An inspector of the Soul Alliance who patrols and investigates the Gate-related incidents taking place in Eden. Thanks to patrolling in various places, she also became a passionate food expert. She has a cool personality and treats the Savior in a favorable manner.
Deals damage equal to 380% of ATK to the nearest enemy in a straight 3m wide area and obtains 2 “Magic Bullet” special buffs (up to 7 stacks). Recovers 3000 additional Mana.
Damage changes to 410%.
Damage changes to 440%. Changes the number of Magic Bullet special buffs obtained to 4. Mana recovery changes to 6000.
Uses up all current Magic Bullet buffs to attack the nearest enemy. Each Magic Bullet deals damage equal 80% ATK.
Damage changes to 85%.
Damage changes to 90%. If there are 7 stacks of the Magic Bullet special buff, then the attack will hit as a critical hit.
Shoots twice in a quick motion. Deals damage equal to 180% ATK to the nearest enemy and obtains 2 "Magic Bullet" special buffs (up to 7 stacks).
Damage changes to 200%.
Damage changes to 220%. Adds an effect which decreases the target's DEF by 15% for 8.
A powerful single bullet guarantees a critical hit, dealing damage equal to 170% ATK to the nearest enemy and obtains 2 "Magic Bullet" special buff (up to 7 stacks).
Damage changes to 185%.
Damage changes to 200%. Adds an effect which decreases the target's ATK by 15% for 8
Tactical loading increases ATK by 26% for 10 seconds and obtains 3 "Magic Bullet" special buffs (up to 7 stacks).
ATK increase changes to 29%.
ATK increase changes to 32%.
Miriam's normal attacks reduce enemy Physical Resistance by 6% for 9 sec.
Physical Resistance decrease changes to 9%.
Physical Resistance decrease changes to 12%.
Physical Resistance decrease changes to 15%. Adds an effect which increases target's incoming Crit DMG by 15%.
Physical Resistance decrease changes to 18%.
Physical Resistance decrease changes to 21%.
Physical Resistance decrease changes to 24%, Changes target's incoming Crit DMG increase to 24%.
Crit Rate: +10%
Crit DMG: +30%
A ranger that deals tons of damage upon 7 stacks of her magic bullets, Miriam currently has one of the highest damaging single target M1 in the game, the only other unit contesting this being Violette. Unlike Violette who needs a proper setup to stack debuffs on the target, Miriam really only has one condition; manually using her M1 to go off only at 7 stacks.
Her kit itself is really basic compared to the other units, but it doesn’t make her irrelevant. In story stages, she excels at taking out frontlines especially if there is only one since her artifacts grant physical resistance debuff as well as increase crit damage taken, making the tank much softer for your team to focus fire down. Couple this with a unit like Mephi which grants a teamwide crit buff and an enemy defense down, it makes for an excellent synergy to melt tanks.
The issue with Miriam lies in most story chapters that tend to have plenty of backline support as well as healers and debuffers to back up the frontline line Miriam is aiming. Since she herself cannot target the backline at all, her damage could be mitigated by the constant heals and shields provided by enemy Catherine and Talia, while your own frontline slowly gets chipped off by the enemy backline since the latter is not taking any damage. Resources would be more efficient when invested in units that can target backlines, or your own frontline, rather than Miriam which excels at taking out the frontline only.
That said, a hyper-invested Miriam that can oneshot or at least deal tremendous damage to tanks is extremely useful, in particular from friend hires.
Miriam deals tremendous amounts of damage, and her basic attacks reducing physical res on top of increasing incoming crit dmg make us believe she will be a staple in end-game boss stages once she is properly invested. Be sure to always use her M1 only at 7 stacks to see the insane damage numbers.
Miriam is great at dismantling single target frontlines, but because of the inability to control her M1, it might be problematic if she uses her M1 at <7 stacks. Her susceptibility to assassins and hooks also makes her vulnerable to those common enemy archetypes.
Highest ST Damage potential after Violette.
Needs to be manualed to get the best out of her damage.
Can't be solo carry due to not hitting backline at all.
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
Ask if seeing something clean feels pleasant.
You seem to be kind to your junior.
...is related to cleaning.