Snow Stomper

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Snow Stomper is one of the four available Dream Realm bosses you will encounter in AFK Journey. In this guide we will go over the boss mechanics and the best characters and teams to use against him.

Boss Mechanics

The boss will start by attacking the closest character with a melee attack or ranged attack and then switch to melee attacks, pausing to use his AOE Breath attack from time to time. 10s into the battle, Snow Stomper summons a Blizzard that lasts for 20s, after which there will be a 10s cooldown before he casts it again, repeating this process 3 times over the course of the fight.

After summoning the Blizzard, Snow Stomper freezes the unit with the highest accumulated damage, dealing damage over time until the snowman is destroyed. Sometimes, the boss will also attack the healthiest character, knocking them down and interrupting their actions for 1s.

This stage does feature skill channeling interruption, so

Smokey & Meerky gets very little uptime and we are forced to seek alternate ways of healing our team while maintaining offensive buffs.

Characters who have any kind of like drain are advantageous, though at Supreme+ you can get away with simply running top dps carries such as

Marilee by themselves, relying on
Thoran
Thoran
,
Shakir
Shakir
or
Reinier
Reinier
to give them just a little bit of extra survivability as their health slowly decreases over the course of the fight, resetting the fight if someone happens to die early.

Action Summary

Snow Stomper takes about 32 actions in the span of 90 seconds (the full length of the battle - if you survive through all of it that is). Here's a list of all possible actions:

  • Melee attack,
  • Ranged attack / Bleeding Ranged attack,
  • AOE Breath attack (6x),
  • Knockdown attack (4x),
  • Snowman freeze attack (5x),
  • AOE blizzard cast (3x).

Team Roles

For this boss, you will need:

  • DPS Carry
  • Buffer
  • Debuffer

Do try to keep faction bonuses in mind when putting together a team, with at least 3 characters of the same faction. You get more value the more support roles you can condense into a single character.

Debuffer

Anyone who inflicts debuffs that decrease enemy defenses or increase enemy damage taken. There are other debuffs too, but we’ll focus on those that directly contribute to team damage output the most.

Best in slot

Viable alternatives

Honorable mentions

Not 100% uptime, low debuff value/not the best option or poor faction bonus synergy.

Buffer

Anyone who provides buffs that increase team damage output. We’ll focus on offensive buffs, defensive buffs are less important if you can already stay alive.

Best in slot

Viable alternatives

Honorable mentions

DPS Carry

Best in slot

Anyone who has great sustained single target damage output. Added self-sustain is a bonus.

Viable alternatives

Healer (optional)

Best in slot

Anyone who can keep your team alive while also increasing team damage output. You don’t really need a dedicated healer here, but if you must bring one...

Viable alternatives

What’s the meta team?

Realistically speaking, your meta team will depend on your specific box, and your account focus, so use your highest rarity DPS carry characters, along with whoever can best boost their damage. Try running Dual/Triple carry, as currently there is no way to boost a Hypercarry’s damage high enough to make it worth running only one. Keep faction bonus in mind but don’t run suboptimal characters just to force it.

Still, below you can find a few example teams.

Team #1
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Marilee and
Odie
Odie
act as the main carries here, with
Rhys
Rhys
assisting on a subdps role.
Thoran
Thoran
is used to help keep Marilee alive (as she always takes the most aggro due to contributing most of the team damage), and
Kruger
Kruger
as our ever reliable debuffer.

Thoran can be replaced with

Shakir, who also helps keep the team alive while dealing some damage, and Rhys can be replaced with
Temesia
Temesia

Guides
Team #2
Guides

Here is a version of the above team running

Smokey & Meerky instead of Thoran. Note that while the team’s dps carries damage output increased a little, the loss of Thoran’s dps can be felt in the total team damage.

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Team #3 - Double Debuffer variant
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This team uses

Reinier along with
Kruger
Kruger
, and
Shakir
Shakir
to help boost our main carries even further while also keeping everyone alive. Although this team has a higher damage potential than the previous teams, it also has the highest investment, requiring Mythic+ Reinier and Supreme Shakir [EX +10] for maximum potential, so the above image wouldn’t work and is there only as a positioning example.

One interesting interaction that happens with this team, is that when Reinier teleports Odie right next to Snow Stomper, Odie will help draw some aggro, which due to his massive life drain provided by Reinier will indirectly help the rest of the team stay alive.

Video