Ratings are pending review.
Targets the rearmost unit (In regular battles).
[Before Attack] Spend Charge Count to deal more damage (max 75%).
[Indiscriminate] Targets randomly
[Before Attack] Spend Charge Count to deal more damage (max 75%).
At the start of the turn, if this unit took no damage last turn, gain +4 Charge Count.
After successfully hitting an enemy with lower Speed, inflict +1 Rupture Count (3 times per turn).
Fatal
Endure
Normal
Normal
Normal
Ineff.
Fatal
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