To learn more about Nikketa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Nikketa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.
Warning Shot
Targeted | Heavy Ammo
Range: 9
AoE: Target
Cooldown: 0
Stability damage: 2
Select 1 enemy target within 9 tiles and deal 80% of your attack power as Physical damage.
This skill has no upgrades.
This skill has no special effects or they haven't been added yet.
Call for Backup
AoE, Summon, Debuff | Heavy Ammo
Range: 9
AoE: 2
Cooldown: 1
Stability damage: 3
Select 1 empty tile within 9 tiles, summon Kulich, and deal 80% of your attack power as AoE Physical damage to all enemy targets within 2 tiles, applying Guilt for 2 turns. If Kulich is already present, teleport Kulich to the selected tile. Gain 1 Confectance Index.
Fortification Segment 4 (V4): Stability damage dealt increased by 2. Guilt effect increased to 10% additional Hydro damage taken. After teleporting, restore 30% of Kulich’s max HP.
Fortification Segment 5 (V5): Kulich’s Loyalty range increased by 2 tiles. Kulich’s inherited HP increased to 100%. Gains the passive Kulich’s Intimidation, reducing attack power of enemy units within 5 tiles by 10%.
Kulich: Summon. Inherits 80% of Nikketa’s base HP, 80% of her base attack power, and 100% of her base defense. Cannot move and possesses the passive skill Kulich’s Loyalty.
Guilt: Increase Hydro damage taken from Nikketa and Kulich by 5%. Hydro-type debuff, cannot be dispelled.
Kulich’s Loyalty: If an enemy within 3 tiles deals damage, Kulich performs Counterattack dealing 80% attack as Hydro damage and 2 Stability Damage.
Counterattack: Performs an attack; cannot be triggered by Interceptions, Counterattacks, or Action Supports.
Kulich’s Intimidation: Reduces attack power of enemies within 5 tiles by 10%.
Cold Condemnation
Targeted, Debuff | Hydro
Range: 9
AoE: Target
Cooldown: 1
Stability damage: 2
Select 1 enemy target within 9 tiles, deal 80% of your attack power as Hydro damage, and apply Guilt for 2 turns. Gain 2 Confectance Index and 1 Extra Command.
Fortification Segment 1 (V1): Damage coefficient increased by 20%. Extra Command replaced with Extra Action.
Guilt: Increase Hydro damage taken from Nikketa and Kulich by 5%. Hydro-type debuff, cannot be dispelled.
Extra Command: Commands other than movement can be executed.
Extra Action: 1 action can be taken.
Judgment of Justice
Targeted | Heavy Ammo, Hydro
Range: 9
AoE: Target
Confectance Cons.: 3
Stability damage: 2
Select 1 enemy target within 9 tiles and deal 130% of your attack power as Hydro damage. If the target has Guilt, perform 1 Additional attack and remove Guilt.
Consumes all Confectance Index, increasing damage by 5% per Confectance Index consumed.
Fortification Segment 2 (V2): Damage coefficient increased by 20%. Confectance Index consumption reduced by 1. If the target has Guilt, apply Surveillance for 1 turn after the skill.
Fortification Segment 6 (V6): Each additional 1 Confectance Index consumed increases damage by 10% instead of 5%. Guilt is no longer removed.
Guilt: Increase Hydro damage taken from Nikketa and Kulich by 5%. Hydro-type debuff, cannot be dispelled.
Surveillance: When dealing damage, the unit takes 2 Stability damage and receives 15% more Counterattack damage from Kulich. Hydro-type debuff, cannot be dispelled.
Immediate Execution
Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
While Kulich is present, Nikketa gains Insight. Before Nikketa or Kulich uses a skill, both gain 1 stack of Clue. If Phase Weakness is triggered, gain 1 extra Clue.
Fortification Segment 3 (V3): Clue's stack limit doubled to 10. Kulich can Counterattack 2 times per turn.
Kulich can counterattack once per turn. After counterattacking, Nikketa follows up with a Judgment of Justice against the target (no base Confectance Index cost).
Insight: Increases the Range of Ultimate Skills by 1 tile. Considered a buff.
