Although looking very young, Rebecca is actually one of the oldest Souls like Yuria. She is always unpretentious with her frank and easy-going nature. She also tends to secretly take care of undead Souls who are socially inept at interacting with others.
Medicines can't always be good for you. Deals damage equal to 220% ATK to enemies in a 1.8m wide and 8m long area to the nearest enemy, and poisons them, dealing 75% damage every 2 seconds for 12 seconds. Target's healing received decreases 75% while poisoned.
Damage changes to 240%, poison damage changes to 80%.
Damage changes to 260%, poison damage changes to 85%, poisoned duration changes to 14 seconds.
Shoots pressurized sap, deals damage equal to 180% ATK to enemies in a 1.8m wide and 8m long area to the nearest enemy, and poisons them, dealing 60% damage every 2 seconds for 12 seconds. Target's healing received decreases 50% while poisoned.
Damage changes to 200%, poison damage changes to 65%.
Damage changes to 220%, poison damage changes to 70%, poisoned duration changes to 14 seconds.
Spits out toxic sap. Deals damage equal to 70% ATK to all enemies in a 1.8m wide 8m long area from the nearest enemy and poisons them, dealing 50% damage every 2 seconds for 12 seconds.
Damage changes to 80%, poison damage changes to 55%.
Damage changes to 90%, poison damage changes to 60%, poisoned duration changes to 14 seconds.
Activates allies' nerves. Increases the Speed of the farthest ally by 20% and the ATK by 20% for 10 seconds.
Speed increase changes to 22.5%, ATK increase changes to 22.5%.
Speed increase changes to 25%, ATK increase changes to 25%. Adds an effect which restores Mana by 250 every 2 seconds.
Deepens the wounds of wounded enemies. Increases the DoT on enemies by 35% while Rebecca is on the battlefield.
DoT increase effect changes to 42.5%.
DoT increase effect changes to 50%.
Adds an effect to "Yellow Anti-Recovery Injection" which reduces the target's Mana by 800. Restores Rececca's Mana by 2000 when battle begins.
Mana reduction changes to 1200.
Mana reduction changes to 1600.
Mana reduction changes to 2000. Mana restored at the beginning of the battle changes to 3000.
Mana reduction changes to 2400.
Mana reduction changes to 2800.
Mana reduction changes to 3200. Mana restored at the beginning of the battle changes to 4000.
ATK: +25%
HP: +14%
Crit Rate: +10%
Crit DMG: +30%
PVE (endgame)
PVE (early)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
A key pillar for DOT comps, Rebecca’s entire kit revolves around increasing the DOT applied to the target, as well as boosting the hyper carry (Violette)’s DPS. M1 applies poison and heal reduction, which by itself is a useful skill early on to suppress enemy healers on a single frontline. S2 and S3 is the best part of her kit, with S2 boosting the speed, ATK, and mana regeneration of the farthest ally, and most of the time you want this buff cast on Violette to generate the highest DPS increase.
S3 is just an overall great skill to increase DOT received by 50%, which includes all poison, burn, freeze, and bleed. Her artifact allows her M1 to reduce target mana as well, a small but nice additional effect. She is also a low-investment unit that doesn’t rely on dupes as heavily as stat-focused units, since her kit works perfectly fine as long as her levels are there.
Generally, Rebecca is only strong in a DOT comp, and you will likely not see her anywhere else with the current unit roster. Her anti-heal mechanic could’ve been useful if it was a higher multiplier, but 50% is simply not impactful enough towards later stages, not to mention shields not being affected.
As with most backlines, she also suffers from being very squishy without defensive skills, but her being limited to only DOT comps further restricts her viability as a backline for generic comps.
Rebecca is a staple for DOT comps given how well her kit synergizes with DOT. Do take note to position her furthest away from Violette in order to ensure her S2 is cast on Violette (or whatever future hyper carry that comes up in the future).
Rebecca is rarely seen since undead comps are not common, and DOT teams are really weak against multiple enemy units since the debuffs applied are likely not focused on a single unit.
Anti Heal Unit
Universal DoT damage boost.
Massive DPS boost to carry with S2.
Squish.
Low Damage.
SPEED
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