Track Conditions

Track is above - we’ll be using the global Umalator tool to help visualize the track and what skills are good on it. The tool can be found here.
- Hanshin 1600m Mile Turf
- Clockwise - Firm - Autumn - Sunny
- There is a hidden threshold, where you will gain a 5%Power
increase (2.5% if there are 2 stat thresholds) per 300Speed
.Power![Power]()
- This caps out at 901+ and is actually quite a significant boost. (only factors in the number on stat page + mood, so green skills don't count).
- Here’s the hidden stat threshold table, by hitting those, you gain that % of bonus as a multiplier.Speed
![Speed]()
- This track only has one stat for the threshold, so the value is doubled. If you have 901 you’ll gain a 1.2xPower
multiplier.Speed![Speed]()
| Stat | Speed bonus |
|---|---|
| 0-300 | 5% |
| 301-600 | 10% |
| 601-900 | 15% |
| 901+ | 20% |
Important Track Characteristics
- Final Leg begins on a corner, meaning andAngling and Scheming
will be some of the best acceleration tools.Let's Pump Some Iron!![Speed-Acceleration]()
- Final Corner is a fair distance (117m) before the start of Final leg, meaning andRed Shift/LP1211-M
will not be useful -Shooting for Victory!
andFlowery☆Maneuver
are usable.Condor's Fury![Speed-Acceleration]()
- There’s no downhill so don’t learn any skill associated with that.
- Front Runners are quite dominant on Hanshin 1600m, but Late Surgers can steal some wins as they have access to 2 random acceleration gold skills.
- The shorter the distance, the more powerful random acceleration skills are. This is due to the fact that the Umas have to spend most of Final Leg accelerating to top speed.
- Rough ranking for each style is as such: Front Runner > Late Surger >> End Closer >>> Pace Chaser.
- Pace Chasers have no good acceleration tools to rely on, making them very weak.
Key Inherits for Each Style
Front Runner
The strongest style on the track by a decent margin, Front Runners are the most frustrating and time consuming to make if you want to be competitive, be warned.
Inherit 

- This is basically mandatory. Without that skill, Front runners essentially have no win condition.
- Due to this, competing for first place in Mid Leg is everything for Front Runners, every skill you learn should assist you with this.
Inherit 
- Right-Handed ○
![Passive_Speed]()
- Autumn Runner ○
- Hanshin Racecourse ○
![Passive_Stamina]()
- Standard Distance ○
![Passive_Stamina]()
- Firm Conditions ○
![Passive_Power]()
- Sunny Days ○
![Passive_Other]()
- Front Runner Savvy ○
![Passive_Knowledge]()
- /Focus
Concentration![Focus]()

- Do note that relying on /Focus
means yourConcentration
will require 2 activation checks (withGroundwork
) to activate.Wit![Wit]()
- If your is only 600, you’ll only have a 72% chance to trigger it which is not ideal.Wit
![Wit]()
- (The Duty of Dignity Calls
Mejiro McQueen unique skill) is a strong secondary inherit for Front Runners here, as it activates in Mid Leg.![Mejiro McQueen]()
- Front runners without will almost always lose to ones with it. We’d advise against using them if you don’t want to invest the time or don't have a good parent available.Groundwork
![Speed-Acceleration]()
Pace Chaser
Worst style, the only way to win is to fight Front Runners for 1st so you can activate 
Late surger
Second strongest style, most Umas will be using this style optimally.
Inherit 




End Closer
Decent style, competes with Late Surger for 6th but doesn’t have access to 
Inherit 

