To learn more about Lute check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Lute check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Build
Lore & Love Story
Profile
One Strike Two Cuts! Baa!
Type: Control
Lute uses spinning momentum to attack the enemy, dealing damage equal to 650% of DEF, knocking them back, and stunning them for 4.5 sec.
If "Elation" is at 20 or more stacks, this attack lands as a critical hit.
Damage changes to 700%.
Damage changes to 750%. Damage changes to 1125% if there are more allies than enemies.
Iron Slice...Huh?
Type: Control
Lute is determined to deliver a fatal blow...but she fails as she trips and rams into the enemy, dealing damage equal to 400% of DEF damage, knocking them back, and stunning them for 3 sec. If "Elation" is at 20 stacks or more, this attack lands as a critical hit.
Then, Lute gains 20 stacks of "Elation."
Damage changes to 450%. Lute gains 25 stacks of "Elation."
Damage changes to 500%. Lute gains 30 stacks of "Elation." If there are more allies than enemies, damage changes to 750%.
Please Excuse Me...
Type: Control
Lute hides behind the sword to trick enemies into letting their guard down, taunting all enemies for 8 sec.
She becomes immune to crowd control effects and movement effects and decreases her total damage received by 50% for 4 sec. After 4 sec, her total damage received is decreased again by half that amount for an additional 4 sec.
Total damage received decrease changes to 65%.
Total damage received decrease changes to 80% and Mana Recovery increases by 100% for 4 sec.
Double Blade Uppercut!
Type: Control
Lute swings her sword upwards, dealing 250% DEF damage and throws the enemy over her head, stunning them for 2.5 seconds.
Damage changes to 280%.
Damage changes to 310%, and if her attack hits when there is only 1 enemy, her skill cooldown changes so that "Please Excuse Me..." is not used.
Elation
Type: Buff - Mass
All of Lute's attacks deal damage in proportion to her DEF. When battle begins, all allies' DEF increases by 20% of Lute's DEF. Lute gains 20 stacks of "Elation," which increases her DEF by 2% per stack (up to 100 stacks). Whenever Lute is attacked, she loses 1 stack of "Elation."
Allies' DEF is increased by 10% when "Elation" is at 10 or more stacks.
When battle begins, Lute gains 25 stacks of "Elation."
When battle begins, Lute gains 30 stacks of "Elation." While "Elation" is active, Lute's Mana Recovery is increased by 35%.
Decoy Operation
Type: Active
Level 1: Using the main skill deals damage equal to 850% of the lead Soul's DEF to the nearest enemy. This attack is guaranteed to land as a critical hit if the lead Soul is a Defender.
Level 7: Using the main skill deals damage equal to 1200% of the lead Soul's DEF to the nearest enemy. This attack is guaranteed to land as a critical hit if the lead Soul is a Defender.
Missing name
Type: Sub
Level 1: Lead Soul: Attack +3%, HP +3% Physical and Magical Resistance +4%
Level 7: Lead Soul: Attack +12%, HP +15% Physical and Magical Resistance +10%
Artifact
Murgleys
Type: Buff - Mass
While Lute is on the battlefield, she increases all allies' Crit DMG by 10%.
Crit DMG increase changes to 15%.
Crit DMG increase changes to 20%.
Crit DMG increase changes to 25%. After battle begins, Lute gains 10 additional stacks of "Elation" every 15 sec.
Crit DMG increase changes to 30%.
Crit DMG increase changes to 35%.
Crit DMG increase changes to 40%. After battle begins, Lute gains 15 additional stacks of "Elation" every 12 sec.
Review
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.
Our most recent addition to the roster, Lute joins the group of Beast frontliners. Her power and perks change with the battlefield, transitioning from an offtank that can taunt, to a sub-DPS that can throw stun after stun to single enemies, all while buffing her teammates' defense and crit damage.
Her skills will deal 1.5x extra damage so long as there are more allies than enemies on the field, and when there's only one enemy left she will skip her taunt subskill making her damaging subskills cycle much faster. Unfortunately, she is still held back from doing good DPS by her long skill animations, though her damage is still respectable for a tank.
Lute's passive causes all of her attacks to deal damage based on her Def, and adds a whopping 55% chance to deal a critical hit if there are more allies than enemies. She also buffs her teammates defense by 30% of her own defense, contributing to your party's survivability even when she is no longer taunting.
Lastly, her artifact buffs the team critical damage depending on its ascension level, and at Legendary+ also gains an additional 15% activation rate for her critical damage passive, bringing it to 70%. Considering this is a % based effect, you could pair Jade and Lute to bring the activation rate for her passive to 100%, although this is probably not worth trading out better character options for.
Her buffing and stunning capabilities make Lute an excelent pick for raids and ESS, allowing her to chew through groggy phases and create window for bursting. Liz especially will appreciate her crit damage buff, so we can't wait to test Lute out in raids and see where she lands. (Expected Raid Ranking - S~SS)
Great for raid, decent in PvE
Powerful buffs
Flexible skillset
Slow animations
Needs investment
Not a proper tank, more like a bruiser
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Ask her to check Lute's first.
"Are we living together first?"
That's not it.
"Lute! I, I'm not ready yet!!!"
Ask Claire not to take Lute.
"I'm sorry I made you get in trouble."
"I'd like to get to know you better."
"Let's introduce ourselves to each other."
A scary movie
"It's cute that you eat well."
Because I couldn't watch the movie for the same reason as you.
"I will never forget today either."
Build
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Comments:
Origin artifact recommended for min-maxing raid scores only.
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