Solo Leveling: AriseFernInformation and Guide

Character

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Introduction

Fern is a SSR rarity character in Solo Leveling: Arise. Fern belongs to the
Mage
Mage class and uses the
Fire
Fire element.

To learn more about Fern check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Fern profile has been last updated at: November 14th, 2025.

To learn more about Fern check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build info

Profile

Passive
Passive

Fern Passive

Using the Basic Attack initiates Stage 1, Stage 2, and Stage 3 attacks consecutively.

Using the Basic Attack Stage 3, activates the user's Core Attack once.

The [Magical Prodigy and Mana Power Tracking] effects are activated when the user enters a stage.

[Magical Prodigy]

  • Increases Attack by 10%.

  • When the user has 50% or of their MP or more, it increases their Attack by 10%.

  • Decreases Skill Mana Consumption by 5%.

  • Duration: Infinite.

[Mana Power Tracking]

  • Increases the user's damage dealt to bosses by 30%.

  • Increases the user's Precision by 5%.

  • Duration: Infinite.

Advancements
Advancements

Fern Advancement passives

✦ ✧ ✧ ✧ ✧

The [Basic Quick Shot] effect is activated when the user enters a stage.
Using their Basic Skill 1 or Basic Skill 2 activates the [Basic Focus] effect.
The [Magical Prodigy and Mana Power Tracking] effects are enhanced.
[Basic Quick Shot]
Increases the Attack Speed of Basic Attack, Core Attack, Basic Skill 1, and Basic Skill 2.
Using the Basic Skill 1 or Basic Skill 2 activates the user's Core Attack once.
Using the Core Attack decreases the cooldown of the user's Basic Skill 1 and Basic Skill 2 by 25%.
Using the Basic Skill 1 decreases the cooldown of the user's Basic Skill 1 and Basic Skill 2 by 25%.
Using the Basic Skill 2, decreases the cooldown of their Basic Skill 1 and Basic Skill 2 by 25%.
Duration: Infinite.
[Basic Focus]
Using the Basic Skill 1 or Basic Skill 2 it increases their MP Consumption by 12%.
Using the Basic Skill 1 or Basic Skill 2 increases damage of the user's Basic Skill by 25%.
Duration: 20 second(s) (stacks up to 4 times).
[Magical Prodigy]
Increases Attack by 20%.
When the user has 50% or more of their MP, their Attack increases by 20%.
Skill Mana Consumption decreases by 10%.
Duration: Infinite.
[Mana Power Tracking]
Increases damage dealt to bosses by 60%.
Increases Precision by 10%.
Duration: Infinite.

✦ ✦ ✧ ✧ ✧

The user's Fire damage increases by 20%.

✦ ✦ ✦ ✧ ✧

The [True Sight] effect activates when the user enters a stage.
The [Dispel Magic and Defense Magic] effects activate when the user [tags in] (Cooldown: 10 second(s)).
[True Sight]
Increases Critical Hit Rate by 5% and Critical Hit damage by 10%.
Duration: Infinite.
[Dispel Magic]
Removes debuffs from the entire team.
[Defense Magic]
Grants a [Shield] equal to 20% of Fern's Attack.
Decreases damage taken by 20%.
Duration: 20 second(s).

✦ ✦ ✦ ✦ ✧

The user's Critical Hit Rate increases by 10% and Critical Hit damage by 20%.

✦ ✦ ✦ ✦ ✦

When the user's Ultimate Skill hits the user's Fire weakness damage hits regardless of the target's element.
The [True Sight] effect is enhanced.
[True Sight]
Increases Critical Hit Rate by 10% and Critical Hit damage by 20%.
When the user's Basic Skill 1 or Basic Skill 2 hit they activate the [Seismic Alert] effect (Activates only once when hit).
Duration: Infinite.
[Seismic Alert]
Increases Fire damage by 10%.
The [Seeker's Gaze] effect activates when it has stacked the maximum number of times.
Duration: 5 second(s) (stacks up to 6 times).
[Seeker's Gaze]
The [Seismic Alert] effect is removed and cannot be activated.
Increases Fire damage by 60%.
Increases Defense Penetration by 10%.
Duration: 20 second(s).

