RavenInformation and Guide

Character
Introduction

Raven is a SSR rarity Burst
3
character from the Attacker class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Iron
Iron
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Raven check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Raven check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Rocket Launcher

Mode: Normal

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 61.3% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Shock Wave

Passive

Cooldown: -

■ Activates when performing Full Charge attacks. Affects 1 enemy unit nearest to the crosshair.

Deals 68.46% of final ATK as sustained damage every 1 sec, stacks up to 10 time(s) and lasts for 5 sec.

■ Activates when entering Full Burst. Affects self.

ATK ▲ 47.52% of caster's ATK for 10 sec.

Skill 2

Blue Blade

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Vital Attack: Damage to Parts ▲ 21.12% for 5 sec.

■ Activates when entering Full Burst. Affects self.

Vital Attack: Damage to Parts ▲ 21.12% for 5 sec.

■ Activates when an ally or self destroys an enemy's part. Affects self if self is not in A.N.Mode status.

Single Point Attack: Sustained damage▲ 47.32% for 15 sec.

Removes Vital Attack.

Burst

Tempest

Active

Cooldown: 40s

■ Affects all enemies (including parts).

Deals 492.3% of final ATK as Burst Skill damage.

■ Affects self.

A.N. Mode:

Effect 1: Removes Single Point Attack.

Effect 2: Sustained damage▲ 89.44% for 10 sec.

Specialties
Debuffer
Stack Oriented
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Raven has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Extremely strong Iron DPS for bossing, can match Rapi: Red Hood on equal or better investments on a boss without core and pierce parts. Note that support unit quality is important as well.

  • Top 3 strongest Iron DPS in general as of her release, and has a very strong neutral element presence, as her damage is comparable to Mihara: BC (can be higher or lower and also dependent on support unit quality).

  • Consistent damage across bosses because damage is from DoT, but she also doesn't scale on core/pierce parts. 

  • Can be used as an off-burst DPS as well.

  • Auto-friendly; no need to manual her at all unless you need to aim for a specific spot.

  • Helped us find a broken animation cancel bug which could have been abused to gain an insane amount of damage.

  • Gave us 2 cancelled Solo Raids (extra rewards, yay).

  • Beats out Eve in terms of meta — take that Adam.

  • If evil, why hot?

  • Midsummer Alice skin, need we say more?

Cons

  • She comparatively gains less damage against bosses with core or even pierce parts. Example: Shooting Range boss has a core, which favors Rapi much more than Raven; Ultra Anomaly Interception has pierce parts, which favor Red Hood much more than Raven. This shows that Rapi is still stronger and that Red Hood can situationally be better.

  • Technically need parts for maximum damage (maximum S2 uptime) but does not scale on pierce parts (note the difference).

  • Fast-tapping is not possible due to forced animation (unless you abuse a bug, which is being fixed right now).

  • Forced animation reduces the benefit of Charge Speed. Although it says she has 1s charge time, her actual attack rate is much slower. You don't need Charge Speed anyway.

  • Beware, she may give you an armpit fetish.

Ratings
B

Story (low deficit)

C

Story (high deficit)

SSS

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Destruction Cube

    Destruction Cube

  • Adjutant Cube

    Adjutant Cube

PVP
  • Relic Tempering Cube

    Tempering Cube

  • Wingman Cube

    Vigor Cube

  • Adjutant Cube

    Adjutant Cube

She does not require any specific cubes to work. If you are confused, just use Resilience cube, especially if Raven is being used with allies who can buff reload speed. There is another merit to this, and that is helping Raven maintain 10 DoT stacks even after reloads. You don't need it, but it gives more leeway.

Teams

Teams
Team 269

Raven Claws

Mode: Bossing || Element: Iron

Characters
Rapi: Red Hood
Crown
Little Mermaid (Siren)
Raven
Helm (Treasure)
About the team

The standard team for Raven against Iron weak boss (which you might meet a lot in Union Raid). For example, Runway and Heavy Metals are 2 bosses that come to mind.

Substitutions

-

Team 270

Ultra Instinct

Mode: Anomaly - Ultra || Element: Iron

Characters
Rapi: Red Hood
Crown
Red Hood
Raven
Helm (Treasure)
About the team

For AI Ultra, you can run this team because Raven deals very good damage herself, and even better when you can destroy those parts. HelmTr can be replaced with Mast Maid for better buffing.

Substitutions

-

Team 271

Sisters of DoT

Mode: Bossing || Element: All

Characters
Rosanna: Chic Ocean
B1-CDR
Raven
Mihara: Bonding Chain
flex
About the team

The neutral team for any other boss. The FLEX spot can be Miranda Treasure if you can make sure Mihara has highest ATK, so she can afk during her own burst.

Substitutions

-

Team 272

Off-Burst Raven

Mode: Anomaly - Ultra || Element: Iron

Characters
Crown
Little Mermaid (Siren)
Rapi: Red Hood
Red Hood
Raven
About the team

Featuring Raven's off-burst as a variation to the OG Iron Bossing team (for Ultra). This boss spawns parts regularly, which makes off-burst Raven not a bad idea.

Substitutions

-