high to ensure S1 procs, where she can deal additional damage based on her own max HP, and this is easily achieved with healer support and her innate regeneration whenever she falls low. Her S3 is also a useful debuff that reduces all DEF, Physical and Magic resistance for 10 seconds, useful for softening the enemy frontline.
Her use starts to heavily decline as you approach the later chapters, since she is not durable enough to be a pure tank, and doesn’t deliver as much damage as a backline.
Even a hyper-invested Aira would not be enough to be as tanky as a pure tank like Chloe or Claire, nor deal as much damage as a pure DPS like Mephi or Vivi. She might see some use if her artifact achieves the highest level, where it completely stops enemy units within her range from recovering mana, but this will be extremely end-game which we have not reached yet.
Aira is an excellent frontline due to her S3 reducing DEF, physical and magical resistance by up to 24%. Her single target DPS is also commendable when she is above her threshold for her S1 and M1 to activate the bonus damage, and the stun is also much needed if we see similar mechanics in the future.
Aira acts as a pretty decent frontline but is less durable compared to Chloe or Claire. Since there is a lack of defensive subs in exchange for offensive subs, she could be easily bursted down by focus fire. As such, you will rarely run into her until the beast faction as a whole gets better units (see Honglan)
One of best units early game.
Can tank and deal respectable damage.
Defense and Resistance reduction capabilities.
Falls of in later chapters due to not enough damage or tanking capabilities.
Needs high investment in artifact.
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Certain energy.
I'm not your master.
Have a pillow fight.
It's a battle outfit for playing.
Give Aira my power.
I have a good idea.
Build
Comments:
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Comments:
Positioning Required. Prioritise HP/ Resistances/ Tanky Keepsakes if dying at Min Rec.
Comments:
Mana Recovery Reduction strong for mana specific raid (Gaiah, ESS).
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Comments:
Sole role is to get hit and drop Rune