CM Tier List
Umas are roughly ordered within tiers, with left being strongest.
Late
Front
*Asterisk added for Falcon as she is harder than all the other Umas to train.
Ratings explanations
- Summer Maruzensky: The best Uma on the track, has an inbuilt gold recovery skill, so you can easily build her to survive a Nice Nature or two.
![Summer Maruzensky]()
- Learn the essentials mentioned in the Front Runner section and learn /Moxie
+Restless
/Corner Recovery ○
, 2 heal skills should give you a good activation rate on her unique skill.Swinging Maestro![Recovery]()
- At least take 1 gold recovery, ideally take 2 so she’s as resilient vs stamina debuffs as possible
- She is the best Uma currently when it comes to consistently activating .Angling and Scheming
![Speed-Acceleration]()
- Seiun Sky: She’s mostly tied with
Smart Falcon, if there are a lot of Late Surgers she’s better, but if there are a lot of other Front Runners she is worse.![Smart Falcon]()
- Not good at taking lead and will struggle to activate her unique skill against most other competent Front Runners, but when she does, she’s very hard to beat.
- Inherit and grab some suitable green skills.Groundwork
![Speed-Acceleration]()
- Smart Falcon: Strong Front Runner option with a good Mid Leg unique.
![Smart Falcon]()
- Starts with Turf E, so she requires 10* Turf to get to A. This alongside her requiring and all the suitable greens makes her very difficult to raise, it is arguable whether she’s worth the effort.Groundwork
![Speed-Acceleration]()
- Learn the essentials mentioned in the Front Runner section.
- Sakura Bakushin O: Good Free-to-play Front Runner option with a good Mid Leg unique, quite good at fighting for first.
![Sakura Bakushin O]()
- Doesn’t start with any useful skills or triggers so she can be difficult to train.Groundwork
![Speed-Acceleration]()
- Learn the essentials mentioned in the Front Runner section.
- Vodka: Arguably the best training bonuses for Mile, 10%
and 20%Speed
.Power![Power]()
- Inbuilt ,Furious Feat
and a fairly consistent Final Leg speed unique skill.Slick Surge![Speed-Acceleration]()
- Inherit .Let's Pump Some Iron!
![Speed-Acceleration]()
- Use if possible, to acquireWinning Ticket [BNWinner!]
.On Your Left!![Speed-Acceleration]()
- Grass Wonder: Grass Wonder is similar to Vodka, but she has inbuilt
and her unique won’t activate as consistently as Vodka’s.On Your Left!![Speed-Acceleration]()
- Inherit .Let's Pump Some Iron!
![Speed-Acceleration]()
- Use if possible, to acquireOguri Cap [Get Lots of Hugs for Me]
.Furious Feat![Speed-Acceleration]()
- Mejiro Ryan: Very strong when she’s exactly 6th when entering Final Leg.
![Mejiro Ryan]()
- Inherit (Triumphant Pulse
Oguri Cap unique).![Oguri Cap]()
- Use (Ideally) orOguri Cap [Get Lots of Hugs for Me]
forGrass Wonder [Fairest Fleur]
, grabFurious Feat
orSlick Surge
too if possible.On Your Left!![Speed-Acceleration]()
- Oguri Cap: Late with very strong Final Leg speed unique.
![Oguri Cap]()
- The problem is that she doesn’t start with either gold acceleration skill like Grass Wonder or
Vodka.![Vodka]()
- The best card that gives isFurious Feat
, meaning she can’t use it.Oguri Cap [Get Lots of Hugs for Me]![Get Lots of Hugs for Me]()
- In order to get both gold acceleration skills she would have to use 2 cards (Guts
forWinning Ticket [BNWinner!]
andOn Your Left!
forGrass Wonder [Fairest Fleur]
), which takes a toll on her stats, hence why she’s ranked below the others.Furious Feat![Speed-Acceleration]()
- Inherit and grab at least one ofLet's Pump Some Iron!
orFurious Feat
(On Your Left!
is better), try to get the white version of the other skill.Furious Feat![Speed-Acceleration]()
- Daiwa Scarlet: Decent Front Runner option, with Mid Leg hybrid unique.
![Daiwa Scarlet]()
- Doesn’t start with any trigger skills at all.Groundwork
![Speed-Acceleration]()
- Learn the essentials mentioned in the Front Runner section.
- Generally not worth the effort to build.
- Wedding Mayano Top Gun: Late with an acceleration unique, requires her to overtake someone on the Final Corner, and be 5th-7th after the overtake.
![Wedding Mayano Top Gun]()
- Overtaking someone there in Mid Leg is actually quite hard, this is a good thing in this case because the Final Corner is a decent distance before the Final Leg, so activating her unique early would just end up wasting it.
- Inherit and grab at least one ofLet's Pump Some Iron!
