Kanna

Kanna

Fairy
Fairy
Ranger
Ranger
A

PVE

A

Charite

A

Gaia

Profile

Personal information
Name
Kanna
Alias
Bullet Princess
Height
157
Birthday
2/12
Combat information
Rarity
Epic
Type
Fairy
Class
Ranger
Gear type
DEX
Availability and VA information
Release date
March 14th, 2024
VA (KR)
Lee I-ro
Hobby and other information
Likes
Manicure and Shopping
Dislikes
Apathy
Hobby
Hairstyling
Description

-

Specialities
Controller (Hard)
Debuffer (Other)

Skills

DPS - AOE
Rampaging Bullet
Ultimate

Kanna barrages the enemy with the lowest HP with Angel Gun and Devil Gun, dealing damage equal to 300% of ATK to the target and other enemies within a 3m radius. Also applies 3 stacks of "Angel Shot" and "Devil Shot."


Level 101:

Damage changes to 320%.

Level 201:

Damage changes to 340%. Activates the effects of "Angel Shot" and "Devil Shot" as long as the main target is hit with the attack.

DPS - AOE
Bullet Barrage
Main

Kanna fires from Angel Gunn and Devil Gun over the nearest enemy's head, dealing damage equal to 230% of ATK by unleashing a barrage of bullets on the target and other enemies within a 3m radius. Also applies 2 stacks of "AngelS hot" and "Devil Shot."


Level 81:

Damage changes to 245%

Level 181:

Damage changes to 260%. Activates the effects of "Angel Shot" and "Devil Shot". regardless of their number of stacks as long as the main target is hit with the attack.

DPS - AOE
Angelic Pierce
Sub

Kanna fires a powerful shot with Angel Gun at the nearest enemy, dealing damage equal to 120% of ATK to enemies within a 2.2m wide and 11m long area. Also applies 2 stacks of "Angel Shot."


Level 21:

Damage changes to 130%.

Level 121:

Damage changes to 140%, If "Angelic Pierce" activates "Angel Shot", then "Devilish Scatter" is also instantly activated without delay. This "Devilish Scatter" applies 3 stacks of "Devil Shot."

DPS - AOE
Devilish Scatter
Sub

Kanna scatters explosive rounds at the nearest enemy with Devil Gun, dealing damage equal to 120% of ATK to enemies in an 11m, 30-degree arc. Also applies 2 stacks of "Devil Shot.


Level 41:

Damage changes to 130%.

Level 141:

Damage changes to 140%. If "Devilish Scatter" activates "Devil Shot.", then "Angelic Pierce" is also instantly activated without delay, and this "Angelic Pierce" also applies 3 stacks of"Angel Shot."

Debuff
Angel and Devil
Passive

When "Angel Shot" and "Devil Shot" reach 6 stacks from Kanna's attacks, they activate the following effects and expiry. "

"Angel shot" - Charms the target for 5 seconds. If the target is immune to Charm, deals damage equal to 240% of ATK instead. This effect is influenced by "Devil's Touch."

"Devil Shot" - Inflicts the target with the "Devil's Touch" debuff for 12 seconds and increases the total damage received 15%, which allows Kanna to deal 40% additional damage against the target.


Level 61:

Kanna's Normal attack restores 500 additional Mana for Kanna.

Level 161:

The skills derived from the Level 3 effects of "Angelic Pierce" and "Devilish Scatter" each restores 750 additional Mana for Kanna.

Artifact

Buff
Cupid's Arrows
Artifact

All activaated effects and their durations increased by 20% when "Angel Shot" and "Devil Shot" are at 6 stacks. Also, Kanna's ATK increases by 15% when battle begins.


Upgrade 1:

Activated effects and their durations increase by 25%.

Upgrade 2:

Activated effects and their durations increase by 30%.

Upgrade 3:

Activated effects and their durations increase by 35%. ATK increase changes to 20%.

Upgrade 4:

Activated effects and their durations increase by 40%.

Upgrade 5:

Activated effects and their durations increase by 45%.

