Summons Carrot's friends, ignites a needle, and rushes towards the nearest target, dealing 260% ATK damage to the target and all enemies within 2.5m of it. Hit targets will receive additional damage that is increased by 60% per Carrot Stare stack, and will receive 2 times the additional damage per stack if it has 4 stacks.
Deal 280% ATK damage. Additional damage per 1 Carrot Stare stack changes to 70%.
Deal 300% ATK damage. Additional damage per 1 Carrot Stare stack changes to 80%. Adds 1 Carrot Stare stack after doing damage.
A cursed needle pokes and deals ATK 160% damage to the nearest target within 2.5m around and it also weakens the targets in different ways for 10 seconds, depending on the number of Carrot Stare stacks:
1 stack - Reduces ATK by 25%.
2 stack - Reduces DEF by 25%.
3 stack - Receives damage equal to 160% ATK through an explosion that occurs after 6 seconds.
Damage changes to 180%.
Damage changes to 200%. Duration of reduced ATK and DEF changes to 12 seconds, and delayed explosion damage changes to 200%.
Shoots a needle to the nearest target, dealing 180% ATK damage and exposing the target's weakness for 12 seconds. Crit Rate and Crit DMG received by the target is increased by 20% while its weakness is exposed
Damage changes to 200%, incoming Crit Rate and Crit DMG change to 25%.
Damage changes to 220%, incoming Crit Rate and Crit DMG change to 30%. Effect's duration changes to 14 seconds.
Kicks a bomb in the shape of Carrot that is filled with needle to the nearest enemy, dealing 70% ATK damage to all enemies within 3.5m of the target and affected targets will bleed, receiving 45% ATK damage every 2 seconds for 14 seconds.
Damage changes to 80%, bleeding damage changes to 50%.
Damage changes to 90%, bleeding damage changes to 55%. Bleeding duration changes to 16 seconds.
Enemies hit by the "Rabbit Hole" skill or "Bloody Bunny" skill receives 1 Carrot Stare stack. Carrot Stare stacks remain for 30 seconds, and can stack up to 4 times (stacks can't be removed). Additional effects will apply to targets hit by the "Curse of Carrot" and "Calamity Carrot" skill depending on the number of Carrot Stare stacks. While Garnet is on the battlefield, Life Steal of all allies increases by 10%.
Life Steal increase changes to 12.5%.
Life Steal increase changes to 15%.
If a target hit by the "Curse of Carrot" has 4 stacks of Carrot Stares on it, damage received by the target is increased by 6% for 12 seconds.
Increased damage received effect changes to 9%.
Increased damage received effect changes to 12%.
Increased damage received effect changes to 15%. Deals damage and an effect to targets hit by the "Curse of Carrot", and adds 1 stack of Carrot Stare.
Increased damage received effect changes to 18%
Increased damage received effect changes to 21%
Increased damage received effect changes to 24%. Amount of stacks required to amplify damage received by target changes to 3 stacks.
Crit Rate: +15%
Crit DMG: +20%
Garnet is an Undead Ranger specializing in making the enemies' lives miserable by hampering them with many debuffs and at the same time keeping her allies alive.
No other character in the game can apply as many debuffs as Garnet can, but it comes at a cost - she focuses so much on the debuffs, her own damage output suffers quite a lot. Don't get me wrong, she can hold her own ground, but she's not material for the main carry and she works much better in the supportive role instead.
While you can use her in the story, it's quite hard to find a spot for her in the current meta teams and furthermore, it takes her some time to apply all the debuffs she has in her arsenal. Still, she's perfect for Guild Raids as there not only do you have way more time available to you, but you also need to prepare 3 teams - so it's super easy to find a spot for Garnet and Carrot.
Let's not forget about her passive which gives Lifesteal to all allies - this means that in some Guild Raid teams, you either can straight not bring a dedicated Healer with you or use Garnet as a nice additional source of healing (and let's not forget about all those juicy debuffs).
Overall, considering that Garnet focuses on the debuffs, she doesn't need high rarity to do her thing - so even a few copies of her are enough to make her the star of your Guild Raid team! And if you invest in her, she will also deal some damage to help you with getting a higher score.
A plethora of debuffs,
On-demand DEF Shred,
Lifesteal passive that helps the team,
Works well on a lower rarity (if you just care about the debuffs).
Her own damage output suffers a bit unless you heavily invest in her (but even then she's not strong enough to be the main carry),
It's hard to fit her into current Story meta teams without sacrificing something.
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Let her do whatever she wants to.
Lent her my raincoat.
I'll be looking forward to it, then.
"She is overdoing it..."
"Well, if you say so..."
I want to trust Garnet.
I was worried, too.
It's my fault.
I didn't say I hate you, Garnet.