Michael Injects himself with adrenaline to remove all debuffs and deal 800% of his ATK as DMG to nearby enemies. For the 10s the effects of adrenaline are active, Michael becomes immune to Jolt, Stun, and debuffs, and his ATK increases by 80%. His ATK increases by an additional 10% each time he is afflicted with Jolt, Stun, or debuffs (Max: 5 stacks).
Michael deals 800% of his ATK as DMG to enemies and Paralyzes them for 3s.
Michael breaks a vial of toxins, creating a noxious area around himself. The noxious area deals 400% of his ATK as DMG to nearby enemies and disables Energy Recovery for 5s.
At the start of the battle, Michael dashes to the enemy in the position mirroring his, dialing 800% of his ATK as DMG. In addition, Michael applies Special Poison on the target for 4s when attacking. Special Poison cannot be removed, and targets affected by Special Poison take 48% of his ATK as DMG every 0.5s. If the target is afflicted with another debuff, Special Poison is enhanced and deals 96% of his ATK as DMG every 0.5s.
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