Last updated: 26/06/2025
Increase Defense by 4.4%. When receiving healing increase healing by 31%.
Restore 1 ally's HP by 33.1% of Attack + 1001.
[HIGHLIGHT]: Restore HP to party equal to 48.6% Attack + 1471.
Zio
Cost: 19 SP
Damage: Single
Type: Electric
Deal Electric damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Shock for 2 turns.
Protect Boost I
Cost: -
Damage: -
Type: Passive
Increases Defense by 8.8%.
Increases EHR by 34.9%. Increases all foes' Curse dmg taken by 18%. After any ally uses Curse skills, increases Alice's EHR and ATK by 12.6% for 2 turns, up to 3 stacks.
Increases all enemies' Curse DMG Taken by 17.5% + 2% for every 30% EHR you have, up to 10% for 2 turns. There is a high chance of insta-kill to enemies under 50% HP. The lower the HP, the higher the chance.
[HIGHLIGHT]: Deals 90.0% ATK Curse dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Mudo Boost IV
Cost: -
Damage: -
Type: Passive
Increase success rate of instant death by Curse skills by 6.8%.
Resist Curse IV
Cost: -
Damage: -
Type: Passive
Decrease Curse damage taken by 10.8%.
Speed Master IV
Cost: -
Damage: -
Type: Passive
Increases SPD by 15 and decreases DEF by 12%.
Abyssal Wings
Cost: 21 SP
Damage: AoE
Type: Curse
Deals 71.0% ATK Curse damage to all foes and inflicts 1 stack of Curse.
Increases EHR by 15%. After inflicting Shock, increases all allies' CRIT Rate by 10.0% for 2 turns.
Deals 143.0% ATK Elec dmg to 1 foe, with a 100.0% base chance to inflict Shock for 2 turns.
[HIGHLIGHT]: Deal 360% ATK as Elec dmg to 1 foe.
Mazionga
Cost: 20 SP
Damage: AoE
Type: Electric
Deals 57.0% ATK Electric dmg to all foes and has a 31.7% chance of inflicting Shock for 2 turns.
Shock Boost II
Cost: -
Damage: -
Type: Passive
Increase Shock Accuracy by 12.5%.
Diarama
Cost: 24 SP
Damage: Single
Type: Heal
Restores HP equal to 35.6% ATK + 1077 to 1 ally.
Fire Reduction II
Cost: -
Damage: -
Type: Passive
Decreases Fire dmg taken by 6.7%.
Increase Attack by 2.9%. After using a Persona skill on a foe, increase main target's Ice damage taken by 7.5% for 2 turns.
Deals Ice damage to all foes equal to 53.1% of Attack. 29.5% chance to inflict Freeze for 2 turns.
[HIGHLIGHT]: Deals Ice damage to all foes equal to 180.0% of Attack.
Sharp Student I
Cost: -
Damage: -
Type: Passive
Decrease critical taken rate by 3.5%.
Ice Boost I
Cost: -
Damage: -
Type: Passive
Increase Ice damage by 4.7%.
Increases HP by 7%. Additionally restores 11% ATK as HP to the target when dispelling Elemental Ailments.
Restore HP equal to 25.7% ATK + 777 to 1 ally and dispels 1 Elemental Ailment
[Highlight]: All allies recover 48.6% ATK + 1471 HP
Divine Grace I
Cost: -
Damage: -
Type: Passive
Increase Healing Received by 2.3%.
Kouha
Cost: 19 SP
Damage: Single
Type: Bless
Deals 115.8% ATK Bless damage to 1 foe and gains 0 to 1 stack(s) of Bless.
Media
Cost: 23 SP
Damage: AoE
Type: Heal
Restores HP equal to 16.6% ATK + 502 to all allies.
Increases ATK by 16.6%. When dealing Bless damage, gains 2 stacks of Bless and there is a 50% fixed chance to inflict 1 stack of Curse to the main target. When dealing Curse damage the main target gains 2 stacks of Curse and there is a 50% fixed chance for you to gain 1 stack of Bless. Increases ATK by 27% when attacking enemies with Curse.
Deals 165.0% ATK Curse dmg to 1 foe. When using this skill, each stack of Bless on you or each stack of Curse on the target increases DMG Dealt by 10%, up to 4 stacks.
[HIGHLIGHT]: Deal 360% ATK as Curse dmg to 1 foe.
Kouga
Cost: 20 SP
Damage: Single
Type: Bless
Deals 123.2% ATK Bless damage to 1 foe and gains 1 to 2 stack(s) of Bless.
Eiga
Cost: 20 SP
Damage: Single
Type: Curse
Deals 124.2% ATK Curse dmg to 1 foe and inflicts 1 to 2 stack(s) of Curse.
Curse Boost II
Cost: -
Damage: -
Type: Passive
Increases Curse damage by 6.7%.
Bless Boost II
Cost: -
Damage: -
Type: Passive
Increases Bless damage by 6.7%.
Increases ATK by 10.6%. When using a Persona skill to inflict Winded, increases EHR against main target by 45%.
Deals 57.0% ATK Wind dmg to all foes and has a 31.7% chance of inflicting Winded for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Wind dmg to all foes.
Assault Dive
Cost: 8% HP
Damage: Single
Type: Physical
Deals 141.8% ATK Physical damage to 1 foe.
Heat Up II
Cost: -
Damage: -
Type: Passive
Restore 5.0% HP and 6 SP when ambushing.
Speed Master II
Cost: -
Damage: -
Type: Passive
Increases SPD by 9 and decreases DEF by 4%.
Life Boost II
Cost: -
Damage: -
Type: Passive
Increase HP by 8.3%.
Increases DEF by 8.7%. When using a skill on allies, increases their DEF by 15.4% for 2 turns.
Increase 1 ally's CRIT by 9.3% + 1.6% for every 10% CRIT Wonder has, up to 6.4% for 3 turns.
[HIGHLIGHT]: Increases all allies dmg dealt by 29.5% for 2 turns.
Bufu
Cost: 19 SP
Damage: Single
Type: Ice
Deal Ice damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Freeze for 2 turns.
Media
Cost: 23 SP
Damage: AoE
Type: Heal
Restores HP equal to 16.6% ATK + 502 to all allies.
Auto-Maraku I
Cost: -
Damage: -
Type: Passive
Increases DEF for all allies by 6.3% at the start of battle for 2 turns or until persona change.
Increases ATK by 11.6%. Decreases SP cost of Nuke skills by 35%.
Deals 124.2% ATK Nuclear dmg to 1 foe. Increase damage dealt by 18% if the enemy is inflicted by any Elemental Ailment.
[HIGHLIGHT]: Deals 360.0% ATK as Nuclear dmg to 1 foe.
Heat Up II
Cost: -
Damage: -
Type: Passive
Restore 5.0% HP and 6 SP when ambushing.
Spell Master II
Cost: -
Damage: -
Type: Passive
Decreases SP consumption of skills by 2.4%.
Mafreila
Cost: 20 SP
Damage: AoE
Type: Nuclear
Deals 61.8% ATK Nuclear dmg to all foes. Increases dmg dealt by 18% if the foe is inflicted by any Elemental Ailment.
Sharp Student II
Cost: -
Damage: -
Type: Passive
Lower odds of receiving Critical hits by 5%.
Increases DEF by 21.2%. Decreases all allies' weak dmg taken by 18%.
Decreases ATK of 1 foe by 25.8% for 3 turns.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Dekunda
Cost: 22 SP
Damage: AoE
Type: Buff
Negate 1 stat reducing effect for all allies.
Assault Dive
Cost: 8% HP
Damage: Single
Type: Physical
Deals 141.8% ATK Physical damage to 1 foe.
Defense Master II
Cost: -
Damage: -
Type: Passive
Increase DEF by 18.1% at the start of battle for 2 turns or until persona change.
Defense Boost II
Cost: -
Damage: -
Type: Passive
Increases DEF by 12.5%.
Increases EHR by 10%. After using a Persona skill, there is a 70% fixed chance to gain 1 Bless. If that skill dealt Bless damage, gains 1 additional Bless.
There is a 35.0% base chance to inflict Dizzy on 1 foe for 1 turn. For every stack of Bless you have, the chance increases by 15.0%, up to 4 stacks.
[HIGHLIGHT]: Deals 90.0% ATK Bless dmg to all foes and increases their dmg taken by 19.6% for 2 turns.
Makouha
Cost: 19 SP
Damage: AoE
Type: Bless
Deals 57.6% ATK Bless damage to all foes and gains 0 to 1 stack(s) of Bless.
Dizzy Boost I
Cost: -
Damage: -
Type: Passive
Increase Dizzy accuracy by 8.8%.
Hama
Cost: 19 SP
Damage: Single
Type: Bless
Deals 79.2% ATK Bless damage to 1 foe with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Increases EHR by 17%. After targeting yourself with a skill, increases own ATK by 40% for 1 turn.
Increase Wonder's next Magic attack damage by 52.1% for 1 turn.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Zionga
Cost: 20 SP
Damage: Single
Type: Electric
Deals 114.0% ATK Electric dmg to 1 foe and has a 63.3% chance of inflicting Shock for 2 turns.
Fire Reduction II
Cost: -
Damage: -
Type: Passive
Decreases Fire dmg taken by 6.7%.
Elec Boost II
Cost: -
Damage: -
Type: Passive
Increases Electric dmg by 6.7%.
Mazionga
Cost: 20 SP
Damage: AoE
Type: Electric
Deals 57.0% ATK Electric dmg to all foes and has a 31.7% chance of inflicting Shock for 2 turns.
Increases ATK by 24.9%. After dealing Persona skill damage to foes inflicted with Burn, increases all enemies' Fire dmg taken by 29% for 1 turn.
Deals 67.5% ATK Fire damage to all enemies and has a 100% fixed chance of inflicting Burn to the main target for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Fire dmg to all foes.
Agidyne
Cost: 21 SP
Damage: Single
Type: Fire
Deals 121.7% ATK Fire damage to 1 foe and has a 67.6% chance of inflicting Burn for 2 turns.
