Jing Yuan banner

Jing Yuan's banner was released on 17.05.2023 and it will be available for 3 weeks, until 07.06.2023. Please keep in mind that some regions will get the banner earlier - Asia being the first, followed by Europe and NA being last.

Sorry NA players, I just had to do it!
We already updated his profile with release information, so you can visit it to learn about his skills, traces and Eidolons. The rest of the guide will focus on reviewing the release version of Jing and giving tips about how you should use him - if you decide to pull him obviously.
Changes compared to Final Beta
There wasn't that many changes to Jing Yuan's kit compared to the final beta. Most of it was just wording improvements (like Attack Count was replaced with Hits Per Action when it comes to Lightning-Lord).
The only change in his kit affected the Technique:
Skill | Before | After |
---|---|---|
Technique | After using Jing Yuan's Technique, at the start of the next battle, Lightning-Lord's attack count in the first turn increases by 2. | After using Technique, at the start of the next battle, the Lightning-Lord's Hits Per Action in the first turn increases by 3. |
The other thing that had changed are his Minor Traces:
Before | After |
---|---|
|
|
Overall ATK% in the early game has a way bigger impact on the damage, but once you reach mid and end-game type of gear and also include the buffers into the equation, DMG% stats (elemental damage is part of it) become a bit more important. So this change is a bit so so.
Calculations
We already updated our DPS Ranking to include some small improvements to Jing Yuan's kit and you can see his placement there:
The sections below instead will focus on comparing various builds and Light Cones you can use on Jing Yuan and how they affect his damage. The numbers and simulations were provided by Grimro and he actually shared the sheet where he did all the math and you can check it out here:
Grimro Jing Yuan sheetDamage distribution
The first thing you need to understand about Jing Yuan is that the majority of his damage comes from the Lightning-Lord. This makes the stack management for it crucial as it can heavily impact his damage output.
Single target damage
- Skill - 16%
- Ultimate - 9.7%
- Talent (Lightning-Lord) - 74.3%
AoE damage
- Skill - 27.4%
- Ultimate - 16.5%
- Talent (Lightning-Lord) - 56.1%
Light Cones
This section compares Jing Yuan's single target and AoE damage output in a 8 cycle battle - the rules of the simulation are exactly the same as in our DPS Ranking, so if you want to learn more about them, head there.
Best Light Cones - Single target at Eidolon 0
Jing Yuan (E0) - single target damage
Before Dawn (S5)
Before Dawn (S1)
Today Is Another Peaceful Day (S5)
The Birth of the Self (S5)
Today Is Another Peaceful Day (S1)
The Birth of the Self (S1)
The Seriousness of Breakfast (S5)
Night on the Milky Way (S1)
The Seriousness of Breakfast (S1)
Best Light Cones - AoE at Eidolon 0
Jing Yuan (E0) - AoE damage
Before Dawn (S5)
Before Dawn (S1)
Today Is Another Peaceful Day (S5)
The Birth of the Self (S5)
Today Is Another Peaceful Day (S1)
Overall you can easily see that Before Dawn has a massive advantage over any other Erudition Cone available in the game currently - even at S1 Before Dawn beats any other fully superimposed Light Cone.
Relic Sets & Stats
Relic Sets

Band of Sizzling Thunder
Relic SetIncreases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

Inert Salsotto
Planetary Ornament SetIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
For the Relic Set, Band of Sizzling Thunder is the best one for Jing Yuan - the set is perfect for him. As for the Planetary Sets, while Inert Salsotto wins in a lot of scenarios, the Space Sealing Station set isn't that far behind (check the section below for detailed comparison).
Main Stats
When it comes to the Main Stats, here's what Jing prefers:
- Body - Crit Rate
- Feet - ATK% or Speed
- Planar Sphere - Lightning DMG
- Link Rope - ATK%
Important! For the Feet slot, don't blindly go for Speed! While it's great to have Speed Boots in the Memory of Chaos as this will make Jing Yuan (and any other character) cycle faster, there are some breakpoints that can cause a lot of harm. First of all, if you want to run Speed boots, you need to make sure Jing's total Speed is equal or above 134. But you also need to make sure your supports are as fast (or even faster), otherwise they won't be able to generate enough Skill Points for him.
For general gameplay and if you don't care about min-maxing, going with ATK% boots is the safe way that's not much worse than Speed ones. You can check the numbers in the section below.
Sub Stats Priority
Crit DMG = Crit Rate > ATK% > Speed
You build Jing like any other damage dealer in the game, so the holy trinity of Crit DMG, Crit Rate and ATK% is important for him.
Skill Priority
Talent > Skill > Ultimate > Basic
The order is pretty obvious considering the majority of Jing's damage comes from the Lightning-Lord.
Major Traces Priority
War Marshal > Battalia Crush > Man With a Plan
Planetary Set & Speed/ATK Boots
The simulations below were ran on Jing Yuan E0 + Before Dawn S1.
SSS/IS and Speed/ATK% Boots comparison
Speed Feet + Inert Salsotto
Speed Feet + Space Sealing Station
ATk% Feet + Inert Salsotto
ATK% Feet + Space Sealing Station
Spender Zone
This section is targeted toward spenders to help them pick the sweet spot for their Jing pulls.
Please keep in mind that currently E4 Energy bonus isn't included in our Simulations as it massively changes the rotation and we will calculate it at a later date. This means that in the game, Jing at E4 and higher will perform better than the simulations below are showing.