To learn more about Garnet check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Garnet check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Build
Lore & Love Story
Profile
Calamity Carrot
Type: Damage - AOE
Summons Carrot's friends and pokes them with a needle to ignite them, making them rush to the nearest target and deal damage equal to 300% of ATK to all enemies within 2.5m of the target.
Deals additional damage equal to 60% of ATK for every stack of Carrot Stare on the hit target. Additional damage per stack changes to 120% of ATK if the target has 4 stacks.
Damage changes to 330%. Additional damage per Carrot Stare stack changes to 70%. Additional damage per stack at 4 stacks changes to 140%.
Damage changes to 360%. Additional damage per Carrot Stare stack changes to 80%. Additional damage per stack at 4 stacks changes to 160%. Also, inflicts 1 stack of Carrot Stare after dealing damage.
Curse of Carrot
Type: Debuff
Plunges a cursed needle into the nearest enemy, dealing damage equal to 180% of ATK to the target and those within 2.5m of the target and triggering a curse to weaken them.
The effect varies based on the Carrot Stare stacks on the hit target:
1 stack - decreases ATK by 25% for 12 sec.
2 stacks - decreases DEF by 25% for 12 sec.
3 stacks - deals additional damage equal to 180% of ATK.
Damage changes to 200%. Additional damage changes to 190%.
Damage changes to 220%. Additional damage changes to 200%.
Rabbit Hole
Type: Debuff
Shoots a needle to the nearest target to deal damage equal to 200% of ATK and expose the target's weakness for 12 sec, increasing their Incoming Crit Rate and Incoming Crit DMG by 20% for the duration.
Damage changes to 220%. Incoming Crit Rate and Incoming Crit DMG increase changes to 25%. Duration changes to 14 sec.
Damage changes to 240%. Incoming Crit Rate and Incoming Crit DMG increase changes to 30%. Duration changes to 16 sec.
Bloody Bunny
Type: Damage - AOE
Kicks a bomb full of needles shaped like Carrot's head to the nearest enemy, dealing damage equal to 100% of ATK to all enemies within 3.5m of the target and inflicting Bleeding on them, which deals DoT equal to 50% of ATK every 2 sec for 14 sec.
Damage changes to 110%. Bleeding damage changes to 55%.
Damage changes to 120%. Bleeding damage changes to 60%. Bleeding duration changes to 16 sec.
Fear the Carrot
Type: -
"Rabbit Hole" and "Bloody Bunny" inflict 1 stack of Carrot Stare on their hit enemies. Carrot Stare lasts for 30 sec, stacks up to 4 times, and cannot be canceled. "Curse of Carrot" and "Calamity Carrot" apply additional effects on their hit targets based on their Carrot Stare stacks. While Garnet is on the battlefield, all allies' Life Steal is increased by 10%.
Life Steal increase changes to 12.5%.
Life Steal increase changes to 15%.
Carrot the Sweetie
Type: Passive
Level 1: Increases all allies Life Steal by 10% while the lead Soul is on the battlefield.
Level 7: Increases all allies Life Steal by 20% while the lead Soul is on the battlefield.
Missing name
Type: Sub
Level 1: Lead Soul: Crit Damage +14%
Level 7: Lead Soul: Crit Damage +50%
Artifact
Spear of Longinus
Type: Debuff
When "Curse of Carrot" hits a target with 4 or more stacks of "Carrot Stare," it inflicts "Carrot's Curse" on the target, increasing the target's total damage received by 6% for 12 sec.
Total damage received increase from "Carrot's Curse" changes to 9%.
Total damage received increase from "Carrot's Curse" changes to 12%.
Total damage received increase from "Carrot's Curse" changes to 15%, and duration changes to 15 sec. When "Curse of Carrot" is activated, it inflicts 1 more stack of Carrot Stare on the target.
Total damage received increase from "Carrot's Curse" changes to 18%.
Total damage received increase from "Carrot's Curse" changes to 21%.
Total damage received increase from "Carrot's Curse" changes to 24% and duration changes to 18 sec. "Carrot's Curse" activates when the target has 3 stacks of "Carrot Stare."
Review
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.
Garnet is an Undead Ranger specializing in making the enemies' lives miserable by hampering them with many debuffs and at the same time keeping her allies alive.
No other character in the game can apply as many debuffs as Garnet can, but it comes at a cost - she focuses so much on the debuffs, her own damage output suffers quite a lot. Don't get me wrong, she can hold her own ground, but she's not material for the main carry and she works much better in the supportive role instead.
While you can use her in the story, it's quite hard to find a spot for her in the current meta teams and furthermore, it takes her some time to apply all the debuffs she has in her arsenal. Still, she's perfect for Guild Raids as there not only do you have way more time available to you, but you also need to prepare 3 teams - so it's super easy to find a spot for Garnet and Carrot.
Let's not forget about her passive which gives Lifesteal to all allies - this means that in some Guild Raid teams, you either can straight not bring a dedicated Healer with you or use Garnet as a nice additional source of healing (and let's not forget about all those juicy debuffs).
Overall, considering that Garnet focuses on the debuffs, she doesn't need high rarity to do her thing - so even a few copies of her are enough to make her the star of your Guild Raid team! And if you invest in her, she will also deal some damage to help you with getting a higher score.
A plethora of debuffs,
On-demand DEF Shred,
Lifesteal passive that helps the team,
Works well on a lower rarity (if you just care about the debuffs).
Her own damage output suffers a bit unless you heavily invest in her (but even then she's not strong enough to be the main carry),
It's hard to fit her into current Story meta teams without sacrificing something.
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Let her do whatever she wants to.
Lent her my raincoat.
I'll be looking forward to it, then.
"She is overdoing it..."
"Well, if you say so..."
Thank Garnet.
I want to trust Garnet.
I was worried, too.
It's my fault.
I didn't say I hate you, Garnet.
Build
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Comments:
Prioritise HP/ Resistances/ Tanky Keepsakes if dying at Min Rec.
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