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Adherence to Propriety
Lust
Attack Type: Pierce
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 57
Atk Weight: 1
[On Use] Gain Coin Power for every 6 (sum of Burn and Tremor on target) (max 2)
[On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1
Respect the Thumb
Sloth
Attack Type: Pierce
Skill Power: 4
No. of Coins: 2
Coin Power: 6
Offense Level: 58
Atk Weight: 1
[On Use] Coin Power +1 for every 6 (sum of Burn and Tremor on target) (max 2)
[On Use] Deal +10% damage for every 4 (sum of Burn and Tremor on target) (max 30%)
[On Use] If target has 10+ 'Unique Tremor', Base Power +2
Thruster Compression
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 60
Atk Weight: 1
[On Use] Coin Power +1 for every 8 (sum of Burn and Tremor on target) (max 2)
[On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins
Ferrous Guard
Pride
Attack Type: -
Skill Power: 9
No. of Coins: 1
Coin Power: 6
Offense Level: 58
Atk Weight: 1
Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)
Bayonets
Always Active: begin Encounters with 15 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3) When flipping a Coin that consumes Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate
Ammunition Tribute
x3 Pride [Res]
When the 1 ally Identity with the fastest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent, and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 Ammunition) (once per Encounter)
- If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use
- If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.
- If either Potency or Count is maxed out, supply whichever is not maxed.
Reloader
x4 Pride [Res]
When the 1 ally Identity with the fastest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5)
- If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random
- If either Potency or Count of Ammo is maxed out, gain whichever is not maxed
- This effect does not activate if there are no Identities that use Ammo
Review
The Thumb East Soldato II Sinclair gives us the long awaited Tremor Identity with the previous Tremor Identity being released over 9 months ago. The Thumb IDs not only fulfill the long anticipation for a strong Tremor Identities but they are also strong Burn Identity hybrids that are flexible in both teams and have quite the synergy with them.
Thumb Sinclair is more of a Tremor unit, though his application is not great, but unique in a sense that he is one of the few IDs, along with Capo Meursault, that can apply both Tremor Potency and Count on the same skill. He has a unique mechanic where he can not only replenish Ammo for other IDs but provides decent damage buffs to himself on top. He is a solid unit on his own that works well even without Capo Meur.
His first Passive Bayonets gives him 15 Ammo on turn start, provides him Damage Up next turn upon spending his Ammo by either using second Passive or Skill 3, and locks him out of Burn application when he is out of Ammo.
His second Passive Ammunition Tribute: Upon activation, “tributes” up to 5 of his Ammo to the fastest ally in respect to deployment order. If said ID does not use Ammo, then it will activate to the one after it, repeating the cycling until it gets to the ID with Ammo. This “tribute” activates when said ID has half of its Ammo pool. For cases such as SL Yi Sang, the Ammo gained is random.
Skill 1 - Adherence to Propriety, 2 Coins - Base Roll 11 - Max Roll 15 (Clash 16) - Standard 15 rolling Skill 1 that applies a small amount of Tremor.
Skill 2 - Respect the Thumb, 2 Coins - Base Roll 16 - Max Roll 22 - A very solid Skill 2 that deals reasonable amounts of damage while also applying small amounts of Tremor. This skill is neutral on Tremor Count upon bursting (+1 Burn Count if bursting with Scorch).
Skill 3 - Thruster Compression, 3 Coins - Base Roll 17 - Max Roll 26 - Quite the strong Skill 3 with a high offense level that deals a lot of damage, has very strong Burn application and decent Tremor Count application. It can Triple burst and convert Tremor into Tremor - Scorch on the first Coin. Tremor - Scorch is a Tremor type that deals Wrath damage equal to the sum of Burn and Tremor and eats Burn Count on burst. While having 3+ Ammo, the skill will turn into Unbreakable Coins and has increased damage
Defensive Skill, Base Roll 15 - A Pride Defensive Skill that inflicts Tremor on the attacker. It is used to activate his Passive since it is the only Pride skill in his kit.
To conclude, his skill set is quite simple, yet he has a lot of damage steroids, and a reasonable Tremor and Burn application.
Thumb East Capo IIII Meursault - Very solid DPS that strongly benefits from Sinclair’s existence on the field. Though Sinclair himself does not rely on having Capo Meur in his team.
Tremor Team - Since he has decent Count application and neutral bursting, he is a very solid pick for Tremor teams, especially because you can entangle Scorch and Reverb.
Burn Team - Can get extra value from him due to very solid Burn potency application from Skill 3 and practically positive on Burn Count after Tremor - Scorch bursts on Skill 2.
Ammo teams by themselves are not really a determining archetype, but it may be in the future, so they can benefit from the ammunition tribute of Sinclair.
Unexpectedly high damage for “support” ID.
Good status application.
Unique Ammo replenishment mechanic.
Very flexible pick in both Burn and Tremor.
Not many Coins.
Damage loss after using all his Ammo.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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