Karaka summons a black orb, pushes nearby enemies back, then Provokes them to attack the black orb for 4s. Karaka becomes immune to status effects while creating the black orb. He unleashes Rain of Darkness when the black orb creation ends, dealing 120% of his ATK as DMG 3 times to enemies in an area and Knocking them Back. The black orb then deals 100% of the absorbed DMG as additional DMG. (Additional DMG cap - 1,000% of caster's ATK) The black orb does not have HP and takes damage as a boss would when hit with attacks that deal damage proportional to Max HP.
Karaka summons 6 dark orbs in random locations for 10s, dealing 400% of his ATK as DMG to enemies who come in contact with them and Provoking enemies for 5s.
Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 80%, and Provokes nearby enemies for 5s. He unleashes a windstorm in front of himself when the Armor Inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times.
If Karaka is the first to take fatal DMG in battle, he is revived with 80% of his Max HP Recovered. He then deals 100% of his ATK as DMG to nearby enemies and inflicts Fear on them for 3s.
Review is not available for this character yet. We will add it as soon as it is possible!