Nini earns her living subjugating evil monsters in a small mercenary group, Team Undertaker. Extremely reluctant to interact with others, she hates going out on off days. She always mumbles "I hate this... why that..." but she may not mind being swayed by others after all...
Throws countless amount of sealing charms. Deals damage equal to 270% ATK to the nearest enemy and 2.5m area around it, and silences the target for 10 seconds.
Damage changes to 300%.
Damage changes to 330%. Silence duration changes to 12 seconds.
Sends out a huge Star Discus. Deals damage equal to 160% of ATK in a 2.5m wide and 6.5m long area in front of the nearest enemy and deals burning or freezing damage equal to 55% ATK every 2 sec for 10 sec.
Damage changes to 170% burning and freezing damage changes to 60%.
Damage changes to 180% burning and freezing damage changes to 65% duration changes to 12.
Gently throws a small Star Discus. Deals damage equal to 160% ATK to the nearest enemy and decreases its Magic Resistance by 25% for 10 seconds.
Damage changes to 175%.
Damage changes to 190%. Magic Resistance decrease changes to 35%.
Throws a sealing charm. Deals damage equal to 170% of ATK to the nearest enemy and silences it for 8 seconds.
Damage changes to 185%.
Damage changes to 200% Silence. Duration changes to 10 seconds
Nini's amulet gathers Mana. Gains a special buff that restores Mana by 220 every 2 seconds until the end of the battle.
Mana recovery changes to 260.
Mana recovery changes to 300. Adds an effect which restores 3% HP.
Enemies hit by Nini's normal attack receive the "Addition" effect. Enemies hit with 6 stacks for "Addition" will receive additional damage from Nini's normal attack equal to 30% of ATK.
Additional damage changes to 45%.
Additional damage changes to 60%.
Additional damage changes to 75%. The "Addition" effect's requirement changes to 5 stacks.
Additional damage changes to 90%.
Additional damage changes to 105%.
Additional damage changes to 120%. The "Addition" effect's requirement changes to 4 stacks.
ATK: +25%
HP: +14%
Crit Rate: +10%
Crit DMG: +30%
A backline that has multiple forms of debuffs ranging from freeze, burn, silence, and reduce magic res, Nini is a great choice for DOT comps to stack multiple debuffs on a target. Her artifact also has an interesting effect of increasing the damage of Nini’s auto attacks upon 6/5/4 stacks (in ascending rarity).
Her strongest synergy would be M1 with S3, which automatically regains 300 mana every 2 seconds permanently, as well as a small heal. This allows her to have a good uptime on her double status effect freeze and burn on her M1 (note that she applies both, not freeze OR burn like the in-game description), which already lasts 12s. S1 reducing target’s magic res further amplifies her own M1, as well as Violette’s M1/ult since you are almost always going to run Violette with Nini.
Her kit in general looks decent as a DOT applier, but she suffers from a lackluster artifact that ironically strengthens her basic attacks instead of M1 or subs dealing magic damage.
Her silence would have been a great kit, except it targets the nearest enemy and not the one with the highest ATK, which should be the priority of delay since frontline M1 is far less impactful than backlines.
She has a great synergy with Violette comps to apply DOT and support the faction bonus.
Nini is rarely seen since undead comps are not common, and DOT teams are really weak against multiple enemy units since the debuffs applied are likely not focused on a single unit.
The only Double DOT unit in game
Mana Regen
Limited damage due to DoT kit.
Skills can often hit 1 target only.
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