Clue: Out-of-turn attacks deal 5% extra damage. Stacks up to 5 times. Hydro-type buff, cannot be dispelled.
Counterattack: Performs an attack; cannot be triggered by Interceptions, Counterattacks, or Action Supports.
Neural Helix
Fixed Keys:
02-01 - Righteous Puppet: Gain 1 Confectance Index after using a Basic Attack or skills.
02-03 - Justice Enforcer: If the target has Guilt, deal 2 extra Stability damage to them.
04-01 - Heroic Might: Cold Condemnation becomes an AoE skill, dealing 80% Hydro damage to all enemies within 2 tiles.
04-03 - Reward the Good, Punish the Evil: After using Call for Backup, create a Tideaway zone in the affected area for 2 turns.
06-01 - Harsh Gaze: After attacking, if the target is in Stability Collapse, apply Fear for 1 turn.
06-03 - Piercing Resolve: When gaining Clue, also gain Attack Up II for 1 turn.
Common Key Defender of the Path: When possessing a Hydro-type buff, critical rate increases by 10%.
Rarity: SSR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
Ignores 1 point of Stability Index when attacking. If Insight is active, ignores an additional 1 point.
Effect:
At the end of the turn, applies Saturation I to self and Summoned Entities for 2 turns. Ultimate Skill Damage increased by 15/20/25/30/35/40%.
Summoned Entities: A summoned unit that occupies a tile on the battlefield and has its own attributes (e.g., Poposha's Guardian Sentinel, Andoris' Auto-Turret, Nikketa's Kulich, etc.).
Saturation I: Increases Hydro Damage dealt by 10%. Hydro-type buff.
Trait:
Deals 2.5% increased damage to targets with Hydro debuffs and 2.5% increased damage to Seka Technology.
Nikketa images aren't available yet. They will be added soon!
Review
For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Generic (GBL)
Bossing (GBL)
Generic (CN)
Bossing (CN)
Nikketa is a single-target damage dealer designed around her Ultimate skill auto-trigger passive, which allows her to frequently auto-trigger her Ultimate for massive damage. Nikketa is among the premier damage dealer options within her single-target niche. To briefly cover the mechanic:
Nikketa is accompanied in combat by Kulich, her robot dog companion
Kulich is stationary turret summon who counterattacks up to once per round
When Kulich counterattacks, Nikketa will auto-trigger her Ultimate skill against the same target
Nikketa’s Ultimates are amplified through her Guilt mechanic:
Nikketa tags enemies with Guilt, a damage taken debuff, on Skill 1 and Skill 2
When Nikketa triggers her Ultimate skill against an enemy with Guilt (either as her action, or as an auto-trigger from Kulich), she will perform an additional attack
Fixed Keys core to Nikketa’s function are:
02-01 - Righteous Doll: This key gives Nikketa 1 Confectance Index after any of her skills, including when her Ultimate is activated through her summon’s counters. This will allow her to Ultimate more often as well as dealing extra damage for any excess Confectance Index she has.
02-03 - Messenger of Justice: This key bumps her stability damage by 2 for any targets afflicted by Guilt, allowing her to get through enemy stability faster and punch through any cover or stability-based mechanics.
Fixed Keys of contextual relevance that supplement Nikketa’s core function are:
04-03 - Just Desserts: Skill 1 now generates Tideway tiles, giving Nikketa a means of applying Hydro weakness for all the damage amplifying effects it provides.
06-03 - Oppressive Air: Gives Nikketa the ability to source her own Attack Up II self-buff. This fixed key tends to be made redundant by the fact that teams try to plan around having a dedicated Attack Up II buffer, but her ability to self-buff can still be valuable in less optimized setups.
As of writing, Nikketa does not yet have a Mod Key.
Nikketa easily slots in any team as a straightforward damage dealer who doesn’t introduce much in the way of additional team building considerations (no specific enablers needed). Nikketa performs well across all game modes. Naturally, as an exceptional single-target damage dealer, she is good against bosses.