orFurious Feat
(On Your Left!
is better), try to get the white version of the other skill.Furious Feat![Speed-Acceleration]()
- Fantasy El Condor Pasa: Late with acceleration unique on Final Corner, requires her to attempt to overtake another Uma, its activation conditions are easier to fulfil than
Wedding Mayano Top Gun's' unique. This is generally not a good thing on this track as it’s likely to trigger early and not accomplish anything.![Wedding Mayano Top Gun]()
- Inherit .Let's Pump Some Iron!
![Speed-Acceleration]()
- Has inbuilt, useFurious Feat
if possible, to acquireWinning Ticket [BNWinner!]
.On Your Left!![Speed-Acceleration]()
- Narita Taishin: End with speed unique that will quite consistently activate in the Mid Leg, with a very good chance to get speed carryover into the Final Leg.
![Narita Taishin]()
- Inherit , and useLet's Pump Some Iron!
to getOguri Cap [Get Lots of Hugs for Me]
.Furious Feat![Speed-Acceleration]()
- does basically nothing here so don’t learn it.Encroaching Shadow
![Speed-Acceleration]()
- Gold Ship: End with a consistent Mid Leg speed unique, has less high roll potential than Taishin.
![Gold Ship]()
- Inherit , and useLet's Pump Some Iron!
to getOguri Cap [Get Lots of Hugs for Me]
.Furious Feat![Speed-Acceleration]()
- Reminder that there are no Downhills on this track so will not activate at all. Do not learn it.Go-Home Specialist
![Recovery]()
- Mayano Top Gun:The only viable Pace option on the track, has a hybrid unique that’s likely the trigger in Mid Leg. Mostly a fun option but is reasonably strong when well built.
![Mayano Top Gun]()
- Her unique skill has really good trigger timing on this track and you’ll likely get some acceleration out of it, with a good chance of carryover.
- With enough and good amount of Mid Leg skills, she can contest 1st forWit
sometimes.Angling and Scheming![Speed-Acceleration]()
- Inherit (The Duty of Dignity Calls
Mejiro McQueen unique skill) -
(∴win Q.E.D.
Biwa Hayahide unique) is a good secondary option.
can be used as well if you’re very confident in her Mid Leg.Angling and Scheming![Speed-Acceleration]()
- is a very good option to borrow if you already haveYaeno Muteki [Fiery Discipline]
- the Mid Leg skills provided from Muteki are almost essential to making Mayano work.Kitasan Black [Fire at My Heels]![Fire at My Heels]()
- Agnes Digital: Late Surger with a decent Final Leg Speed unique skill, the unique skill will often activate early and be partially wasted, she also doesn’t come with very many useful skills, so is ranked lower than the rest of the Late Surgers.
![Agnes Digital]()
- Inherit and grab at least one ofLet's Pump Some Iron!
orFurious Feat
(On Your Left!
is better), try to get the white version of the other skill.Furious Feat![Speed-Acceleration]()
Building a Team
Here are some team templates, however many Fronts you want to use depends on the amount of effort you want to spend on building them. Front’s are extremely strong so 2 Front + 1 Late would give the best win rates.
1 Front + 2 Late is lower effort and will still win a lot.
- 2 Front + 1 Late
- Strongest team setup, Front’s are extremely strong on the track and it’s good to have a Late as backup plan if they fail to take first.
- 1 Front + 2 Late
- If your Front Runner is the only one in the race, they don’t function properly and will not be able to gain a big lead on the rest of the Umas, likely leading them to lose.
- However, Fronts should be common enough on this track to where that won’t happen often.
- Errwill be the best option for this, but the other fronts will work also.
- 3 Late
- Easiest team to build, gives you a very good chance to activateon one of your Umas.Let's Pump Some Iron!
![Speed-Acceleration]()
- Usually only one Uma will get significant benefit from , so you’re putting all your eggs in one basket.Let's Pump Some Iron!
![Speed-Acceleration]()
- The other Umas can highroll into good timing on the gold acceleration skills so they aren’t guaranteed to lose.
- 3 Front
- Very High effort and the 3rd Front doesn’t serve much purpose aside from giving you better odds at activating .Angling and Scheming
![Speed-Acceleration]()
- Only one of them will activate it at once so the others will most likely lose.
- Not recommended as putting all your eggs into 1 basket can easily backfire.
If you want to use 
Stats Goals
Aim for 1200