Sukukaja
Cost: 22 SP
Damage: Single
Type: Buff
Increase 1 ally's ailment accuracy and ailment resistance by 7.9%, and Speed by 5. For every 25% of the user's ailment accuracy, increase the target's ailment accuracy by 1.4% more, up to 5.4%. Lasts for 3 turns.
Tarunda
Cost: 22 SP
Damage: Single
Type: Debuff
Decreases ATK of 1 foe by 25.8% for 3 turns.
Burn Boost III
Cost: -
Damage: -
Type: Passive
Increase Burn accuracy by 16.3%.
Increases CRIT Rate by 10.5%. After using a Persona skill to deal Elec dmg to 1 foe, additionally deals 37% ATK Elec dmg to them.
Deals 121.7% ATK Elec dmg to 1 foe and has a 67.6% chance of inflicting Shock for 2 turns.
[HIGHLIGHT]: Deal 360% ATK as Elec dmg to 1 foe.
Nocturnal Flash
Cost: 22 SP
Damage: AoE
Type: Debuff
16.3% chance of inflicting Dizzy to all foes for 2 turns.
Heat Up III
Cost: -
Damage: -
Type: Passive
Restore 5.0% HP and 8 SP when ambushing.
Nurture III
Cost: -
Damage: -
Type: Passive
Increases SP recovery rate by 5.7%.
Magic Ability III
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 8.7%.
Increases EHR by 34.9%. Inflicts [Hellfire] when a foe receives Damage Over Time. [Hellfire] deals 10% ATK damage per turn for 2 turns, increases the damage by 20% when the target is below X% HP, up to 2 stacks.
Deals 173.0% ATK Curse dmg to 1 foe. They gain 1 stack of [Hellfire] and immediately detonate all of their [Hellfire] once at 200% damage.
[HIGHLIGHT]: Deals 90.0% ATK Curse dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Resistance Boost IV
Cost: -
Damage: -
Type: Passive
Increase Effect Resistance by 16.2%.
Demonic Decree
Cost: 22 SP
Damage: Single
Type: Curse
Deals 142.5% ATK Curse damage to 1 foe and inflicts 2 stack(s) of Curse.
Auto-Mataru IV
Cost: -
Damage: -
Type: Passive
Increase ATK for all allies by 9.8% at the start of battle for 2 turns or until persona change.
Fortified Moxy IV
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 9.7% when ambushing.
Increases Effect RES by 17%. After using a Persona skill on enemies, increases the main target's Ice dmg taken by 11.3% for 2 turns. If they are under 50% HP, additionally increases effect by 40%.
Decrease DEF of 1 enemy by 38.8% for 3 turns.
[HIGHLIGHT]: Deals 90.0% ATK Ice dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Bufula
Cost: 20 SP
Damage: Single
Type: Ice
Deals 114.0% ATK Ice dmg to 1 foe and has a 63.3% chance of inflicting Freeze for 2 turns.
Attack Master II
Cost: -
Damage: -
Type: Passive
Increase ATK by 12.1% at the start of battle for 2 turns or until persona change.
Resist Forget III
Cost: -
Damage: -
Type: Passive
When being inflicted by Forget, increases Effect Resistance by 16.3%.
Mabufula
Cost: 20 SP
Damage: AoE
Type: Ice
Deals 57.0% ATK Ice dmg to all foes and has a 31.7% chance of inflicting Freeze for 2 turns.
Increases DEF by 5.3%. Decreases own Weak dmg taken by 24%.
Increase 1 ally's ATK by 15.5% + 1.3% for every 500 ATK Wonder has to a maximum of 10.4% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 20.5% for 2 turns.
Fire Reduction I
Cost: -
Damage: -
Type: Passive
Decrease Fire damage taken by 4.7%.
Cleave
Cost: 6% HP
Damage: Single
Type: Physical
Deals 116.4% ATK Physical damage to 1 foe.
Increase Attack by 2.9%. After knocking down a foe, increase Wind damage by 23% for 2 turns.
Deal Wind damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Windswept for 2 turns.
[HIGHLIGHT]: Deal Wind damage to 1 foe equal to 360.0% of Attack.
Agility Master I
Cost: -
Damage: -
Type: Passive
Increase Speed by 6.
Apt Pupil I
Cost: -
Damage: -
Type: Passive
Increase critical rate by 3.5%.
Increases CRIT Rate by 17.5%. After using a skill on enemies, increases the main target's Nuke dmg taken by 10% for 1 turn for every Elemental Ailment they have, up to 3 stacks. All other enemies gain 40% of this effect.
Deals 180.0% ATK Nuke dmg to 1 foe. Increases dmg dealt to enemy inflicted with Elemental Ailments by 25%.
[HIGHLIGHT]: Deal 360% ATK as Nuke dmg to 1 foe.
Nuke Boost IV
Cost: -
Damage: -
Type: Passive
Increases Nuclear damage by 10.8%.
Adverse Resolve IV
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 10.5% when surrounded.
Nuclear Reduction IV
Cost: -
Damage: -
Type: Passive
Decrease Nuclear damage taken by 10.8%.
Cosmic Flare
Cost: 22 SP
Damage: AoE
Type: Nuclear
Deals 71.1% ATK Nuclear damage to all foes. Increase damage dealt by 22% if the foe is inflicted by any Elemental Ailment.
Increases ATK by X%. When using skills to down enemies, gains 1 stack of [Blizzard]: Increases ATK by 15% and Ice dmg by 15% for 2 turns, up to 2 stacks.
Deals 140.6% ATK Ice dmg to 1 foe, with a 25% fixed chance to ignore weakness and Down Gauge to down the enemy. If this skill downed the enemy, deal an additional 31.9% ATK Ice dmg.
[HIGHLIGHT]: Deal 360% ATK as Ice dmg to 1 foe.
Apt Pupil IV
Cost: -
Damage: -
Type: Passive
Increases Critical Rate by 8.1%.
Miracle Punch
Cost: 8% HP
Damage: Single
Type: Physical
Deals 127.9% ATK Physical damage to 1 foe with 30% increased Critical Rate and 20% decreased Hit Rate.
One-Shot Kill
Cost: 8% HP
Damage: Single
Type: Gun
Deal 107.5% ATK Gun damage to 1 foe with 20% increased Critical Rate.
Mabufudyne
Cost: 21 SP
Damage: AoE
Type: Ice
Deals 60.8% ATK Ice dmg to all foes and has a 33.8% chance of inflicting Freeze for 2 turns.
Increases Effect RES by 10.5%. When inflicted with debuffs, increases Effect RES by 28%. When inflicting debuffs, increases EHR by 28%.
16.3% chance of inflicting Dizzy to all foes for 2 turns
[HIGHLIGHT]: Deals 90.0% ATK as Curse dmg to all foes and increase their DMG Taken by 19.6% for 2 turns.
Accuracy Boost II
Cost: -
Damage: -
Type: Passive
Increase ailment accuracy by 10%.
Resistance Boost II
Cost: -
Damage: -
Type: Passive
Increases ailment resistance by 10%.
Eiga
Cost: 20 SP
Damage: Single
Type: Curse
Deals 124.2% ATK Curse dmg to 1 foe and inflicts 1 to 2 stack(s) of Curse.
Headbutt
Cost: 7% HP
Damage: Single
Type: Physical
Deals 82.4% ATK Physical dmg to 1 foe and has an 18.7% chance of inflicting Forget for 2 turns
Increases ATK by 21.2%. When using a Persona skill, increases own ATK by 10% based on the target's Curse stacks, up to 5 stacks.
Deals 61.8% ATK Curse dmg to all foes and has a chance to inflict 1 stack of Cursed.
[HIGHLIGHT]: Deals 180.0% ATK as Curse dmg to all foes.
Flash Bomb
Cost: 8% HP
Damage: AoE
Type: Physical
Deals 40.8% ATK Physical damage to all foes and has a 3.4% chance of inflicting Dizzy for 2 turns.
Megidolaon
Cost: 20 SP
Damage: AoE
Type: Almighty
Deals 43.5% ATK Almighty damage to all foes, ignoring DEF.
Curse Boost III
Cost: -
Damage: -
Type: Passive
Increases Curse damage by 8.7%.
Trigger Happy III
Cost: -
Damage: -
Type: Passive
Increase Critical Rate of Gun skills by 7.2%.
Increases CRIT Rate by 10.5%. After downing enemies with Critical, increases own ATK by 40% for 2 turns.
Deals 127.9% ATK Phys dmg to one enemy with a 30% increase in CRIT Rate, and 20% decrease in Hit Rate.
[HIGHLIGHT]: Deal 360% ATK as Gun dmg to 1 foe.
Triple Down
Cost: 9% HP
Damage: AoE
Type: Gun
Deals 14.9% ATK Gun damage to all foes 3 times with 16% increased Critical Rate and 15% decreased Hit Rate.
Gun Boost III
Cost: -
Damage: -
Type: Passive
Increases Gun damage by 8.7%.
Bloodbath
Cost: 8% HP
Damage: AoE
Type: Physical
Deals 40.8% ATK Physical damage to all foes and has a 2.6% chance of inflicting Fear for 3 turns
Apt Pupil III
Cost: -
Damage: -
Type: Passive
Increases Critical Rate by 6.5%.
Increases CRIT Rate by 12.5%. At the end of turn, gains [Fighting Spirit], increasing ATK by 11.5% and CRIT Rate by 1.2%, up to 6 stacks. Gains 2 stacks of [Fighting Spirit] when defeating a foe.
Deals 148.0% ATK Phys dmg to 1 foe If the target is below 50% HP, increase damage by 40%.
[HIGHLIGHT]: Deal 360% ATK as Phys dmg to 1 foe.
Bufudyne
Cost: 21 SP
Damage: Single
Type: Ice
Deals 121.7% ATK Ice dmg to 1 foe and has a 67.6% chance of inflicting Freeze for 2 turns.
Ice Boost III
Cost: -
Damage: -
Type: Passive
Increases Ice damage by 8.7%.
