Vespa Locks the enemy for 2s, then uses Deadly Sting to deal 700% of her ATK as DMG and Poison the enemy. The Poisoned target takes 60% of her ATK as DMG every second for 20s and receives an additional debuff based on the Poison duration. Right after being Poisoned, the target's Swiftness decreases by 20 for 10s, then by 40 for the next 10s, and finally, they are Paralyzed for 4s. The Poison effect and additional debuff cannot be removed, and Vespa becomes immune to status effects while using this skill.
Vespa targets the enemy's weak point to deal 400% of her ATK as DMG, then little bees appear and attack the target twice to deal 400% of her ATK as DMG both times. The target's blood flow is interrupted for 20s, becoming Paralyzed for 2s after every 20 attacks from Vespa or her bees, regardless of whether the attack hits or not.
Vespa's little bees cling to the enemy to deal 140% of her ATK as DMG every second for 10s. If the target is Paralyzed, the attack always results in a Critical Hit.
Vespa's DEF increases by 90% for each Yellow element teammate other than herself at the start of the battle. In addition, if Vespa receives a Constant DMG debuff, her bees pour honey to remove it immediately while restoring 24% of her Max HP. (Cooldown: 10s)
If Vespa's HP drops to 20% or below, she drops her honeypot to heal 80% of her HP and provide Constant DMG Debuff Immunity to nearby allies for 20s. The honeypot skill does not activate again.
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