Jing Yuan banner

Jing Yuan

Jing Yuan's banner was released on 17.05.2023 and it will be available for 3 weeks, until 07.06.2023. Please keep in mind that some regions will get the banner earlier - Asia being the first, followed by Europe and NA being last.

Jing Yuan

Sorry NA players, I just had to do it!

We already updated his profile with release information, so you can visit it to learn about his skills, traces and Eidolons. The rest of the guide will focus on reviewing the release version of Jing and giving tips about how you should use him - if you decide to pull him obviously.

Changes compared to Final Beta

There wasn't that many changes to Jing Yuan's kit compared to the final beta. Most of it was just wording improvements (like Attack Count was replaced with Hits Per Action when it comes to Lightning-Lord).

The only change in his kit affected the Technique:

TechniqueAfter using Jing Yuan's Technique, at the start of the next battle, Lightning-Lord's attack count in the first turn increases by 2.After using Technique, at the start of the next battle, the Lightning-Lord's Hits Per Action in the first turn increases by 3.

The other thing that had changed are his Minor Traces:

  • Lightning DMG
    Lightning DMG
  • CRIT Rate
    CRIT Rate
  • DEF
  • ATK
  • CRIT Rate
    CRIT Rate
  • DEF

Overall ATK% in the early game has a way bigger impact on the damage, but once you reach mid and end-game type of gear and also include the buffers into the equation, DMG% stats (elemental damage is part of it) become a bit more important. So this change is a bit so so.


We already updated our DPS Ranking to include some small improvements to Jing Yuan's kit and you can see his placement there:

The sections below instead will focus on comparing various builds and Light Cones you can use on Jing Yuan and how they affect his damage. The numbers and simulations were provided by Grimro and he actually shared the sheet where he did all the math and you can check it out here:

Grimro Jing Yuan sheet

Damage distribution

The first thing you need to understand about Jing Yuan is that the majority of his damage comes from the Lightning-Lord. This makes the stack management for it crucial as it can heavily impact his damage output.

Single target damage
  • Skill - 16%
  • Ultimate - 9.7%
  • Talent (Lightning-Lord) - 74.3%
AoE damage
  • Skill - 27.4%
  • Ultimate - 16.5%
  • Talent (Lightning-Lord) - 56.1%

Light Cones

This section compares Jing Yuan's single target and AoE damage output in a 8 cycle battle - the rules of the simulation are exactly the same as in our DPS Ranking, so if you want to learn more about them, head there.

Best Light Cones - Single target at Eidolon 0
Jing Yuan (E0) - single target damage

Before Dawn (S5)

411,623 dmg100%

Before Dawn (S1)

334,289 dmg81.21%

Today Is Another Peaceful Day (S5)

296,821 dmg72.11%

The Birth of the Self (S5)

287,461 dmg69.84%

Today Is Another Peaceful Day (S1)

260,580 dmg63.31%

The Birth of the Self (S1)

251,687 dmg61.15%

The Seriousness of Breakfast (S5)

248,111 dmg60.28%

Night on the Milky Way (S1)

242,354 dmg58.88%

The Seriousness of Breakfast (S1)

232,013 dmg56.37%

Best Light Cones - AoE at Eidolon 0
Jing Yuan (E0) - AoE damage

Before Dawn (S5)

715,609 dmg100%

Before Dawn (S1)

588,114 dmg82.18%

Today Is Another Peaceful Day (S5)

536,720 dmg75%

The Birth of the Self (S5)

484,480 dmg67.7%

Today Is Another Peaceful Day (S1)

470,615 dmg65.76%

Overall you can easily see that Before Dawn has a massive advantage over any other Erudition Cone available in the game currently - even at S1 Before Dawn beats any other fully superimposed Light Cone.

Relic Sets & Stats

Relic Sets
Band of Sizzling Thunder
Band of Sizzling Thunder
Relic Set

Increases Lightning DMG by 10%.


When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

Inert Salsotto
Inert Salsotto
Planetary Ornament Set

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

For the Relic Set, Band of Sizzling Thunder is the best one for Jing Yuan - the set is perfect for him. As for the Planetary Sets, while Inert Salsotto wins in a lot of scenarios, the Space Sealing Station set isn't that far behind (check the section below for detailed comparison).

Main Stats

When it comes to the Main Stats, here's what Jing prefers:

  • Body - Crit Rate
  • Feet - ATK% or Speed
  • Planar Sphere - Lightning DMG
  • Link Rope - ATK%

Important! For the Feet slot, don't blindly go for Speed! While it's great to have Speed Boots in the Memory of Chaos as this will make Jing Yuan (and any other character) cycle faster, there are some breakpoints that can cause a lot of harm. First of all, if you want to run Speed boots, you need to make sure Jing's total Speed is equal or above 134. But you also need to make sure your supports are as fast (or even faster), otherwise they won't be able to generate enough Skill Points for him.

For general gameplay and if you don't care about min-maxing, going with ATK% boots is the safe way that's not much worse than Speed ones. You can check the numbers in the section below.

Sub Stats Priority

You build Jing like any other damage dealer in the game, so the holy trinity of Crit DMG, Crit Rate and ATK% is important for him.

Skill Priority

The order is pretty obvious considering the majority of Jing's damage comes from the Lightning-Lord.

Major Traces Priority

Planetary Set & Speed/ATK Boots

The simulations below were ran on Jing Yuan E0 + Before Dawn S1.

SSS/IS and Speed/ATK% Boots comparison

Speed Feet + Inert Salsotto

334,289 dmg100%

Speed Feet + Space Sealing Station

330,642 dmg98.91%

ATk% Feet + Inert Salsotto

313,995 dmg93.93%

ATK% Feet + Space Sealing Station

292,342 dmg87.45%

Spender Zone

This section is targeted toward spenders to help them pick the sweet spot for their Jing pulls.

Please keep in mind that currently E4 Energy bonus isn't included in our Simulations as it massively changes the rotation and we will calculate it at a later date. This means that in the game, Jing at E4 and higher will perform better than the simulations below are showing.