A Soul who always smiles pleasantly drunk regardless of breakfast, lunch, or dinner. Born in the Kingdom of Troyca where trade has developed, she seems to be familiar with sea routes. Despite being a veteran pirate, surprisingly, she rarely sails because of sea monsters!
Blows up a liquor bottle containing refined alcohol to inflict damage equal to 230% of ATK to the enemies in a 7m long, 60 degree conical area and makes them Burn, which inflicts damage equal to 65% of ATK every 2 seconds for 8 seconds.
Damage changes to 250%, Burn damage changes to 70%.
Damage changes to 270%, Burn damage changes to 75%, and Burn duration changes to 10 seconds.
Fires alcohol through the heated muzzle to create flames. Deals damage equal to 180% of ATK to enemies in a 2.5m wide and 6.5m long area in front of the nearest enemy and burns them, dealing damage equal to 60% of ATK every 2 seconds for 8 seconds.
Damage changes to 210%, Burn damage changes to 65%.
Damage changes to 240%, Burn damage changes to 70%, and Burn duration changes to 10 seconds.
Fires rounds that explode when heated to the nearest enemy and deals damage equal to 160% of ATK. Deals additional 100% damage if the target is burning.
Damage changes to 175% of ATK, additional damage changes to 110% of ΑΤΚ.
Damage changes to 190% of ATK, additional damage changes to 120% of ATK. If the target is burning, healing received is reduced by 50% for 8 seconds.
When you get drunk from drinking, you get reckless in battle. ATK increases by 15% without a duration limit and Evasion decreases by 15%. (Up to 3 stacks)
ATK increases by 17.5% and Evasion decrease changes to 17.5%.
ATK increases by 20%, and evasion decrease changes to 20%. When reaching 3 stacks of the High Tension buff, adds the "Dizzy" special buff, additionally increasing ATK by 20%.
Fires burning bullets. Normal attacks have a 20% chance to burn enemies, dealing damage equal to 55% of ATK every 2 seconds for 6 seconds.
Burn damage changes to 60%.
Burn damage changes to 60%, activation rate changes to 30%.
Adds an effect that recovers Mana by 120 every 2 sec over 6 sec when "High Tension" is used, and Fire Bullet's activation rate increases permanently to 15% (up to 3 stacks).
Mana recovery changes to 180.
Mana recovery changes to 240.
Mana recovery changes to 360.
Mana recovery changes to 420.
Mana recovery changes to 480.
Mana recovery changes to 600.
Crit Rate: +10%
Crit DMG: +30%
Until future patches buff Cherrie, she is unfortunately one of the weakest units in the current SSR roster. Her first glaring weakness is not really her own fault, but she was sadly placed in the human faction, which currently has some of the best units in the game like Mephi, Linzy, Chloe, and Catherine.
Compared to the rest, she simply falls short of all of them, so you won't even use her in the human tower. Secondly, her burn multipliers are not that impressive, and a large chunk of her damage only comes when she hits the maximum S2 stack which gives her up to 80% attack buff.
This is a huge issue as after the first S2 stack, she only gains another stack after 5 basic attacks (and her attack speed is not stellar), so achieving the 80% attack buff would take another 15 auto attacks, which is far too long for more fights. Her S1 healing reduction is niche at best, but once again the multiplier is too low to make a significant impact. Lastly, her S3 is completely RNG based, and a very low chance of that (30%).
It could see some use with a unique Jade comp which raises additional chance, but Jade herself not being an amazing backline restricts team comp even further when Cherrie’s kit is fundamentally weak. Her artifact does grant her some mana regen, but once again this is hindered by its slow proc speed.
Unused in Boss stages.
Unused in PVP.