To learn more about Lissandra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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To learn more about Lissandra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Quest
Type: S1 (Normal) | Cost: 0 | Amount: 2
Infinity
Type: S1 (Derivative) | Cost: 3 | Amount:
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
Avarice
Type: S1 (Derivative) | Cost: 3 | Amount:
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
Shadowcraft
Type: (Derivative) | Cost: 2 | Amount: -
[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.
[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.
Pathfind
Type: S2 (Normal) | Cost: 3 | Amount: 1
Starfall
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Requirements: Cooldown 30 seconds. Whenever using a Red, Purple or Green card, reduce the cooldown by 5 seconds.
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Break]: Removes the target's [Shield], [Barrier], and [Force Field], while also interrupting the target's [Block] status.
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
Bloodlet
Type: Major
Battle Spirit
Type: Minor
Majesty
Type: Major
Quest
Type: Minor
Vitality
Type: Major
Shadowcraft
Type: Minor
Cold Blood
Type: Major
Starfall
Type: Minor
Void
Type: Major
Ablution
Awakening 1
Bloodshed
Awakening 2
Battle Will
Awakening 3
Pathtrace
Awakening 4
Still Water
Awakening 5
Processing Techniques
Reso 1
Ram Techniques
Reso 4
Processing Techniques +
Reso 5
Review
Lissandra is a DPS that has great focus on generating [Shadowcraft] and applying control to enemies. She bolsters consistent sustain thanks to her resonance and frequent use of shockwave. As a crew member, she can apply Unbreakable Shield, which blocks any damage, however it is often unused because her yellow card is mostly used for cost generation.
Lissandra’s playstyle mostly involves AOE Control application, [Shadowcraft] generation, Cost generation and applying Unbreakable shield. Let’s check her skills:
Main Cards:
For her first card, we have [Quest], a 0-cost purple card that generates derivatives [Infinity] and [Avarice], both of which are powerful cards that can generate [Shadowcraft].
Next card is [Pathfind], a 3-cost yellow card that draws a card and has two different effects depending on which card is drawn; if a Red or Purple card is drawn, she generates 6 cost, otherwise she will grant [Unbreakable Shield] to all allies and generate [Shadowcraft].
Then we have her ultimate [Starfall] capable of inflicting [Stun], [Break] and [Corrupt] over 7 hits, additionally she releases a [Shockwave], an AOE attack. The number of [Shockwave] is dependent on how many cards are in hand.
Derivatives:
[Infinity] - Smash the enemy with [Fomalhaut], dealing DMG to the target once and inflicting [Stun]. Generate 1 [Shadowcraft] in your hand. When this card is discarded due to another card's effect, generate 1 [Shadowcraft] in your hand.
[Avarice] - Charge up and swing [Fomalhaut], dealing DMG to enemies within range once and inflicting [Corrupt]. Discard a random card, prioritizing [Infinity], and generate 1 [Shadowcraft] in your hand. Afterward, release [Shockwave] equal to the Cost of the discarded card. Each [Shockwave] deals DMG to all enemies once.
Lissandra’s awakenings can be skipped; the majority of her awakening involves buffing allies, making her a great Sub-DPS.
Awakening 1 - All allies deal more Final DMG towards enemies below 50% HP
Awakening 2 - Using [Shadowcraft] increases the DMG of the next [Leader Skill] by 50%.
Awakening 4 - Using [Pathfind] increases ATK or DEF, according to the current number of cards and cost.
Awakening 5 - Increases her [Shockwave] DMG.
Resonance 1 — Heals Lissandra for 13% of her DMG dealt. basically her main sustain tool and thanks to [Shockwave], she constantly heals with this.
Resonance 2 — Whenever her skill card is used, she gains [Hyperarmor] for 2 seconds and releases [Shockwave].
Resonance 4 — Increases her ATK per second with a cap of 100%, quite effective to reach the hard cap, which is 216% ATK.
Resonance 5 — The next [Shadowcraft] cost gets reduced to 0 after using [Avarice] or [Infinity].
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Cost reduction and plenty of cards/derivatives to help stabilize the deck.
Joshua - Lissandra works as a great sub-dps with her utility and [Shadowcraft] generation.
Shire - Lissandra’s debuff greatly synergizes with Shire, making her spam [Leader Skill] consistently.
Although gear can vary based on team and content, there are some obvious BiS. List them and how they interact with the character, as well as general desirable affixes. We can list something more specific on the team building page.
UR Hook of Regret: Using [Shadowcraft] enables all subsequent [Shadowcraft] and [Darkest Hour] to deal 13% more damage. This effect stacks.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Dawncloud Seal: Max Hand Size +1
UR Karma Dice: Increases all allies’ trigger rates by 3%. This effect stacks.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Reverb DMG. This effect stacks.
[Shadowcraft] heals this character for 2-5% of the damage dealt. This effect stacks.
[Shadowcraft] deals 5-10% more damage. This effect stacks.
Whenever a [Shadowcraft] is generated, heals this character for 1-2% of Max HP. This effect stacks.
Beginner-friendly as she is easy to run as a leader thanks to a non-strict requirement of Red, Purple and Green cards, whereas Red cards are fairly common on basic supports. She also has AOE Control, which is great for early game combat.
Has cost generation otherwise, an unbreakable shield is applied upon meeting conditions.
Has her own sustain from her resonance, making her last long in combat. With that in mind, with her constant use of shockwaves, she will keep healing herself.
Only works efficiently as a non-leader on Shadowcraft or Purple teams. She will have a hard time or sometimes can become the bottleneck outside of those teams.
Less effective to play on enemies that can use Hyperarmor; these enemies are mainly found in Calculation Recording and Deep Algorithm. Hyperarmor resists control effects.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Lissandra present within in all content available in the game.
Lissandra Basic Team
Mode: Combat
★★★
★★
★★
A starter Lissandra team, highly reliant on Yer and Magic wand to generate cost. Stella for cost reduction. Thanks to Lissandra's non strict leader skill its easy to slot in common supports like Shizuru.
Lissandra Permacoffin
Mode: Combat
★★★★
★
★★★
A variant of Team 64, has more consistency in using Anfiya's leader skill as Lissandra brings more purple card compared to verlaine.
Joshua Lissandra Team
Mode: Combat
★★★★★
★★★★
★★★★★
Features extreme cost generation and card draw, highly reliant on equipment to function properly as running different gear will cause it to ramp up very slow. If it still feels slow, consider having divinity seal in place of World Line ß Box and Octadragon Formation. Awakening isn't mandatory but ideal if you can afford it.
Shire Lissandra Team
Mode: Combat
★★★★
★★
★★★
A variant of Team 74, that also utilizes Shadowcraft to help reduce Shire's Leader Skill cooldown.
Sommer Hayabusa Team
Mode: Combat
★★★★★
★★★
★★★
With Sommer's easy Leader Skill condition, Hayabusa makes his way into this team with his cheap red cards. Additionally Lissandra is also in the team to provide cost generation, a bit of defense and Shadowcraft generation to fodder for Sommer.
For more information about team building, check the guide below:
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