Upgrade 6:

Activated effects and their durations increase by 50%. ATK increase changes to 25%.


Stats (at level 40):

ATK: +25%

HP: +14%

Crit: +15%

CDMG: +20%

Analysis

Ratings
A

PVE (endgame)

B

Boss (Knight)

A

Boss (Charite)

A

Boss (Gaia)

S

Boss (Rudra)

Review

After experiencing a makeover from her initial look, Kanna joins Eversoul as the newest fairy ranger soul - she can be your angel, she can be your devil but is she worth your gems and tickets?

Her main skill, Bullet Barrage, will target an enemy and then hit all the targets close to them, inflicting 2 stacks of 'Angel Shot' and 'Devil Shot'. More to this later - when maxed, Kanna will always apply the effects of 'Angel' and 'Devil Shot' regardless of the number of stacks.

Her two sub skills work in tandem as they are based on the different kind of shots: her sub skill 1, Angelic Pierce, inflict 2 stacks of 'Angel shot' on the target and if these stacks activate Angelic Shot, she will follow up with Devilish Scatter right away with no delay. If Devilish scatter is casted this way, she will also inflict 3 stacks of Devil Shot on the enemy.

Devilish Scatter is her second subskill, doing the exact opposite: it will inflict 2 stacks of 'Devil Shot' and if it triggers 'Devil Shot' it will follow up with 'Angelic Pierce', inflicting 3 stacks. These stacks are tied to Kanna's passive, Angel & Devil. When she uses her normal attack, she inflicts the target with 1 stack of 'Angel Shot' and 'Devil shot' and at 6 stacks Kanna will apply a special effect before consuming the stack:

  • If the target reaches 6 stacks of Angel Shot, she will charm the target for 5 seconds and if the target cannot be charmed, it will deal damage instead.

  • If the target reaches 6 stacks of Devil shot, she will inflict the target with the 'Devil touch' debuff for 12 seconds, increasing their total damage received by 15% and giving Kanna a 40% additional damage against the target. The damage from Angel Shot when hitting a charm immune target is also influenced by this extra damage.

Her passive also grants Kanna 500 mana when using her normal, while also granting Kanna 750 Mana when using Angelic Pierce or Devilish Scatter.

Her Ultimate is similar to her Main skill, dealing damage to a target (the enemy with the lowest HP) and all the enemies within a 3m radius from them, inflicting 3 stacks of Angel and Devil shot. It will also trigger the effects of the debuffs regardless of the number of stacks if the main target is hit with the attack.

Finally, her artifact adds 20% power and duration to the effects of Kanna's skills when both Angel and Devil shot debuffs are at 6 stacks, granting Kanna an Atk % buff when starting the stage. Every artifact ascension adds 5% to this buff, making it a nice improvement to her debuffing and damaging potential.

At the end of the day, Kanna works similar to Miriam, having to play around her bullets and planning when to use her main skill in order to trigger the Angel and Devil shot effects to maximize her damage and inflict the increased damage received debuff on the target.

If you have a high invested Miriam - especially if you pushed her artifact to Origin - she already fills the subdps+debuff role quite well, since she can reduce defense and increase the target's crit damage received by 15/24%. This doesn't make Kanna bad, but she can be seen as a sidegrade as of now, continuing the trend of a lot of recent souls.

Players that are invested in guild raids might appreciate Kanna and what she brings, giving you the potential to run two fairy teams.

Otherwise, considering a new A/D character is probably nearing by and the fact she was released after Beleth, you might want to save your resources for what's to come until we get closer to the end of her banner and make your decision based on her performance.

Pros & Cons
Pros

  • Good potential as sub dps

  • Increased damage received debuff is powerful against bosses

Cons

  • Performance differs greatly between auto and manual for timings

  • Mostly a sidegrade for existing units

Love story

  • Identify myself

  • Kanna is a victim

  • Didn't you feel uncomfortable?

  • Approach closer

  • Miriam is right

Gallery

Full design