If your cards are good, aim for a little more




Here is the required

- These are calculated with 1200 , 950Speed
, 400Power
and 800Guts
, with the recommended acceleration skills active. (add about 80Wit
if you want to have enoughStamina
for full duration of the rushed state)Stamina![Stamina]()
- Debuffers shouldn’t be common in Mile as the requirements are not very high, and some of the stamina debuffs are Medium distance only.Stamina
![Stamina]()
- If you are afraid of debuffers, Nature’s one gold debuff, assuming it lands, is worth about 80 on this track.Stamina
![Stamina]()
| Required stamina | |
|---|---|
| Front | 545 |
| Pace | 595 |
| Late | 555 |
| End | 565 |
We’d recommend at least 60

Highly recommend not relying on recoveries for Mile, as that adds extra failure rate to your Uma when the

Please use the umalator to confirm that your uma will be functional, these are just bare minimum values +10 so when you add a lot of extra skills the requirements will go up.
What Deck to Use?
- should be the borrow if you don’t have her at 3LB or higher, thenKitasan Black [Fire at My Heels]
if you do.Fine Motion [Wave of Gratitude]![Wave of Gratitude]()
- Late Surgers require certain SSR card(s) for skills so adjust accordingly.
- Most people should be using 3 1Speed
+ 1 of eitherWit
/Power
/Stamina
.Pal![Pal]()
- Adjust your stat inherits according to whichever you fill that slot with (more inherit if you use aPower
card /Stamina
and vice versa).Pal![Pal]()
- The last slot can be anything, if your cards are too weak to reach the stat target then add one moreSpeed
etc.Speed![Speed]()
- Some of the Late Surgers will be forced to use at least one card, so lower your stat expectations if you are unable to reach them.Guts
![Guts]()
- Late Surgers should use forWinning Ticket [BNWinner!]
, andOn Your Left!
/Oguri Cap [Get Lots of Hugs for Me]
forGrass Wonder [Fairest Fleur]
.Furious Feat![Speed-Acceleration]()
- Prioritize if you have to choose one,Furious Feat
is the better card to use.Oguri Cap [Get Lots of Hugs for Me]![Get Lots of Hugs for Me]()
- Prioritize reaching goals first, as having highStamina
but not having theSpeed
to finish the race at fullStamina
is worse than the reverse.Speed![Speed]()
- If you reach the stat goals with those 5 card slots then you should try for higher on Late Surger and End Closer, and morePower
on Front Runner and Pace Chaser.Wit![Wit]()
Sample Decks
- Low Spender/Reroller Deck #1
- Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Daitaku Helios [Let's Get This Party Lit!]
![Let's Get This Party Lit!]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- (Borrow)Fine Motion [Wave of Gratitude]
![Wave of Gratitude]()
- Low Spender/Reroller Deck #2
- Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Riko Kashimoto (SSR)Pal
![Pal]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- (Borrow)Fine Motion [Wave of Gratitude]
![Wave of Gratitude]()
- Free to Play Deck #1
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Daitaku Helios [Let's Get This Party Lit!]
![Let's Get This Party Lit!]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- Matikanefukukitaru [Fate's Forecast]
![Fate's Forecast]()
- (Borrow)Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Free to Play Deck #2
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Riko Kashimoto (R)Pal
![Pal]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- Matikanefukukitaru [Fate's Forecast]
![Fate's Forecast]()
- (Borrow)Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Front Runner Deck
- Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Nishino Flower (SR) Wit
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- Fine Motion [Wave of Gratitude]
![Wave of Gratitude]()
- Late Surger Deck (Grass Wonder)
- Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- Matikanefukukitaru [Fate's Forecast]
![Fate's Forecast]()
- Oguri Cap [Get Lots of Hugs for Me]
![Get Lots of Hugs for Me]()
- can be a good option forMejiro Dober [Ignore the Stares]
skill hint for Umas without easy access to it.Slick Surge![Speed-Acceleration]()
- Mayano Top Gun Deck (Pace Chaser)
- Kitasan Black [Fire at My Heels]
![Fire at My Heels]()
- Sweep Tosho [Lamplit Training of a Witch-to-Be]
![Lamplit Training of a Witch-to-Be]()
- King Halo [First-Rate Plan]
![First-Rate Plan]()
- Marvelous Sunday [A Marvelous ☆ Plan]
![A Marvelous ☆ Plan]()
- Daiwa Scarlet [Nothing Hard Work Can't Solve!]
![Nothing Hard Work Can't Solve!]()
- (Borrow)Yaeno Muteki [Fiery Discipline]
![Fiery Discipline]()
Stat inherits
It's usually best to use a split between