Phys Boost III
Cost: -
Damage: -
Type: Passive
Increase Physical damage by 8.7%.
Apt Pupil III
Cost: -
Damage: -
Type: Passive
Increases Critical Rate by 6.5%.
Increases CRIT Rate by 12.7%. Decreases SP cost of Fire skills by 52%.
Deals 60.8% ATK Fire dmg to all foes and has a 33.8% chance of inflicting Burn for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Fire dmg to all foes.
Attack Boost III
Cost: -
Damage: -
Type: Passive
Increase ATK by 10.8%.
Megaton Raid
Cost: 9% HP
Damage: Single
Type: Physical
Deals 154.5% ATK Physical damage to 1 foe.
Nuclear Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Nuclear damage taken by 8.7%.
Attack Master III
Cost: -
Damage: -
Type: Passive
Increase ATK by 15.7% at the start of battle for 2 turns or until persona change.
Increases EHR by 34.9%. [Nightmare] decreases Effect RES by 15% and DEF by 10% for 2 turns. Under [Nightmare], increases enemies' Phys dmg taken by 8% for 1 turn. Additionally increases Phys dmg taken stacks by 1 after the enemy takes 3 hits of Phys damage, up to 3 stacks, each stack counts down independently.
Deals 40.0% ATK Phys dmg to 1 enemy 3 times, inflicts the enemy with [Nightmare], and there is a 9% base chance to inflict Fear.
[HIGHLIGHT]: Deals 90.0% ATK Phys dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Mudoon
Cost: 20 SP
Damage: Single
Type: Curse
Deals 90.6% ATK Curse damage to 1 foe with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Bloodbath
Cost: 8% HP
Damage: AoE
Type: Physical
Deals 40.8% ATK Physical damage to all foes and has a 2.6% chance of inflicting Fear for 3 turns
Accuracy Boost III
Cost: -
Damage: -
Type: Passive
Increase ailment accuracy by 13%.
Deadly Fury
Cost: 9% HP
Damage: Single
Type: Physical
Deals 154.5% ATK Physical damage to 1 foe.
Increases EHR by 10.5%. After defeating a foe, gain 2 Bless.
Deals 90.6% ATK Bless dmg to 1 foe with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
[HIGHLIGHT]: Deals 360.0% ATK as Bless dmg to 1 foe.
Makouha
Cost: 19 SP
Damage: AoE
Type: Bless
Deals 57.6% ATK Bless damage to all foes and gains 0 to 1 stack(s) of Bless.
Patra
Cost: 25 SP
Damage: Single
Type: Heal
Cures Dizzy, Sleep, Forget on 1 ally.
Hama Boost I
Cost: -
Damage: -
Type: Passive
Increase success rate of instant death by Bless skills by 2.9%.
Nurture II
Cost: -
Damage: -
Type: Passive
Increases SP recovery rate by 4.4%.
Increases CRIT Rate by 17.5%. Inflicts [Mortal Barb] when dealing Critical, detonates this the next time you use the signature skill, additionally increases skill damage by 17.5% ATK. When detonating, there is a low chance of insta-kill.
Deals 174.0% ATK Phys dmg to 1 foe, increases CRIT Rate by 4% for every stack of debuffs the foe has, up to 20% Crit Rate Bonus.
[HIGHLIGHT]: Deal 360% ATK as Phys dmg to 1 foe.
Apt Pupil IV
Cost: -
Damage: -
Type: Passive
Increases Critical Rate by 8.1%.
One-Shot Kill
Cost: 8% HP
Damage: Single
Type: Gun
Deal 107.5% ATK Gun damage to 1 foe with 20% increased Critical Rate.
Matarukaja
Cost: 22 SP
Damage: AoE
Type: Buff
Increase all allies' ATK by 10.9% + 0.9% for every 500 ATK Wonder has to a maximum of 7.2% for 3 turns.
Fortified Moxy III
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 7.8% when ambushing.
Increases ATK by 20.8%. Increases Bless dmg dealt by 61% when dealing damage to foes below 50% HP. Restores 12% ATK as HP after dealing damage to foes below 50% HP.
Deals 76.0% ATK Bless dmg to all foes. If the main target is below 50% HP there is a certain chance of insta-kill.
[HIGHLIGHT]: Deals 180.0% ATK as Bless dmg to all foes.
Life Drain
Cost: 19 SP
Damage: Single
Type: Almighty
Deals 41.4% ATK Almighty damage to 1 foe, ignoring DEF and restore HP equal to 41.4% ATK
Spirit Drain
Cost: 3 SP
Damage: Single
Type: Almighty
Drains 25 SP from 1 foe.
Bless Boost III
Cost: -
Damage: -
Type: Passive
Increases Bless damage by 8.7%.
Hama Boost III
Cost: -
Damage: -
Type: Passive
Increase success rate of instant death by Bless skills by 5.4%.
Increases ATK by 17.7%. After inflicting Mental Ailments, permanently increases the target's Phys dmg taken by 7.3%.
Deals 40.8% ATK Phys dmg to all foes and has a 1.5% chance of inflicting Despair for 3 turns.
[HIGHLIGHT]: Deals 90.0% ATK as Phys dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Speed Master III
Cost: -
Damage: -
Type: Passive
Increases SPD by 12 and decreases DEF by 8%.
Tempest Slash
Cost: 7% HP
Damage: Single
Type: Physical
Deals 36.9% ATK Physical damage to 1 foe 3 to 5 times.
Rebellion
Cost: 22 SP
Damage: Single
Type: Buff
Increase 1 ally's CRIT by 9.3% + 1.6% for every 10% CRIT Wonder has, up to 6.4% for 3 turns.
Phys Boost III
Cost: -
Damage: -
Type: Passive
Increase Physical damage by 8.7%.
Increases CRIT Rate by 7%. Increases Phys dmg taken by 10%, increases Fire dmg dealt by 42%.
Deals 57.0% ATK Fire dmg to all foes and has a 31.7% chance of inflicting Burn for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Fire dmg to all foes.
Agilao
Cost: 20 SP
Damage: Single
Type: Fire
Deals 114.0% ATK Fire damage to 1 foe and has a 63.3% chance of inflicting Burn for 2 turns.
Attack Boost II
Cost: -
Damage: -
Type: Passive
Increases ATK by 8.3%.
Magic Ability II
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 6.7%.
Fire Boost II
Cost: -
Damage: -
Type: Passive
Increases Fire dmg by by 6.7%.
Increases CRIT Rate by 14.8%. When using a Persona skill on allies, increases the main target's CRIT DMG by 30% for 2 turns.
Increase all allies CRIT by 6.5% + 1.1% for every 10% CRIT Wonder has to a maximum of 4.4% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Psycho Force
Cost: 22 SP
Damage: Single
Type: Psychokinesis
Deals 138.9% ATK Psy damage to 1 foe. Increase damage dealt by 50% if the foe is inflicted by any Mental Ailment.
Psy Boost IV
Cost: -
Damage: -
Type: Passive
Increases Psy damage by 10.8%.
Electric Reduction IV
Cost: -
Damage: -
Type: Passive
Decrease Electric damage taken by 10.8%.
Accuracy Boost IV
Cost: -
Damage: -
Type: Passive
Increase ailment accuracy by 16.2%.
Increases ATK by 29.1%. Gains 2 [Order] when using a skill on allies. When allies deals damage with a skill, consume 1 stack of [Order] to increase their DMG Dealt by 15% and ATK by 6.4% for 1 turn.
Increases all allies' ATK by 15% + 1.25% for every 500 ATK you have, up to 10% for 2 turns. Increases the main target's dmg dealt by 8% + 1% for every 500 ATK you have, up to 8% for 1 turn.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Sharp Student IV
Cost: -
Damage: -
Type: Passive
Lower odds of receiving Critical hits by 8.1%.
Nurture IV
Cost: -
Damage: -
Type: Passive
Increases SP recovery rate by 7.1%.
Divine Judgement
Cost: 22 SP
Damage: Single
Type: Bless
Deals 140.0% ATK Bless damage to 1 foe and gains 2 stacks of Bless.
Speed Master IV
Cost: -
Damage: -
Type: Passive
Increases SPD by 15 and decreases DEF by 12%.
Increases CRIT DMG by 10%. When dealing Phys dmg to 1 foe, increases ATK by 20% and increases CRIT Rate by 12%.
Deals 152.0% ATK Phys dmg to 1 foe. If there is only 1 foe left, increases dmg dealt by 25%.
[HIGHLIGHT]: Deal 360% ATK as Phys dmg to 1 foe.
Double Fang
Cost: 6% HP
Damage: Single
Type: Physical
Deals 58.2% ATK Physical dmg to 1 foe 2 times.
Forget Boost I
Cost: -
Damage: -
Type: Passive
Increase Forget accuracy by 8.8%.
Memory Blow
Cost: 8% HP
Damage: AoE
Type: Physical
Deals 40.8% ATK Physical damage to all foes and has a 6.7% chance of inflicting Forget for 2 turns.
Increases HP by 8.7%. When you are above 70% HP, increases dmg dealt by 30%.
Deals 129.1% ATK Physical dmg to 1 foe.
[HIGHLIGHT]: Deal 360% ATK Physical dmg to 1 foe.
Cornered Fang
Cost: 7% hp
Damage: Single
Type: Physical
Deals 129.1% ATK Physical dmg to 1 foe.
Dream Needle
Cost: 7% HP
Damage: Single
Type: Physical
Deals 82.4% ATK Physical dmg to 1 foe and has a 12.5% chance of inflicting Sleep for 2 turns.
Sharp Student II
Cost: -
Damage: -
Type: Passive
Lower odds of receiving Critical hits by 5%.
Phys Boost II
Cost: -
Damage: -
Type: Passive
Increases Physical dmg by 6.7%.
Increases ATK by 8.7%. After defeating a foe, permanently increases own Wind dmg dealt by 7%, up to 3 stacks.
Deals 114.0% ATK Wind dmg to 1 foe and has a 63.3% chance of inflicting Winded for 2 turns.
