A guide for the Soul Pact Seasonal System in AFK Journey.
Last updated: 17/September/2026
Soul Pact
Soul Pact is a new seasonal progression system introduced in Season 5 of AFK Journey. This system replaces the Faction Talent system that was used in seasons 1-4.
In this system, you are able to summon special Phantimals that you can place on the battlefield as long as you meet the criteria to use them. Each faction has its own Phantimal and you need to deploy 3 characters from the faction to summon their Phantimal to fight by their side (and then you can place them where you want - just like a normal character).
Phantimals can be leveled as you progress through the AFK stages and as they get stronger, they will unlock new skills or make their other skills stronger.
Season 8 Phantimals
Gervan (Lightbearer)
Eclipsed Descent
Passive: Gervan gradually draws power from moonlight. He starts the battle in Crescent state and enters Full Moon state after allies cast a total of 4 Ultimates. In Full Moon state, Gervan's normal attacks pierce through enemies and deal 120% damage to enemies along a 1-tile-wide line.
Active: Gervan creates a moon shadow in the area with the most enemies for 2s, dealing 30% damage every 0.25s to enemies within 1 tile and immobilizing them. When the moon shadow expires, if Gervan is in Full Moon state, he summons a 3-tile-wide swinging scythe that sweeps across the battlefield, dealing 150% true damage to enemies in its path.
Level 2: Increases the moon shadow's damage to 40% every 0.25s.
Level 3: After entering Full Moon state, Gervan permanently increases all allies' ATK by 5% for every 2 Ultimates cast by the allied team. This effect can stack up to 3 times.
Edge of the Moon
Gervan calls down moonlight on 2 enemies, dealing 160% damage. In Full Moon state, this skill targets 1 extra enemy. The moonlight instead deals 210% damage to the targets as well as all adjacent enemies.
Level 2: Increases moonlight damage to 180%. In Full Moon state, increases moonlight damage to 230%.
Level 3: Increases moonlight damage to 200%. In Full Moon state, increases moonlight damage to 250%.
Phantimal Focus
Increases HP by 8%, Phys & Magic DEF by 8%, and ATK by 4% during battle.
Level 2: Increases HP by 16%, Phys & Magic DEF by 16%, and ATK by 8% during battle.
Level 3: Increases HP by 24%, Phys & Magic DEF by 24%, and ATK by 12% during battle.
Level 4: Increases HP by 32%, Phys & Magic DEF by 32%, and ATK by 16% during battle.
Spirit Mark - Moonphase
Gervan applies a spirit mark to the allied hero placed in front of him, granting them Lunar Grace.
Lunar Grace: Permanently increases the spirit-marked hero's Energy recovery efficiency by 10%. Also permanently increases Gervan's Energy recovery efficiency by 10% and permanently grants the spirit-marked hero 15% ATK when Gervan enters Full Moon state.
Level 2: Increases the Ultimate damage of Gervan and the spirit-marked hero by 20%. Edge of the Moon also calls down moonlight on the spirit-marked hero, restoring 90%(ATK) HP and 50 Energy to them.
Crescent Chakram
Gervan launches the lunar rings beneath his feet, dealing 250% damage to all enemies on the battlefield and reducing their Energy recovery efficiency by 8 for 20%s. While Gervan is in Full Moon state, enemies hit also lose 100 Energy.
Level 2: Increases damage to 300%.
Seralyth (Wilder)
Sacrificial Ritual
Seralyth leaps to the tile with the most enemies. She gains a 600% shield and begins casting a spell for 4s, remaining unaffected throughout. Every 0.25s during the cast, she deals 16% true damage to enemies within 2 tiles, permanently reducing their ATK, Phys DEF, and Magic DEF by 1%. The stat reductions caused this way are capped at 16% per stat. When an enemy's stat reductions reach this cap, they become permanently Weakened.
Level 2: Increases damage to 20%.
Level 3: Weakened enemies take 50% more damage from this skill, and stat reductions inflicted on them are increased by 20%.
Eclipse Verdict
Seralyth swings her sword to unleash a sword shock, dealing 200% damage to enemies within a 3-tile rectangular area in front of her, and gaining a 200% shield. Hitting a weakened enemy deals 100% extra damage and grants her an extra 100% shield.
Level 2: Increases damage dealt to 250% and the shield value gained to 250%.
Level 3: Increases damage dealt to 300% and the shield value gained to 300%.
Phantimal Focus
Increases HP by 8%, Phys & Magic DEF by 8%, and ATK by 4% during battle.
