Let me ask you a question: Have you ever saved anyone on your own? While you struggle to win the favor of other Souls around you and get along well with them, you feel life is worthwhile, huh? That's a good thing, you great Savior.
Goes into a frenzy, dealing damage equal to 240% ATK to all enemies and opens their wounds which cannot be cured. Enemies with open wounds continuously receive 55% damage ever 2 seconds for 12 seconds. Targets that are already bleeding will receive 140% additional damage.
Damage changes to 260%, additional damage changes to 160%, and bleed damage changes to 60%.
Damage changes to 280%, additional damage changes to 180%, bleeding damage changes to 65%. Adds an effect which stuns bleeding targets for 3 seconds.
Slashes at the nearest enemy and then moves forward in a range of 5m length and at a 180 degree angle. This deals damage equal to 200% of ATK. Deals 120% additional damage to bleeding targets.
Damage changes to 210%, additional damage changes to 130%.
Damage changes to 220%, additional damage changes to 140%. Adds an effect which stuns the target for 2 seconds if the target is bleeding.
Summons a sword that pierces the ground, dealing damage equal to 110% of ATK in a 2.5m radius and makes the target bleed, dealing DoT equal to 50% of ATK every 2 seconds for a total of 12 seconds.
Damage changes to 120%, bleeding damage changes to 55%.
Damage changes to 130%, bleeding Damage changes to 60%, and bleeding duration changes to 14 seconds.
Summons a sword which deals damage equal to 140% of ATK in a 2.5m radius. Deals 100% additional damage to bleeding targets.
Damage changes to 150%, additional damage changes to 110%. Adds an effect which increases her Physical Resistance by 30% and Magic Resistance by 30% for 14 seconds.
Damage changes to 160%, additional damage changes to 120%.
Velanna's sword seeks enemy blood. All of her attacks are dealt as critical hits against bleeding enemies, and her Life Steal increases by 30%.
Life Steal increase changes to 35%.
Life Steal increase changes to 40%.
Crit DMG increases by 12%.
Crit DMG increases by 18%.
Crit DMG increases by 24%.
Crit DMG increases by 36%.
Crit DMG increases by 42%.
Crit DMG increases by 48%.
Crit DMG increases by 60%.
ATK: +10%
DEF: +10%
HP: +29%
Phys Res: +5%
Velanna is an Undead Warrior who is a hybrid damage dealer - she can deal both upfront and DoT (damage over time) damage. Before her release, a lot of players saw great potential in her and she didn't disappoint.
While her Ultimate hits the whole battlefield (which is already rare among the DPS characters) her Main skill has a pretty wide range and often you're able to hit the backline with it too. Her damage output is really good, even if you don't have any other Bleed characters in your team to trigger the additional damage tied to her Ultimate and Main skills. Without any issues, you can use Velanna as the main carry in your team, but compared to Vivi who can fulfill that role from level 1, Velanna really needs some levels to get going - the sweet spot is around 141, but she really starts to dominate once you unlock the 181 and 201 upgrades that give Stun on her Main and Ultimate.
Despite her pretty high defensive stats and the Lifesteal, she's quite squishy, so you can't play her in the front and expect her to survive. It's better to try to hide her behind or among the tanks in the team, so while she will be hit by some splash damage, there's someone else to tank the enemy team. So keep this in mind while trying to use her.
Also, there aren't many Bleed characters in the game (Jacq, Haru, and Ayame are the only ones), and the moment a support/off-dps is released that can Bleed the whole enemy team with her Main skills, Velanna will become outright broken - this will massively improve her DPS and also she will stun the whole enemy team with her Ultimate.
great damage output which allows her to fulfill the main carry role,
Ultimate hits the whole battlefield and the Main skill also has a great range,
can stun the whole team with her Ultimate,
Lifesteal helps her stay alive longer.
she's not a tank, so don't throw her into the frontlines and expect her to survive there,
she's a bit weaker in the early game but picks up in the mid-game.
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