[HIGHLIGHT]: Deal 360% ATK Wind dmg to 1 foe.
Tarukuja
Cost: 22 SP
Damage: Single
Type: Buff
Increases 1 ally's ATK by 15.5% + 1.3% for every 500 ATK you have, up to 10.4% for 3 turns.
Pintpoint II
Cost: -
Damage: -
Type: Passive
Increases critical damage by 10%.
Wind Boost II
Cost: -
Damage: -
Type: Passive
Increases Wind damage by 6.7%.
Wind Reduction II
Cost: -
Damage: -
Type: Passive
Decrease Wind damage taken by 6.7%.
Increases DEF by 31.8%. After using a skill on allies, increases their Healing Received by 11.4% for 1 turn and additionally increases own Healing Received by 6.6%.
Increase 1 ally's DEF by 23.3% + 3.9% for every 500 DEF Wonder has to a maximum of 15.6% for 3 turns.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Life Boost III
Cost: -
Damage: -
Type: Passive
Increase HP by 10.8%.
Damage Reduction III
Cost: -
Damage: -
Type: Passive
Decrease damage taken by 8.7%.
Auto-Maraku III
Cost: -
Damage: -
Type: Passive
Increase DEF for all allies by 11.8% at the start of battle for 2 turns or until persona change.
Ironclad Resolve III
Cost: -
Damage: -
Type: Passive
Decreases SPD by 12 and increases HP by 29%.
Increases ATK by 17.5%. After using Wind Persona skill on foes, increases the main target's Wind dmg taken by 14% for 2 turns.
Decrease DEF of 1 enemy by 38.8% for 3 turns.
[HIGHLIGHT]: Deals 90.0% ATK as Wind dmg to all foes and increase their DMG Taken by 19.6% for 2 turns.
Garudyne
Cost: 21 SP
Damage: Single
Type: Wind
Deals 121.7% ATK Wind damage to 1 foe and has a 67.6% chance of inflicting Winded for 2 turns.
Bless Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Bless damage taken by 8.7%.
Dormina
Cost: 22 SP
Damage: Single
Type: Debuff
43.6% chance of inflicting Sleep to 1 foe for 2 turns.
Sleep Boost III
Cost: -
Damage: -
Type: Passive
Increase Sleep accuracy by 16.3%.
Increases DEF by 6.2%. Decreases dmg taken by 26% from enemies inflicted with Freeze. Increases ATK by 22% to enemies inflicted with Freeze.
Give 1 ally 33.5% ATK + 1014 Shield for 2 turns. When that ally takes damage, there is a 35.0% base chance to inflict Freeze for 2 turns on the source of damage.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Shield Boost I
Cost: -
Damage: -
Type: Passive
Increase Shield Effect by 4.2%.
Freeze Boost I
Cost: -
Damage: -
Type: Passive
Increases Freeze accuracy by 8.8%.
Increases Effect Resistance by 17.4%. All allies take 20% less damage from enemies with any debuffs.
Decreases ATK of all foes by 25.8% for 3 turns.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Physical Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Physical damage taken by 8.7%.
Gun Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Gun damage taken by 8.7%.
Fire Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Fire damage taken by 8.7%.
Curse Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Curse damage taken by 8.7%.
Increases ATK by 14.1%. Increases the Elec dmg taken for foes inflicted with Shock by 9%.
Deals 57.0% ATK Elec dmg to all foes and has a 31.7% chance of inflicting Shock for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Elec dmg to all foes.
Zionga
Cost: 20 SP
Damage: Single
Type: Electric
Deals 114.0% ATK Electric dmg to 1 foe and has a 63.3% chance of inflicting Shock for 2 turns.
Fortified Moxy II
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 6% when ambushing
Shock Boost II
Cost: -
Damage: -
Type: Passive
Increase Shock Accuracy by 12.5%.
Elemental Conversion
Cost: 22 SP
Damage: Single
Type: Heal
Restore 1 ally's HP by 21.8% of Attack + 307. Cure 1 elemental ailment.
Increases HP by 14.5%. Decreases DMG Taken by 23% when all allies are below 50% HP.
Increase all allies DEF by 16.3% + 2.7% for every 500 DEF Wonder has to a maximum of 10.8% for 3 turns.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Shield Boost III
Cost: -
Damage: -
Type: Passive
Increase Shield Effect by 7.8%.
Dekaja
Cost: 22 SP
Damage: AoE
Type: Buff
Negate 1 stat increasing effect for all foes.
Defense Boost III
Cost: -
Damage: -
Type: Passive
Increase DEF by 16.3%.
Damage Reduction III
Cost: -
Damage: -
Type: Passive
Decrease damage taken by 8.7%.
Increases ATK by 16.6%. Increases the Fire dmg taken for enemies inflicted with Burn by 21%. When using a skill, increases ATK by 10% for each enemy inflicted with Burn, up to 3 stacks.
Deals 81.0% ATK Fire dmg to 1 foe. If the foe is inflicted with Burn, deals an additional 81.0% ATK Fire dmg and reset the duration of Burn.
[HIGHLIGHT]: Deal 360% ATK as Phys dmg to 1 foe.
Mudoon
Cost: 20 SP
Damage: Single
Type: Curse
Deals 90.6% ATK Curse damage to 1 foe with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Maragion
Cost: 20 SP
Damage: AoE
Type: Fire
Deals 57.0% ATK Fire damage to all foes and has a 31.7% chance of inflicting Burn for 2 turns.
Fire Boost II
Cost: -
Damage: -
Type: Passive
Increases Fire dmg by by 6.7%.
Trigger Happy II
Cost: -
Damage: -
Type: Passive
Increase Critical Rate of Gun skills by 5.5%.
Increases Healing Effect by 4.2%. Increases Healing Effect by 22% to allies below 50% HP.
Restores HP equal to 23.9% ATK to 1 ally.
[HIGHLIGHT]: Restores HP equal to 31.6% ATK to all allies.
Garu
Cost: 19 SP
Damage: Single
Type: Wind
Deals 106.2% ATK Wind dmg to 1 foe and has a 59.0% chance of inflicting Winded for 2 turns.
Dia
Cost: 23 SP
Damage: Single
Type: Heal
Restore 1 ally's HP by 33.1% ATK + 1001.
Healing Boost I
Cost: -
Damage: -
Type: Passive
Increases Healing Effect by 4.2%.
Increases ATK by 17.7%. For every foe on the field, increases own Persona skill Bless dmg by 7.6%, up to 5 stacks.
Deals 61.3% ATK Bless dmg to all foes and gains 1~2 stack(s) of Bless.
[HIGHLIGHT]: Deals 180.0% ATK as Bless dmg to all foes.
Mamegido
Cost: 19 SP
Damage: AoE
Type: Almighty
Deals 40.7% ATK Almighty damage to all foes, ignoring DEF.
Masukukaja
Cost: 22 SP
Damage: AoE
Type: Buff
Increase party's ailment accuracy and ailment resistance by 5.5%, and Speed by 3 for 3 turns. For every 25% of the user's ailment accuracy, increase party's ailment accuracy by 0.9% more, up to 3.7%.
Almighty Boost III
Cost: -
Damage: -
Type: Passive
Increases Almighty damage by 8.7%.
Bless Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Bless damage taken by 8.7%.
Increase Attack by 2.9%. When attacking a Burning foe, increase Attack by 28%.
Deals Fire damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Burn for 2 turns.
[HIGHLIGHT]: Deals Fire damage to 1 foe equal to 360.0% of Attack.
Burn Boost I
Cost: -
Damage: -
Type: Passive
Increase Burn accuracy by 8.8%.
Maragi
Cost: 19 SP
Damage: AoE
Type: Fire
Deals Fire damage to all foes equal to 53.1% of Attack. 29.5% chance to inflict Burn for 2 turns.
Increases HP by 3.5%. After dealing Curse damage, decreases the target's ATK by 10% for 2 turns.
Deal 83.0% ATK as Curse DMG to 1 foe, inflict 0 ~ 1 Curse on foe.
[HIGHLIGHT]: Deal 360% ATK as Curse dmg to 1 foe.
Life Drain
Cost: 19 SP
Damage: Single
Type: Almighty
Deals 41.4% ATK Almighty damage to 1 foe, ignoring DEF and restore HP equal to 41.4% ATK
Life Boost I
Cost: -
Damage: -
Type: Passive
Increases HP by 5.1%.
Increases Effect Hit Rate by 7%. After inflicting Mental Ailments, decreases the target's DEF by 12.3% for 2 turns.
Deals 82.4% ATK Physical damage to 1 foe and has a 12.5% chance of inflicting Sleep for 2 turns.
[HIGHLIGHT]: Deals 90% ATK Physical dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Arms Master I
Cost: -
Damage: -
Type: Passive
Decreases HP cost of skills by 3.2%.
Lucky Punch
Cost: 6% HP
Damage: Single
Type: Physical
Deal Physical damage to 1 foe equal to 108.3% of Attack. Increase critical rate by 20%, and decrease accuracy by 20%.
Giant Slice
Cost: 7% HP
Damage: Single
Type: Physical
Deals 129.1% ATK Physical dmg to 1 foe.
Increases CRIT DMG by 7%. Increases CRIT by 24% when attacking enemies inflicted with Dizzy.
Deals 82.4% ATK Physical dmg to 1 foe and has a 9.3% chance of inflicting Dizzy for 2 turns.
[HIGHLIGHT]: Deals 360% ATK Physical dmg to 1 foe.
Auto-Mataru I
Cost: -
Damage: -
Type: Passive
Increases ATK for all allies by 4.2% at the start of battle for 2 turns or until persona change.
Resist Dizzy I
Cost: -
Damage: -
Type: Passive
Increase Dizzy resistance by 8.8%.
Rampage
Cost: 6% HP
Damage: AoE
Type: Physical
Deals 30.0% ATK Physical dmg to all foes 1 to 3 times.
Increases HP by 8.7%. After healing, the target restores HP equal to 5% ATK at the end of their turn for 2 turns.
Restores HP equal to 35.6% ATK + 1077 to 1 ally.
