Tin Locks enemies for 5s using shinshu beads. He then smashes them with a mace to deal 700% of his ATK as DMG. The ATK coefficient is increased by 100% if the target's HP is 40% or below. In addition, he deals 400% of his ATK as DMG to enemies around the target.
Tin swings his mace to deal 400% of his ATK as DMG to the enemy 2 times, making them Bleed for 3s if they are hit both times. Bleeding enemies take 200% of his ATK as additional DMG every second.
Tin recovers his HP equal to 40% of his DMG dealt to enemies over 7s,
Tin deals 600% of his ATK as DMG to a random enemy at the start of the battle, Knocking them forward.
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