Inherit more





Skill Selection
- The necessary acceleration skills are not included in this chart. Unlisted skills are bad, don’t learn them unless you have no choice.
- In general, it’s preferable to take more good skills than double circle skills, as double circle skills are much less SP efficient.
- They have a higher base cost and less effects, double circle on green skills is only a 50% increase when compared to single circle (60 stat vs 40). Double circle on the speed skills is a 66% increase.
- Greens are typically not worthwhile double circling outside of ones, orSpeed
if you need it to hit theStamina
thresholds, others only learn if you have extra SP.Stamina![Stamina]()
- The generic Straightaway/Corner skills (e.g. Medium Straightaways or Front Runner Corner) are so powerful that the double circle version is better than most other skills.
- If you are unclear on skill efficiency, the Umalator can be used to generate a skill chart to show how much distance will be gained for each skill.
- Some skills will be marked with FPLE, for Front Runner, Pace Chaser, Late Surger and End Closer respectively. Parenthesis will be used if that style uses the skill better than the others that are listed.
Generic Recovery Skills
We’ll have a section for Recovery skills in case you’re forced to take some. Note that it’s suboptimal to rely on these in Sprint or Mile.
- Best for All
- /Corner Recovery ○
Swinging Maestro![Recovery]()
- Triple 7s
![Recovery]()
- /Ignited Spirit STA
Burning Spirit STA![Recovery-Team]()
- Good for All
- /Straightaway Recovery
Breath of Fresh Air![Recovery]()
- Good for Specific Styles
- PL | /Pace Strategy
Indomitable![Recovery]()
- Fine for Specific Styles
- LE | /Watchful Eye
Keen Eye![Recovery]()
- Terrible
- /Lay Low
Iron Will![Recovery]()
- /Calm in a Crowd
Unruffled![Recovery]()
- Shake It Out
![Recovery]()
Style Locked Recoveries
- Best
- F | /Moxie
Restless![Recovery]()
- P | /Hydrate
Gourmand![Recovery]()
- P | /Preferred Position
Race Planner![Recovery]()
- Good
- P | /Stamina to Spare
Calm and Collected![Recovery]()
- E | /Standing By
Sleeping Lion![Recovery]()
- Terrible
- L | /A Small Breather
Relax![Recovery]()
- E | /Serenity
Levelheaded![Recovery]()
- Doesn’t work at all
- E | /After-School Stroll
Go-Home Specialist![Recovery]()
- Note that this would normally be in the best category, it requires any downhill on the track to activate and most tracks do have one, but this one does not.
Generic + Mile skills
- Almost Mandatory for Specific Styles
- LE | /Updrafters
Furious Feat![Speed-Acceleration]()
- Late Surger and End Closer want this very badly to achieve any semblance of consistency.
- Best for All Styles
- Right-Handed ○
![Passive_Speed]()
- Autumn Runner ○
- green skills are usually worth the price, double circle is much less efficient.Speed
![Speed]()
- Hanshin Racecourse ○
![Passive_Stamina]()
- Standard Distance ○
![Passive_Stamina]()
- Extra can be useful if you need it to hit the target stats.Stamina
![Stamina]()