[Highlight]: Restores HP equal to 48.6% ATK + 1471 to all allies.
Healing Boost II
Cost: -
Damage: -
Type: Passive
Increases Healing Effect by 6%.
Defense Boost II
Cost: -
Damage: -
Type: Passive
Increases DEF by 12.5%.
Media
Cost: 23 SP
Damage: AoE
Type: Heal
Restores HP equal to 16.6% ATK + 502 to all allies.
Zionga
Cost: 20 SP
Damage: Single
Type: Electric
Deals 114.0% ATK Electric dmg to 1 foe and has a 63.3% chance of inflicting Shock for 2 turns.
Increases CRIT Rate by 4.2%. After downing a foe, increases Ice dmg dealt by 26% for 2 turns.
Deals 53.1% ATK Ice dmg to all foes and has a 29.5% chance of inflicting Freeze for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Ice dmg to all foes.
Bufu
Cost: 19 SP
Damage: Single
Type: Ice
Deal Ice damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Freeze for 2 turns.
Ice Boost I
Cost: -
Damage: -
Type: Passive
Increase Ice damage by 4.7%.
Spell Master I
Cost: -
Damage: -
Type: Passive
Decreases SP consumption of skills by 2.4%.
Increases Attack by 2.9%. After knocking down a foe, increase Fire damage by 23% for 2 turns.
Deal Fire damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Burn for 2 turns.
[HIGHLIGHT]: Deal Fire damage to 1 foe equal to 360.0% of Attack.
Resist Sleep I
Cost: -
Damage: -
Type: Passive
Increase Sleep resistance by 8.8%.
Fire Boost I
Cost: -
Damage: -
Type: Passive
Increases Fire damage by 4.7%.
Increases ATK by 29.1%. At the start of battle, inflicts 1 foe with [Marked]. When allies attack foes with [Marked], increases ATK by 20%. Additionally decreases DEF by 12% for foes with [Marked]. When you attack foes with [Marked], deal an additional 18% ATK as Gun DMG to them.
[Marked]: Reduce enemy defense by 29.6% for 2 turns.
Deals 203.3% ATK as Gun DMG to 1 foe, has 75% fixed chance of inflicting [Marked]: Reduce enemy defense by 29.6% for 2 turns.
[Highlight]: Deals 360.0% ATK as Gun DMG to 1 foe
Bullet Time
Cost: 8% HP
Damage: AoE
Type: Gun
Deals 23.4% ATK as Gun DMG 3 times to all foes. If there is a foe with Marked, increase ATK of this skill by 30.0% and CRIT DMG by 36.0%.
Seize The Day
Cost: 24 SP
Damage: AoE
Type: Bless
Deals 78.8% ATK as Bless DMG to all foes, and restores 15.8% ATK + 478 HP to the ally with the lowest HP.
Increases EHR by 14%. After using Wind skills, decreases the target's DEF by 20% for 2 turns.
Suppress innate Wind resistances of 1 foe for 2 turns.
[HIGHLIGHT]: Deals 90.0% ATK as Wind dmg to all foes and increase their DMG Taken by 19.6% for 2 turns.
Garula
Cost: 20 SP
Damage: Single
Type: Wind
Deals 114.0% ATK Wind dmg to 1 foe and has a 63.3% chance of inflicting Winded for 2 turns.
Speed Master II
Cost: -
Damage: -
Type: Passive
Increases SPD by 9 and decreases DEF by 4%.
Magarula
Cost: 20 SP
Damage: AoE
Type: Wind
Deals 57.0% ATK Wind dmg to all foes and has a 31.7% chance of inflicting Winded for 2 turns.
Wind Boost II
Cost: -
Damage: -
Type: Passive
Increases Wind damage by 6.7%.
Increases DEF by 15.9%. When using a skill on allies, increases the main target's ATK by 13.5% for 2 turns, increases this effect by 30% when the target is below 60% HP.
Increase all allies ATK by 10.9% + 0.9% for every 500 ATK Wonder has to a maximum of 7.2% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Adverse Resolve II
Cost: -
Damage: -
Type: Passive
Increases CRIT by 6.5% when surrounded.
Defense Master II
Cost: -
Damage: -
Type: Passive
Increase DEF by 18.1% at the start of battle for 2 turns or until persona change.
Ironclad Resolve II
Cost: -
Damage: -
Type: Passive
Decreases SPD by 9 and increases HP by 22%.
Increases ATK by 11.6%. Decreases SP cost of Psy skills by 35%.
Deals 122.0% ATK Psy dmg to 1 enemy. Increase damage dealt by 40% if the enemy is inflicted by any Mental Ailment.
[HIGHLIGHT]: Deals 90.0% ATK as Psy dmg to all foes and increase their DMG Taken by 19.6% for 2 turns.
Makajam
Cost: 22 SP
Damage: Single
Type: Debuff
65.1% chance of inflicting Forget to 1 foe for 2 turns
Speed Master II
Cost: -
Damage: -
Type: Passive
Increases SPD by 9 and decreases DEF by 4%.
Gun Reduction I
Cost: -
Damage: -
Type: Passive
Decrease Gun damage taken by 6.7%.
Mapsio
Cost: 20 SP
Damage: AoE
Type: Psychokinesis
Deals 66.4% ATK Psy damage to all foes. Increase damage dealt by 40% if the foe is inflicted by any Mental Ailment.
Increase critical damage by 3.5%. When only 1 foe is on the field, increase Wind damage dealt by 24%.
Deal Wind damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Windswept for 2 turns.
[HIGHLIGHT]: Deal Wind damage to 1 foe equal to 360.0% of Attack.
Lunge
Cost: 6% HP
Damage: Single
Type: Physical
Deal Physical damage to 1 foe equal to 116.4% of Attack.
Wind Boost I
Cost: -
Damage: Single
Type: Passive
Increase Wind damage by 4.7%.
Increases Healing Effect by 8%. When there is an ally below 50% HP, increases Healing Effect by 26%.
Heal 35.6% ATK + 1077 HP of 1 ally.
[Highlight]: All allies recover 48.6% ATK + 1471 HP
Baisudi
Cost: 25 SP
Damage: Single
Type: Heal
Cures Burn, Freeze, Shock, Winded of 1 ally
Lullaby
Cost: 22 SP
Damage: AoE
Type: Debuff
21.8% chance of inflicting Sleep to all foes for 2 turns.
Divine Grace II
Cost: -
Damage: -
Type: Passive
Increase Healing Received by 3.3%.
Resistance Boost II
Cost: -
Damage: -
Type: Passive
Increases ailment resistance by 10%.
Increases DEF by 15.9%. Restores 18% ATK as HP to self when downing a foe.
Deals 53.1% ATK Phys dmg to all enemies.
[HIGHLIGHT]: Deal 180% ATK as Phys dmg to all foes.
Rakukaja
Cost: 22 SP
Damage: Single
Type: Buff
Increase 1 ally's DEF by 23.3% + 3.9% for every 500 DEF Wonder has to a maximum of 15.6% for 3 turns.
Apt Pupil II
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 5%.
Regenerate II
Cost: -
Damage: -
Type: Passive
Restores 2.7% of Max HP at the start of each turn.
Psy Reduction II
Cost: -
Damage: -
Type: Passive
Decrease Psy damage taken by 6.7%.
Increases DEF by 37.5%. After giving Shield to allies, increases the main target's DEF by 25% and Ice dmg bonus by 15% for 2 turns.
Grants all allies 48.6% ATK + 1471 shield for 2 turns. When the Shield is active increases DEF by 30%.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Auto-Maraku IV
Cost: -
Damage: -
Type: Passive
Increase DEF for all allies by 14.7% at the start of battle for 2 turns or until persona change
Reduction Boost IV
Cost: -
Damage: -
Type: Passive
Decrease damage taken by 10.8%.
Ice Reduction IV
Cost: -
Damage: -
Type: Passive
Decrease Ice damage taken by 10.8%.
Ironclade Resolve IV
Cost: -
Damage: -
Type: Passive
Decreases SPD by 15 and increases HP by 36%.
Increases ATK by 5.8%. When there are 3 or more foes on the field, increases own Effect Hit Rate by 37.5%.
65.1% chance of inflicting Forget to 1 foe for 2 turns
[HIGHLIGHT]: Deals 90% ATK Wind dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Tarukuja
Cost: 22 SP
Damage: Single
Type: Buff
Increases 1 ally's ATK by 15.5% + 1.3% for every 500 ATK you have, up to 10.4% for 3 turns.
Accuracy Boost I
Cost: -
Damage: -
Type: Passive
Increase ailment accuracy by 7%.
Climate Decorum I
Cost: -
Damage: -
Type: Passive
Decreases dmg taken by 6.1% during rainy days.
Increases ATK by 29.1%. Works when not active: Gains 1 stack of [Four Symbols] when allies deal different elemental damage, up to 4 stacks. At the start of your turn, if you have at least 4 stacks of [Four Symbols], then consumes all [Four Symbols] to gain [Four Symbols' Power]: Increases own ATK by 30% and all allies' ATK by 15%, then evolves your signature skill for 2 turns.
Deals 101.4% ATK Psy dmg to all foes. Evolved: Deals 125.0% ATK Psy dmg to all foes. There is a 35.0% base chance to inflict all foes with Dizzy for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Psy dmg to all foes.
Psycho Blast
Cost: 22 SP
Damage: AoE
Type: Psychokinesis
Deals 77.1% ATK Psy damage to all foes. Increase damage dealt by 50% if the foe is inflicted by any Mental Ailment.
Magic Ability IV
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 10.8%.
Spell Master IV
Cost: -
Damage: -
Type: Passive
Decreases SP consumption of skills by 6%.
Life Aid IV
Cost: -
Damage: -
Type: Passive
Restore 6.5% HP and SP after battle.
Increases CRIT by 3.5%. Increases ATK by 40% when attacking enemies with Rage.
Deals 106.2% ATK Wind dmg to 1 foe and has a 59.0% chance of inflicting Winded for 2 turns.
