[On Use] Spend 10 Charge Count to gain +4 Skill Power. At less than 10 Charge count, lose 20% HP.
At the start of combat phase, gain Charge count by (Gloom Res. / 3)
1 ally with the highest speed gains +1 final power for their first skill
W Corp Don is one of the hardest-hitting Identities in the game. Her skill 3, Rip Space, can output an absurd amount of damage when you meet the Charge requirement. Thankfully, W Corp Don has no issues getting Charges and will require in the best-case scenario, only 2 turns to unleash her Rip Space on her enemies - both her other skills and her passive feed tons of Charges to her to make this possible.
Also, her supportive passive is a simple but effective one as it gives +1 power to the Sinner with the highest speed. And both passives only require chaining 3 Gloom skills, which is easy to do. Sadly, this Identity can’t support its base EGO, so take that into account when making a team with W Corp Don.
Just keep in mind that you need to have your W Corp Don at tier 3 because without it you're lacking her strongest skill.
absurd damage output,
great synergy between her skills and passives.
need Tier 3 to be usable.