EX Weapon
EX Weapon

Fern's Staff

The user's Attack increases by 12%.

The Critical Hit Rate of Demon-killing Magic (Zoltraak) - Barrage and Demon-killing Magic (Zoltraak) - Rapid Fire increase by 10% and their Critical Hit damage increases by 20%.

Using Demon-killing Magic (Zoltraak) - Balanced restores 100% of the user's MP (Cooldown: 30 second(s)).

Gallery

Fern images aren't available yet. They will be added soon.

Review

Overview

The last character introduced with the collab, Fern, is a powerful Fire Damage Dealer that focuses on quick sessions of burst damage. Let’s discover together how she performs!

Pros & Cons
Pros

  • Collab character.

  • Spammy playstyle that can unleash a lot of damage.

  • Will ensure you won’t sleep all day.

  • Powerful debuff for Fire teams.

Cons

  • MP reliant.

  • Multiple powerful Fire attackers already exist.

  • She has quite a temper; she probably ruined Stark’s face.

Review

Fern is an ATK scaling Fire Mage whose kits revolve around her buffs - a lot of buffs. Her kit is actually very simple at A0, with her skills having no special gimmicks outside of her Basic Attack being a 3-stage attack that automatically activates when you begin the combo. After using her stage 3 attack, she will activate her Core Attack once. Fern is very true to her canon counterpart: she has a lot of potential that can be unleashed with experience and dupes. Maybe the era of Fire humans is upon us?

Ascension Passives
  • At A0, Fern starts with the [Magical Prodigy] and [Mana Power Tracking] buff on. [Magical prodigy] increases her Attack by 10% and when her mana is above 50% she gains an extra 10% Attack and her mana consumption is decreased by 5%. Meanwhile, [Mana Power Tracking] increases Fern’s damage to bosses by 30% and increases her precision by 5%. 

  • A1 is when things start to get interesting. When she enters a stage, Fern gains the [Basic Quick Shot] effect. Meanwhile, using her Basic Skill 1 or 2 activates the [Basic Focus] effect. Her other two buffs are also improved. That’s a lot of buffs, so let’s summarise what they all do at A1.

    • [Basic Quick Shot] increases the Attack Speed of Fern’s Basic Attack, Core Attack and two Basic Skills. She now activates her Core Attack once after using her Basic Skills. Using her Core Attack and Basic Skills decreases the cooldown of her Basic Skills by 25%. Suddenly, keeping her MP above 50% isn’t looking as easy as before.

    • [Basic Focus] increases the MP Consumption of Basic Skills 1 and 2 by 12%, but in exchange, it increases the damage of Basic Skills by 25%. This buff can stack up to 4 times.

    • [Magical Prodigy] now increases ATK by 20% and when MP is above 50% it’s increased by an extra 20% and Skill Mana Consumption is decreased by 10% instead.

    • [Mana Power Tracking] now increases damage to bosses by 60% and precision by 10%.

  • A2 increases the Fire Damage dealt by 20%. Every time Fern uses her Basic Skill 2, she inflicts the [Fire Damage Increase] debuff on the enemy, stacking up to 60 times and increasing the Fire Damage Taken by 0.3% per stack.

  • A3 grants Fern 3 more personal buffs, as she clearly didn’t have enough text. She activates the [True Sight] when entering a stage and the [Dispel Magic] and [Defense Magic] when tagging in. [True Sight] grants Fern 5% Critical Hit Rate and 10% Critical Damage. [Dispel Magic] removes all debuffs from the team when she switches in and [Defense Magic] grants Fern a shield based on 20% of her Attack and decreases the damage she takes by 20%.

  • A4 grants Fern 10% Critical Hit Rate and 20% Critical Damage, and the [Fire Damage Taken] debuff now increases the Fire Damage by 0.50% per stack. No more skills for now!

  • A5 Fern’s Ultimate now always deals Fire weakness damage regardless of the enemy’s element. Nice? Her True Sight is also enhanced to inflict the [Seismic Alert] effect when skill 1 or 2 hits the target.