[HIGHLIGHT]: Deal 360.0% ATK Wind dmg to 1 foe.
Gun Boost I
Cost: -
Damage: -
Type: Passive
Increases Gun dmg by 4.7%.
Snap
Cost: 6% HP
Damage: Single
Type: Gun
Deals 92.2% ATK as Gun dmg to 1 foe with 16% increased CRIT.
Windswept Boost I
Cost: -
Damage: -
Type: Passive
Increase Windswept accuracy by 8.8%.
Increase Attack by 2.9%. Decrease damage taken from Frozen foes by 23%.
Deal Ice damage to 1 foe equal to 106.2% of Attack. 59.0% chance to inflict Freeze for 2 turns.
[HIGHLIGHT]: Deal Ice damage to 1 foe equal to 360.0% of Attack.
Mabufu
Cost: 19 SP
Damage: AoE
Type: Ice
Deal Ice damage to all foes equal to 53.3% of Attack. 29.5% chance to inflict Freeze for 2 turns.
Ice Reduction I
Cost: -
Damage: -
Type: Passive
Decrease Ice damage taken by 4.7%.
Increases EHR by 21%. At the start of battle, increases the ATK and CRIT Rate for the ally with the highest ATK by 14% and 6% for 3 turns, prioritizing Single-target/Multi-target Thief.
Increase all allies CRIT by 9.3% + 1.6% for every 10% CRIT Wonder has to a maximum of 6.4% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Memory Blow
Cost: 8% HP
Damage: AoE
Type: Physical
Deals 40.8% ATK Physical damage to all foes and has a 6.7% chance of inflicting Forget for 2 turns.
Auto-Mataru III
Cost: -
Damage: -
Type: Passive
Increase ATK for all allies by 7.9% at the start of battle for 2 turns or until persona change.
Regenerate III
Cost: -
Damage: -
Type: Passive
Restore 3.5% of Max HP at the start of each turn.
Ironclad Resolve III
Cost: -
Damage: -
Type: Passive
Decreases SPD by 12 and increases HP by 29%.
Sharp Student III
Cost: -
Damage: -
Type: Passive
Lower odds of receiving Critical hits by 6.5%.
Increases Effect RES by 17.4%. When inflicted with Mental Ailments, increases Effect RES by 60%.
Deals 40.8% ATK Phys dmg to all foes and has a 2.6% chance of inflicting Fear for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK Phys dmg to all foes.
Heat Wave
Cost: 7% HP
Damage: AoE
Type: Physical
Deals 60.8% ATK Physical damage to all foes.
Resist Sleep III
Cost: -
Damage: -
Type: Passive
When being inflicted by Sleep, increases Effect Resistance by 16.3%.
Resist Forget II
Cost: -
Damage: -
Type: Passive
When being inflicted by Forget, increases Effect Resistance by 12.5%.
Resist Dizzy III
Cost: -
Damage: -
Type: Passive
When being inflicted by Dizzy, increases Effect Resistance by 16.3%.
Increases EHR by 21.2%. After using a buff skill, permanently increases all allies' ATK by 6.7%, up to 3 stacks.
Increase all allies ATK by 10.9% + 0.9% for every 500 ATK Wonder has to a maximum of 7.2% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Bufudyne
Cost: 21 SP
Damage: Single
Type: Ice
Deals 121.7% ATK Ice dmg to 1 foe and has a 67.6% chance of inflicting Freeze for 2 turns.
Ice Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Ice damage taken by 8.7%.
Magic Ability III
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 8.7%.
Speed Master III
Cost: -
Damage: -
Type: Passive
Increases SPD by 12 and decreases DEF by 8%.
Increases ATK by 5.8%. When using a Single Target Persona skill, increases Ice dmg dealt by 25%.
Deals 106.2% ATK Ice dmg to 1 foe and has a 59.0% chance of inflicting Freeze for 2 turns.
[HIGHLIGHT]: Deals 360.0% ATK Ice dmg to 1 foe.
Mabufu
Cost: 19 SP
Damage: AoE
Type: Ice
Deal Ice damage to all foes equal to 53.3% of Attack. 29.5% chance to inflict Freeze for 2 turns.
Ironclad Resolve I
Cost: -
Damage: -
Type: Passive
Decrease Speed by 6. Increase HP by 15%.
Attack Boost I
Cost: -
Damage: -
Type: Passive
Increase Attack by 5.8%.
Increases HP by 14.1%. After healing, increases the target's Max HP by 13.4% for 2 turns.
Restore HP equal to 12.9% ATK + 390 to all allies and cleanse 1 Elemental Ailment from allies.
[Highlight]: Restore HP equal to 48.6% ATK + 1471 HP to all allies.
Bufula
Cost: 20 SP
Damage: Single
Type: Ice
Deals 114.0% ATK Ice dmg to 1 foe and has a 63.3% chance of inflicting Freeze for 2 turns.
Ice Boost II
Cost: -
Damage: -
Type: Passive
Increases Ice damage by 6.7%.
Auto-Maraku II
Cost: -
Damage: -
Type: Passive
Increases DEF for all allies by 9.1% at the start of battle for 2 turns or until persona change.
Defense Boost II
Cost: -
Damage: -
Type: Passive
Increases DEF by 12.5%.
Increases Healing Effect by 20.9%. After healing with [Sacred Lotus], increases Max HP of the healed target by 10% for 2 turns. Increases Healing Effect of [Sacred Lotus] by X%.
Restores X% ATK + X HP to 1 ally and gains 2 stacks of [Sacred Lotus] for 1 turn. If an ally is below 50% Max HP after their turn while [Sacred Lotus] is present, consumes one stack and restores 13.7% ATK as HP to them
[Highlight]: Restore HP equal to 48.6% ATK + 1471 HP to all allies.
Healing Boost IV
Cost: -
Damage: -
Type: Passive
Increase Healing Effect by 9.7%.
Magic Ability IV
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 10.8%.
Defense Master IV
Cost: -
Damage: -
Type: Passive
Increase DEF by 29.4% at the start of battle for 2 turns or until persona change.
Mediarahan
Cost: 25 SP
Damage: AoE
Type: Heal
Restore HP equal to 19.0% ATK + 575 to all allies.
Increases EHR by 15%. Increases EHR by 40% when inflicting Burn. After inflicting Burn, increases all allies' ATK by 12% for 2 turns.
Deals 150.0% ATK Fire dmg to 1 foe, with a 50% base chance to inflict Burn, double the chance if there are no enemies inflicted with Burn.
[HIGHLIGHT]: Deals 90.0% ATK Fire dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Agilao
Cost: 20 SP
Damage: Single
Type: Fire
Deals 114.0% ATK Fire damage to 1 foe and has a 63.3% chance of inflicting Burn for 2 turns.
Maragion
Cost: 20 SP
Damage: AoE
Type: Fire
Deals 57.0% ATK Fire damage to all foes and has a 31.7% chance of inflicting Burn for 2 turns.
Fire Boost II
Cost: -
Damage: -
Type: Passive
Increases Fire dmg by by 6.7%.
Fire Reduction II
Cost: -
Damage: -
Type: Passive
Decreases Fire dmg taken by 6.7%.
Increases ATK by 8.3%. When dealing Persona skill damage to foes inflicted with DEF Down, additionally deals 1 hit of 42% ATK Psy dmg.
Deals 74.0% ATK Psy dmg to all foes and reduces their DEF by 10.0% for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Psy dmg to all foes.
Mapsi
Cost: 19 SP
Damage: AoE
Type: Psychokinesis
Deals 61.4% ATK Psy dmg to all foes. Increase damage dealt by 35% if the foe is inflicted by any Mental Ailment.
Rakunda
Cost: 22 SP
Damage: Single
Type: Debuff
Decrease DEF of 1 foe by 38.8% for 3 turns.
Nurture I
Cost: -
Damage: -
Type: Passive
Increase SP recovery rate by 3.1%.
Increases ATK by 14.1%. After inflicting Freeze, increases own ATK by 24% for 2 turns.
Drains 25 SP from 1 foe.
[HIGHLIGHT]: Deal 360% ATK as Ice dmg to 1 foe.
Bless Reduction II
Cost: -
Damage: -
Type: Passive
Decrease Bless damage taken by 6.7%.
Bufula
Cost: 20 SP
Damage: Single
Type: Ice
Deals 114.0% ATK Ice dmg to 1 foe and has a 63.3% chance of inflicting Freeze for 2 turns.
Magic Ability II
Cost: -
Damage: -
Type: Passive
Increase damage dealt by 6.7%.
Freeze Boost II
Cost: -
Damage: -
Type: Passive
Increase Freeze accuracy by 12.5%.
Increases ATK by 29.1%. When using Ice, Wind, or Curse skill, increases that Elemental dmg by 30% and dmg resistance by 10% for 2 turns. When Lilith uses Ice, Wind, or Curse skill, evolves the signature skill, makes it deal 1 hit of that element's damage, heavily increases skill damage and gains 15% PEN.
Deals 25.0% ATK Almighty dmg to all foes, then deals 37.5% ATK Curse dmg. Skill can evolves into [Ice] [Wind] [Curse] form: Deals 25.0% ATK Almighty dmg, then deals 101.0% ATK (Ice, Wind, Curse) dmg.
[HIGHLIGHT]: Deals 90.0% ATK as Almighty dmg to all foes.
Magarudyne
Cost: 21 SP
Damage: AoE
Type: Wind
Deals 60.8% ATK Wind damage to all foes and has a 33.8% chance of inflicting Winded for 2 turns.
Spell Master IV
Cost: -
Damage: -
Type: Passive
Decreases SP consumption of skills by 6%.
Mudoon
Cost: 20 SP
Damage: Single
Type: Curse
Deals 90.6% ATK Curse damage to 1 foe with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Mabufudyne
Cost: 21 SP
Damage: AoE
Type: Ice
Deals 60.8% ATK Ice dmg to all foes and has a 33.8% chance of inflicting Freeze for 2 turns.