Level 2: Increases HP by 16%, Phys & Magic DEF by 16%, and ATK by 8% during battle.
Level 3: Increases HP by 24%, Phys & Magic DEF by 24%, and ATK by 12% during battle.
Level 4: Increases HP by 32%, Phys & Magic DEF by 32%, and ATK by 16% during battle.
Spirit Mark - Sacrifice
Seralyth applies a spirit mark to the allied hero placed behind her, granting them Sacrifice.
Sacrifice: Increases the spirit-marked hero's damage against enemies with stat reductions by 15%. Also grants the spirit-marked hero a shield of equal value whenever Seralyth receives a shield from Eclipse Verdict or Sacrificial Ritual.
Level 2: Whenever Seralyth or the spirit-marked hero inflicts a stat reduction, they both gain a permanent boost to the corresponding stat equal to 10% of the amount reduced. The total increase to each basic stat cannot exceed 15% of their respective initial values, while increases to non-basic stats cannot exceed 15.
Tail of Sundering
Seralyth performs a tail whip, dealing 200% damage to enemies within a 2-tile fan-shaped area in front of her and knocking them down for 2s. Weakened enemies take 100% extra damage and are knocked down for an extra 2s.
Level 2: Increases damage dealt to enemies to 250%.
Crystal Beetle (Mauler)
Crystal Projectile
Crystal Beetle flies into the air, becoming invincible while hurling a magic projectile at each enemy. Each projectile deals 300% damage to its target and adjacent enemies, then applies a Crystal Mark to the target for 8s. Subsequent magic projectile hits on the same target deal 100% damage instead. When an enemy with Crystal Mark loses more than 30% of their max HP, or when their HP ratio drops below 30%, Crystal Mark shatters and disappears, dealing 120% true damage to the enemy and stunning them for 3s. Multiple Crystal Marks on the same enemy are tracked separately.
Level 2: Increases the magic projectile's damage to 350%. Subsequent hits on the same target deal 120% damage instead.
Level 3: Increases initial Energy by 500. Deals 80% extra true damage when Crystal Mark shatters.
Phantom Scales
When a battle starts, Crystal Beetle scatters scale dust across the column where it was deployed and the 2 adjacent columns.
The scale dust clings to all units in the area for 8s. Enemies affected by the dust are blinded, while affected allies gain 50% movement speed.
Active: Crystal Beetle strikes an enemy with its horn, dealing 230% damage and knocking them into the air.
Level 2: Increases damage to 240%.
Level 3: Increases damage to 250%.
Phantimal Focus
Increases HP by 8%, Phys & Magic DEF by 8%, and ATK by 4% during battle.
Level 2: Increases HP by 16%, Phys & Magic DEF by 16%, and ATK by 8% during battle.
Level 3: Increases HP by 24%, Phys & Magic DEF by 24%, and ATK by 12% during battle.
Level 4: Increases HP by 32%, Phys & Magic DEF by 32%, and ATK by 16% during battle.
Spirit Mark - Mirage
Crystal Beetle applies a spirit mark to the allied hero placed in front of it, granting them Mirage.
Mirage: Reduces the spirit-marked hero's damage taken by 15%. During the scale dust effect, grants Crystal Beetle and the spirit-marked hero 25 Haste and makes them steadfast. The first time the spirit-marked hero deals damage to an enemy, that target receives a Crystal Mark.
Level 2: Whenever the spirit-marked hero or Crystal Beetle assists or defeats a non-summoned enemy, both are covered in scale dust again for 8s.
Earthbound Thrust
Crystal Beetle summons a spike that extends forward, knocking enemies in a 3-tile-wide area into the air, dealing 200% damage and knocking them down for 1s.
Level 2: Increases damage to 250%.
Plague Creeper (Graveborn)
Abyss Justice
Passive. Necrodrakon absorbs the HP enemies lose in battle. Whenever an enemy suffers HP loss, 10% of that lost amount is converted into healing for Necrodrakon. Every time the same enemy's total HP loss exceeds 20% of their max HP, their healing received is reduced by 10%. This can trigger up to 3 times per enemy. Once the trigger limit is reached, Necrodrakon inflicts Abyssal Sacrifice on that enemy, further reducing their healing received by 20%.
Active. Necrodrakon deals 100% base damage 3 times to all enemies, plus extra damage equal to 4% of each target's lost HP. This extra damage cannot exceed 100%. Targets affected by Abyssal Sacrifice take true damage instead and are stunned for 2.5s.
Level 2: Increases base damage per hit to 120%.
Level 3: Whenever a non-summoned enemy is defeated, