Bam Ignites the Black March, dealing 620% of his ATK as DMG to the enemy with the highest ATK. In addition, he Stuns the enemy for 3s and decreases their Energy by 400. Bam's next 5 basic attacks are enhanced to Black March Slashes, increasing his ATK coefficient by 210% and decreasing the target's Energy by 40. Bam becomes immune to status effects while the Black March is ignited.
Bam becomes immune to Jolt and spends 3s gathering the Tower's shinsu, then infuses it into the ally with the highest ATK. The infused ally recovers 400 Energy, their ATK increases by 80%, and their DEF increases by 80% until the end of the battle.
Bam concentrates shinsu in his hand and fires it at the enemy to cause reverse flow control, dealing 700% DMG and Stopping their movement for 3s.
Bam subconsciously emanates shinsu every 5s after the start of the battle, restoring the Energy of nearby allies by 200. Bam becomes distressed when an ally (not including himself) dies for the first time in battle, causing him to lose control of his shinsu and deal 400% of his ATK as DMG to nearby enemies and Stop their movement for 3s.
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