Increases ATK by 5.8%. After Baton Touch, increases Nuclear dmg dealt by 27% for 1 turn.
Deals 114.8% ATK Nuclear dmg to 1 foe. Increases dmg dealt by 16% if the foe is inflicted by any Elemental Ailment.
[HIGHLIGHT]: Deals 360.0% ATK Nuclear dmg to 1 foe.
Double Fang
Cost: 6% HP
Damage: Single
Type: Physical
Deals 58.2% ATK Physical dmg to 1 foe 2 times.
Nuke Boost I
Cost: -
Damage: -
Type: Passive
Increases Nuclear dmg by 4.7%.
Adverse Resolve I
Cost: -
Damage: -
Type: Passive
Increases CRIT by 4.6% when surrounded.
Increases Attack by 2.9%. At the start of battle, increases Attack by 17.5%, Lasts for 3 turns.
Deals Physical damage to 1 foe equal to 116.4% of Attack.
[HIGHLIGHT]: Deals Physical damage to 1 foe equal to 360.0% of Attack.
Resist Dizzy I
Cost: -
Damage: -
Type: Passive
Increase Dizzy resistance by 8.8%.
Attack Boost I
Cost: -
Damage: -
Type: Passive
Increase Attack by 5.8%.
Increases ATK by 7%. Increases damage by 34% when attacking foes inflicted with Mental Ailments.
Deals 122.0% ATK Psy dmg to 1 foe. Increase damage dealt by 40% if the foe is inflicted by any Mental Ailment.
[HIGHLIGHT]: Deal 360% ATK as Psy dmg to 1 foe.
Mapsi
Cost: 19 SP
Damage: AoE
Type: Psychokinesis
Deals 61.4% ATK Psy dmg to all foes. Increase damage dealt by 35% if the foe is inflicted by any Mental Ailment.
Psy Boost I
Cost: -
Damage: -
Type: Passive
Increases Psy damage by 4.7%.
Resist Forget I
Cost: -
Damage: -
Type: Passive
When being inflicted by Forget, increases Effect Resistance by 8.8%.
Increases ATK by 24.9%. When using a skill, increases Bless dmg by 4% for 2 turns based on the number of Bless stacks on all allies, up to 8 stacks. When using a skill, increases ATK for allies with at least 3 stacks of Bless by 15% for 2 turns.
Deals 79.4% ATK Bless dmg to all foes and gains 2 stacks of Bless. For every stack of Bless you have, increases skill damage by 5%, up to 25%.
[HIGHLIGHT]: Deals 180.0% ATK as Bless dmg to all foes.
Ironclad Resolve I
Cost: -
Damage: -
Type: Passive
Decrease Speed by 6. Increase HP by 15%.
Attack Boost I
Cost: -
Damage: -
Type: Passive
Increase Attack by 5.8%.
Mabufu
Cost: 19 SP
Damage: AoE
Type: Ice
Deal Ice damage to all foes equal to 53.3% of Attack. 29.5% chance to inflict Freeze for 2 turns.
Increases ATK by 11.6%. Decreases SP cost of Bless skills by 42%.
Deals 61.3% ATK Bless dmg to all foes and gains 1~2 stack(s) of Blessed
[HIGHLIGHT]: Deals 180.0% ATK as Bless dmg to all foes.
Bless Boost II
Cost: -
Damage: -
Type: Passive
Increases Bless damage by 6.7%.
Hama Boost II
Cost: -
Damage: -
Type: Passive
Increase success rate of instant death by Bless skills by 4.2%.
Mahama
Cost: 19 SP
Damage: AoE
Type: Bless
Deals 39.9% ATK Bless damage to all foes with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Kouga
Cost: 20 SP
Damage: Single
Type: Bless
Deals 123.2% ATK Bless damage to 1 foe and gains 1 to 2 stack(s) of Bless.
Increases HP by 11.6%. When using a skill on allies, increases their DEF by 14.5% for 2 turns. If they are above 50% HP, increases the effect by 50%.
Increase all allies DEF by 16.3% + 2.7% for every 500 DEF Wonder has to a maximum of 10.8% for 3 turns
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Freila
Cost: 20 SP
Damage: Single
Type: Nuclear
Deals 124.2% ATK Nuclear damage to 1 foe. Increase damage dealt by 18% if the foe is inflicted by any Elemental Ailment.
Auto-Maraku II
Cost: -
Damage: -
Type: Passive
Increases DEF for all allies by 9.1% at the start of battle for 2 turns or until persona change.
Damage Reduction II
Cost: -
Damage: -
Type: Passive
Decrease damage taken by 6.7%.
Ironclad Resolve II
Cost: -
Damage: -
Type: Passive
Decreases SPD by 9 and increases HP by 22%.
Increase ailment accuracy by 3.5%. Increase Dizzy accuracy by 35%.
32.6% chance to inflict Dizzy one 1 foe for 2 turns.
[HIGHLIGHT]: Deal Physical damage to all foes equal to 90.0% of Attack. Increase damage taken by 19.6% for 2 turns.
Skull Cracker
Cost: 7% HP
Damage: Single
Type: Physical
Deal Physical damage to 1 foe equal to 82.4% of Attack. 9.3% chance to inflict Confuse for 2 turns.
Dizzy Boost I
Cost: -
Damage: -
Type: Passive
Increase Dizzy accuracy by 8.8%.
Increases Effect RES by 25.4%. Increases all allies' Effect RES by 35% when they are inflicted with debuffs.
Increase all allies DEF by 16.3% + 2.7% for every 500 DEF Wonder has to a maximum of 10.8% for 3 turns.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Agidyne
Cost: 21 SP
Damage: Single
Type: Fire
Deals 121.7% ATK Fire damage to 1 foe and has a 67.6% chance of inflicting Burn for 2 turns.
Fire Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Fire damage taken by 8.7%.
Divine Grace III
Cost: -
Damage: -
Type: Passive
Increase Healing Received by 4.3%.
Maragidyne
Cost: 21 SP
Damage: AoE
Type: Fire
Deals 60.8% ATK Fire damage to all foes and has a 33.8% chance of inflicting Burn for 2 turns.
Increases EHR by 14%. Restores 26% ATK as HP to self after inflicting Mental Ailments.
Deals 40.8% ATK Phys dmg to all foes and has a 3.4% chance of inflicting Dizzy for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK as Elec dmg to all foes.
Mazionga
Cost: 20 SP
Damage: AoE
Type: Electric
Deals 57.0% ATK Electric dmg to all foes and has a 31.7% chance of inflicting Shock for 2 turns.
Makajamaon
Cost: 22 SP
Damage: AoE
Type: Debuff
32.6% chance of inflicting Forget to all foes for 2 turns.
Forget Boost II
Cost: -
Damage: -
Type: Passive
Increase Forget accuracy by 12.5%.
Ambient Aid II
Cost: -
Damage: -
Type: Passive
Increase ailment accuracy by 13% when it rains.
Increases CRIT by 5.2%. When dealing Electric dmg, increases CRIT DMG by 43%.
Deals 57.0% ATK Electric dmg to all foes and has a 31.7% chance of inflicting Shock for 2 turns.
[HIGHLIGHT]: Deals 180.0% ATK Electric dmg to all foes.
Zionga
Cost: 20 SP
Damage: Single
Type: Electric
Deals 114.0% ATK Electric dmg to 1 foe and has a 63.3% chance of inflicting Shock for 2 turns.
Elec Boost II
Cost: -
Damage: -
Type: Passive
Increases Electric dmg by 6.7%.
Double Fang
Cost: 6% HP
Damage: Single
Type: Physical
Deals 58.2% ATK Physical dmg to 1 foe 2 times.
Auto-Maraku II
Cost: -
Damage: -
Type: Passive
Increases DEF for all allies by 9.1% at the start of battle for 2 turns or until persona change.
Increases EHR by 24.9%. After inflicting Winded, increases the main target's dmg taken by 22.4% for 2 turns and increases own EHR by 18% for 2 turns.
Deals 155.1% ATK Wind dmg to 1 foe and has a 100.0% chance of inflicting Winded for 2 turns.
[HIGHLIGHT]: Deals 90.0% ATK Wind dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Garudyne
Cost: 21 SP
Damage: Single
Type: Wind
Deals 121.7% ATK Wind damage to 1 foe and has a 67.6% chance of inflicting Winded for 2 turns.
Dazzler
Cost: 22 SP
Damage: Single
Type: Debuff
32.6% chance of inflicting Dizzy on 1 foe for 2 turns.
Dizzy Boost III
Cost: -
Damage: -
Type: Passive
Increase Dizzy accuracy by 16.3%.
Windswept Boost III
Cost: -
Damage: -
Type: Passive
Increases Windswept accuracy by 16.3%.
Increases Effect RES by 29.7%. Decreases SP cost of Curse skills by 55%.
Decreases 1 foe's ATK, DEF, EHR and Effect Resist by 7.8% for 3 turns.
[HIGHLIGHT]: Deals 90.0% ATK Curse dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Curse Boost IV
Cost: -
Damage: -
Type: Passive
Increases Curse damage by 10.8%.
Attack Master IV
Cost: -
Damage: -
Type: Passive
Increase ATK by 19.6% at the start of battle for 2 turns or until persona change.
Apt Pupil IV
Cost: -
Damage: -
Type: Passive
Increases Critical Rate by 8.1%.
Demonic Decree
Cost: 22 SP
Damage: Single
Type: Curse
Deals 142.5% ATK Curse damage to 1 foe and inflicts 2 stack(s) of Curse.
Increases EHR by 15%. At the start of battle, increases all allies' EHR by 10%, increases the EHR for the ally with the highest EHR by 14% for 2 turns.
Increases 1 ally's damage dealt by 18.0% + 1.0% for every 20% Effect Hit Rate the ally has to a maximum of 6.0% for 3 turns.
[HIGHLIGHT]: Increase all allies dmg dealt by 29.5% for 2 turns.
Psio
Cost: 20 SP
Damage: Single
Type: Psychokinesis
Deals 122.0% ATK Psy damage to 1 foe. Increase damage dealt by 40% if the foe is inflicted by any Mental Ailment.