    • [Seismic Alert] is a stacking buff that increases Fire damage by 10%. This buff has 5 stacks and when you hit the maximum number, you will lose all stacks and activate the [Seeker’s Gaze] effect.

    • [Seeker Gaze] increases Fire Damage by 60% and Defense Penetration by 10% and lasts 20 seconds - while this buff is up, you cannot gain [Seismic Alert] stacks.    

Weapon and Gear

Fern’s weapon, Fern’s Staff, increases the Critical Hit Rate and Critical Damage of her Basic Skills by 10% and 20% respectively, when maxed, but the most important part is that it grants Fern 100% of her MP back when using her Core Attack once every 30 seconds. This is super crucial in ensuring Fern can maintain a burst-like playstyle, making it a no-brainer investment.

For gear, you should either run the Armed+Expert trusted combo or infamy in team fights.

While we generally don’t go much into details on the cores, it’s important to mention that due to the way Fern works, it’s super effective to get Max MP cores on her, as it gives better returns compared to running Crit Damage or other offensive stats. You can go with a balance of 2 max MP and one MP Consumption Reduction to ensure she properly bursts with her skill rotation.

Team Setups

When it comes to teams, Fern is a Fire DPS that can spam skills faster than the rate Netmarble adds packs every patch and a 30-second cooldown to recover all her MP. Because of that, she benefits a lot from having Stark in the team since it’s a Fire breaker that also benefits from having a lot of field time. Gina is a great third member you can put in the team, but you can even run Frieren in after her buff and she’ll be happy to look over the lovebirds. 

Should you roll for Fern?

Let’s start with the usual disclaimer that collab characters are generally a once-and-done experience, meaning if you want the characters, you SHOULD roll for them regardless of meta. 

When it comes to Fern, she’s a super-powerful Fire DPS that has a lot of future potential even as a sub-DPS due to her debuff increasing the Fire Damage received by the target. This is especially relevant for Guild Boss, as usual, since mono teams are a thing and she can deal a disgusting amount of damage while supporting the rest of the team. For other PVE content, she's also a powerful DPS, but we know how prone Netmarble tends to be with power creep and more importantly, Fire is already a competitive element, meaning you might want to consider saving your resources (quite limited after back to back collabs) for elements in need of more improvements especially if you are F2P or a Light Spender. All things considered, you can’t go wrong pushing her to A5, provided you have the resources saved for future characters.

Ratings

Fern rating takes into account their performance in all matter of PVE content.

SS

PVE

Build info

Burning/Chaotic Series Sets
Chaotic Infamy
Chaotic Infamy

Fern can be equipped with the Chaotic Infamy set that you can obtain from the Artifact Dungeons and Gates. As a Damage Dealer, Fern can make use of the set and in most cases, it will perform better than the normal sets (2 pieces are minimum, but at least 4 pieces are optimal).

Artifact Sets
Armor Set

(2)
Increase the user's Attack by 5%.
(4)
When attacking, the user ignores 18% of the target's Defense.
Jewelry Set

(2)
When landing a Critical Hit, has a 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second(s)).
(4)
Increases Activation Rate to 50% and Attack Increase effect to 1.6%.
Artifact Main Stats
Artifact Helmet
Helmet
ATK Flat
Artifact Body
Armor
DEF Flat
Artifact Gloves
Gloves
ATK Flat
Artifact Shoes
Boots
Critical Damage / DEF Pen
Artifact Bracelet
Bracelet
Fire Damage %
Artifact Ring
Ring
ATK Flat
Artifact Neck
Necklace
HP Flat
Stat focus

Those are the stats you should focus on when building Fern. So search for them on your sub-stats as a priority.

  • Attack

  • Critical Hit Rate

  • Critical Hit Damage

Best Weapons

For SSR characters, you always want to use their Signature/EX Weapon - they are simply the best for them. Until you obtain the signature weapon, just use the options listed below. The priority is set from left to right. Also, If you have a Signature/EX weapon for a Hunter that is not in your team you can consider using it for the raw stats alone - as long as it matches the character.

Steel Bow
Steel Bow
Video guides

Fern guide videos aren't available yet.