- /Mile Straightaways ○
Mile Straightaways ◎![Speed-Velocity]()
- /Mile Corners ○
Mile Corners ◎![Speed-Velocity]()
- Tail Held High
![Speed-Velocity]()
- Very strong skill but requires 3 skill activations in Mid Leg, have one or two extra as skill activations are chance based. (can be difficult with current SP gains)
- Playtime's Over!
![Speed-Velocity]()
- Best for Specific Styles
- F | Speed Eater
![Debuff_Slow]()
- Only activates when you’re first place, but has very high payoff as it provides a speed buff and debuffs 5 Umas behind you.
- Good for All Styles
- /Corner Adept ○
Professor of Curvature![Speed-Velocity]()
- /Ignited Spirit SPD
Burning Spirit SPD![Velocity-Team]()
- Firm Conditions ○
![Passive_Power]()
- Sunny Days ○
![Passive_Other]()
- is similar in value toGuts
up until about 400, decent take if you need moreStamina![Stamina]()
- /Unyielding Spirit
Big-Sisterly![Speed-Velocity]()
- Good for Specific Styles
- (F)P | /Shifting Gears
Changing Gears![Speed-Velocity]()
- PLE | / It’s On!Ramp Up
![Speed-Velocity]()
- PLE | Homestretch Haste
![Speed-Velocity]()
- PLE | /Ignited Spirit GUTS
Burning Spirit GUTS![Velocity-Team]()
- PLE | /Ignited Spirit PWR
Burning Spirit PWR![Acceleration-Team]()
- Fine for All Styles
- Straightaway Adept
![Speed-Velocity]()
- Fine for Specific Styles
- F | /Productive Plan
Mile Maven![Speed-Velocity]()
- Requires first place at a random point in Opening Leg, payoff is good but too inconsistent to rate higher.
Front Runner skills
- Best
- /Fast-Paced
Escape Artist![Speed-Velocity]()
- /Front Runner Straightaways ○
Front Runner Straightaways ◎![Speed-Velocity]()
- /Front Runner Corners ○
Front Runner Corners ◎![Speed-Velocity]()
- Leader's Pride
![Speed-Velocity]()
- Fine
- Final Push
![Speed-Acceleration]()
Pace Chaser skills
- Best
- /Pace Chaser Straightaways ○
Pace Chaser Straightaways ◎![Speed-Velocity]()
- /Pace Chaser Corners ○
Pace Chaser Corners ◎![Speed-Velocity]()
- Fine
- /Prepared to Pass
Speed Star![Speed-Velocity]()
- Has a chance to activate late and do nothing but good chance to carryover as well
Late Surger Skills
- Almost Mandatory
- /Slick Surge
On Your Left!![Speed-Acceleration]()
- Late Surgers want this very badly to achieve reasonable consistency.
- Best
- /Late Surger Straightaways ○
Late Surger Straightaways ◎![Speed-Velocity]()
- /Late Surger Corners ○
Late Surger Corners ◎![Speed-Velocity]()
- /1,500,000 CC
15,000,000 CC![Speed-Velocity]()
- Good
- /Position Pilfer
Fast & Furious![Speed-Velocity]()
- /Outer Swell
Rising Dragon![Speed-Velocity]()
- Has a chance to activate late and do nothing but good chance to carryover as well
End Closer skills
- Best
- /End Closer Straightaways ○
End Closer Straightaways ◎![Speed-Velocity]()
- /End Closer Corners ○
End Closer Corners ◎![Speed-Velocity]()
- Fine
- /Intense Gaze
Petrifying Gaze![Debuff_Slow]()
- Debuff skill that hits all opposing Uma in vision range, can easily miss some Front Runners and things behind.









