Nurture II
Cost: -
Damage: -
Type: Passive
Increases SP recovery rate by 4.4%.
Psy Boost II
Cost: -
Damage: -
Type: Passive
Increases Psy damage by 6.7%.
Masukukaja
Cost: 22 SP
Damage: AoE
Type: Buff
Increase party's ailment accuracy and ailment resistance by 5.5%, and Speed by 3 for 3 turns. For every 25% of the user's ailment accuracy, increase party's ailment accuracy by 0.9% more, up to 3.7%.
Increases Effect Hit Rate by 7%. At the start of battle, increases Effect Hit Rate by 55% when inflicting Mental Ailments for 2 turns.
Deals 82.4% ATK as Physical dmg to 1 foe and has a 9.3% chance of inflicting Rage for 2 turns.
[HIGHLIGHT]: Deals 90.0% ATK Wind dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Garu
Cost: 19 SP
Damage: Single
Type: Wind
Deals 106.2% ATK Wind dmg to 1 foe and has a 59.0% chance of inflicting Winded for 2 turns.
Defense Master I
Cost: -
Damage: -
Type: Passive
Increases DEF by 12.7% at the start of battle for 2 turns or until persona change.
Electric Reduction I
Cost: -
Damage: -
Type: Passive
Decreases Electric damage taken by 4.7%.
Increases ATK by 29.1%. After using Persona skill on enemies, inflicts the targets with [Yearly Sacrifice] for 2 turns. Enemies with [Yearly Sacrifice] will gain [Frightened] when taking Fire damage for the first time: Increases dmg taken by 12% for 3 turns, with a 75% base chance to inflict Burn for 2 turns.
Deals 104.0% ATK Curse dmg to all foes, decreases all foes' DEF by 10% and increases all foes Damage Over Time taken by 20% for 2 turns.
[HIGHLIGHT]: Deals 90.0% ATK Curse dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Eigaon
Cost: 21 SP
Damage: Single
Type: Curse
Deals 132.5% ATK Curse damage to 1 foe and inflicts 1 to 2 stack(s) of Curse.
Maeigaon
Cost: 21 SP
Damage: AoE
Type: Curse
Deals 66.5% ATK Curse damage to all foes and has a chance to inflict 1 stack of Curse.
Resist Sleep IV
Cost: -
Damage: -
Type: Passive
When being inflicted by Sleep, increases Effect Resistance by 20.5%.
Yearly Misfortune
Cost: -
Damage: -
Type: Curse
Strengthen Curse skills by 8.7%.
Increases HP by 5.8%. After using a Persona skill to heal, the main target gains 1 stack of Bless, with a 50% chance to gain 1 additional stack of Bless.
Dispels Burn, Freeze, Shock and Winded from 1 ally.
[HIGHLIGHT]: Restore HP equal to 48.6% ATK + 1471 HP to all allies.
Dia
Cost: 23 SP
Damage: Single
Type: Heal
Restore 1 ally's HP by 33.1% ATK + 1001.
Regenerate I
Cost: -
Damage: -
Type: Passive
Restores 1.9% of Max HP at the start of each turn.
Life Boost I
Cost: -
Damage: -
Type: Passive
Increases HP by 5.1%.
Increases DEF by 37.4%. After inflicting Winded, decreases the DEF of the inflicted enemies by 31.5% and increases own DEF by 30% for 2 turns.
Grants 1 ally 19.5% ATK + 590 Shield for 2 turns. When that ally takes damage, there is a 35.0% base chance to inflict Winded for 2 turns on the source of damage.
[HIGHLIGHT]: Grants all allies 48.6% ATK + 1471 shield for 2 turns.
Garudyne
Cost: 21 SP
Damage: Single
Type: Wind
Deals 121.7% ATK Wind damage to 1 foe and has a 67.6% chance of inflicting Winded for 2 turns.
Ziodyne
Cost: 21 SP
Damage: Single
Type: Electric
Deals 121.7% ATK Electric damage to 1 foe and has a 67.6% chance of inflicting Shock for 2 turns.
Wind Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Wind damage taken by 8.7%.
Windswept Boost III
Cost: -
Damage: -
Type: Passive
Increases Windswept accuracy by 16.3%.
Increases CRIT Rate by 4.2%. When dealing damage with a Curse skill, there is a 75% fixed chance to inflict the enemy with 1 stack of Curse.
Deals 61.8% ATK Curse dmg to all foes and has a chance to inflict 1 stack of Cursed
[HIGHLIGHT]: Deals 180.0% ATK as Curse dmg to all foes.
Mamudo
Cost: 19 SP
Damage: AoE
Type: Curse
Deals 39.9% ATK Curse damage to all foes with a chance of Instant Death to foes under 50% HP. The lower the HP, the higher the chance.
Skull Cracker
Cost: 7% HP
Damage: Single
Type: Physical
Deal Physical damage to 1 foe equal to 82.4% of Attack. 9.3% chance to inflict Confuse for 2 turns.
Curse Reduction I
Cost: -
Damage: -
Type: Passive
Decrease Curse damage taken by 4.7%.
Increase critical rate 2.1%. When dealing Gun damage, increase critical rate by 16%.
Increase this skill's critical rate by 16%, and deal Gun damage to 1 foe equal to 92.2% of Attack.
[HIGHLIGHT]: Deal Gun damage to 1 foe equal to 360% of Attack.
Lucky Punch
Cost: 6% HP
Damage: Single
Type: Physical
Deal Physical damage to 1 foe equal to 108.3% of Attack. Increase critical rate by 20%, and decrease accuracy by 20%.
Pinpoint I
Cost: -
Damage: -
Type: Passive
Increase critical damage by 7%.
Increases CRIT Rate by 14.8%. When there is only 1 foe, increases Elec dmg dealt by 35% and CRIT Rate by 14.5%. Increases this effect by 14.5% if the enemy is downed.
Deals 129.5% ATK Elec dmg to 1 foe and has a 72.0% chance of inflicting Shock for 2 turns.
[HIGHLIGHT]: Deal 360% ATK as Elec dmg to 1 foe.
Attack Boost IV
Cost: -
Damage: -
Type: Passive
Increase ATK by 13.5%.
Concentrate
Cost: 22 SP
Damage: Single
Type: Buff
Increase Wonder's next Magic attack damage by 52.1% for 1 turn.
Matarukaja
Cost: 22 SP
Damage: AoE
Type: Buff
Increase all allies' ATK by 10.9% + 0.9% for every 500 ATK Wonder has to a maximum of 7.2% for 3 turns.
Elec Boost IV
Cost: -
Damage: -
Type: Passive
Increases Electric dmg by 10.8%.
Increases CRIT Rate by 12.5%. After dealing damage with a Persona skill, increases foes' Psy dmg taken by 8.5% for 3 turns, up to 3 stacks. Increases Psy damage by 10% when attacking foes with this debuff.
Deals 88.0% ATK Psy dmg to all foes. Increases dmg dealt by 20% if the foe is inflicted with Mental Ailments. Additionally increases dmg dealt by 15% if the foe is weak to Psy.
[HIGHLIGHT]: Deals 180.0% ATK as Psy dmg to all foes.
Tempest Slash
Cost: 7% HP
Damage: Single
Type: Physical
Deals 36.9% ATK Physical damage to 1 foe 3 to 5 times.
Attack Boost III
Cost: -
Damage: -
Type: Passive
Increase ATK by 10.8%.
Mapsiodyne
Cost: 21 SP
Damage: AoE
Type: Psychokinesis
Deals 72.3% ATK Psy damage to all foes. Increase damage dealt by 45% if the foe is inflicted by any Mental Ailment.
Psy Reduction III
Cost: -
Damage: -
Type: Passive
Decrease Psy damage taken by 8.7%.
Increases CRIT Rate by 4.2%. After Baton Pass, increases dmg dealt by 28% for 1 turn.
Deals 30% ATK Phys dmg to all foes 1 to 3 times.
[HIGHLIGHT]: Deals 180.0% ATK as Phys dmg to all foes.
Agility Master I
Cost: -
Damage: -
Type: Passive
Increase Speed by 6.
Phys Boost I
Cost: -
Damage: -
Type: Passive
Increase Physical damage by 4.7%.
Fortified Moxy I
Cost: -
Damage: -
Type: Passive
Increase Critical Rate by 4.2% when ambushing.
Increases ATK by 5.8%. When there is only 1 foe, increases all allies' Curse dmg dealt by 12%.
Deals 116.5% ATK Curse dmg to 1 foe and inflicts 0 to 1 stack of Curse.
[HIGHLIGHT]: Deals 360.0% ATK Curse dmg to 1 foe.
Agi
Cost: 19 SP
Damage: Single
Type: Fire
Deals 106.2% ATK Fire dmg to 1 foe and has a 59.0% chance of inflicting Burn for 2 turns.
Agility Master I
Cost: -
Damage: -
Type: Passive
Increase Speed by 6.
Magic Ability I
Cost: -
Damage: -
Type: Passive
Increase damage by 4.7%.
Increases Effect Hit Rate by 7%. After using a Persona skill on foes, increases their Fire dmg taken by 8.2% for 2 turns.
Suppress innate Fire resistances of 1 foe for 2 turns.
[HIGHLIGHT]: Deals 90.0% ATK Fire dmg to all foes and increase their dmg taken by 19.6% for 2 turns.
Spell Master I
Cost: -
Damage: -
Type: Passive
Decreases SP consumption of skills by 2.4%.
Wind Reduction I
Cost: -
Damage: -
Type: Passive
Decreases Wind damage taken by 4.7%.
Sukukaja
Cost: 22 SP
Damage: Single
Type: Buff
Increase 1 ally's ailment accuracy and ailment resistance by 7.9%, and Speed by 5. For every 25% of the user's ailment accuracy, increase the target's ailment accuracy by 1.4% more, up to 5.4%. Lasts for 3 turns.
Increases CRIT DMG by 12.7%. After inflicting Burn, increases own ATK by 22% for 2 turns.