Nikketa is most commonly played as a low-maintenance addition to the existing Springfield(V1)-Tololo(V2) pairing* for Springfield's hydro DMG% buffs. This is primarily to take advantage of Springfield’s potent Overflowing Care buff, which converts excess healing received into hydro DMG%.
Springfield already applies Overflowing Care as a team-wide buff on her Ultimate Skill. By alternating her targeted Overflowing Care on her Skill 2, Springfield is able to maintain the buff on both Nikketa and Tololo. This allows Nikketa to fit neatly into the Springfield(V1)-Tololo(V2) pairing without disrupting the established flow of the duo.
*See Springfield’s character review tab for a detailed breakdown on the pairing.
SSR characters are reviewed at V0/V1 strength. However, for those especially dedicated players, it is worth noting Nikketa’s significant dupe powerspikes at:
V1: S2 giving Extra Action instead of Extra Command speeds up her skill cooldowns and Confectance Index generation, allowing her to use S2 and Ultimate every turn and boosting her damage output.
V3: Her summon counterattacks an additional time each turn, which means Nikketa also follows up with her ultimate an extra time each turn.
Great single-target damage output.
Self-sufficient kit gives her the flexibility to slot into any comp with minimal teambuilding considerations to accommodate her.
None.
Build and teams
Fixed Keys core to Nikketa’s function are:
02-01 - Righteous Doll: This key gives Nikketa 1 Confectance Index after any of her skills, including when her Ultimate is activated through her summon’s counters. This will allow her to Ultimate more often as well as dealing extra damage for any excess Confectance Index she has.
02-03 - Messenger of Justice: This key bumps her stability damage by 2 for any targets afflicted by Guilt, allowing her to get through enemy stability faster and punch through any cover or stability-based mechanics.
Fixed Keys of contextual relevance that supplement Nikketa’s core function are:
04-03 - Just Desserts: Skill 1 now generates Tideway tiles, giving Nikketa a means of applying Hydro weakness for all the damage amplifying effects it provides.
06-03 - Oppressive Air: Gives Nikketa the ability to source her own Attack Up II self-buff. This fixed key tends to be made redundant by the fact that teams try to plan around having a dedicated Attack Up II buffer, but her ability to self-buff can still be valuable in less optimized setups.
Phase Strike: Deals 15% increased damage to targets with Phase Element debuffs.
[Elemental] Boost: When dealing [Elemental] damage, the damage is increased by 20%.
Phase Strike is the standard set across all characters due to its universal compatibility and negligible damage difference compared to [Elemental] Boost sets. The 5% difference between +15% Phase Strike and +20% [Elemental] Boost translates to only a 1~3% overall damage increase. Farming new sets and calibrating existing ones both demand stamina; by focusing on fewer shared Phase Strike sets, players can allocate more stamina towards attachment calibration for higher attachment quality and better overall performance.
Support sets (e.g., Ultimate Pursuit, Emergency Repair) are ineffective and are not recommended for targeted farming.
Crit DMG% >= ATK% > Flat ATK > Crit Rate
Important! There is already more than enough damage within the character roster to meet the damage thresholds to clear at-level content. Endlessly rerolling calibration% in pursuit of incremental higher numbers has minimal impact on actual gameplay performance. To the average player, attachment calibration min-maxing is unnecessary.
The following weapons are listed in order of relevance. All other weapons are considered broadly comparable in performance, and do not merit individual discussion.
Preferred weapons include:
Bittersweet Caramel
Bittersweet Caramel boasts a potent +10% DEF Ignore Trait and a synergistic weapon passive that greatly boosts Nikketa’s damage output. Bittersweet Caramel noticeably outperforms Nikketa’s signature weapon, Guardian Silverwing.
Samosek
Samosek performs on par with Guardian Silverwing, with Samosek’s Crit DMG% weapon substat even giving it the slightest edge in damage.
[All other SSR Weapons]
SSR weapons will always outperform SR alternatives in damage on account of their higher base ATK stat and added weapon substat, which SR weapons notably lack. In the absence of a more compatible alternative, any SSR weapon will suffice as a statstick stand-in.
[All other SR Weapons]
Nikketa pairings information isn't available yet. It will be added soon!
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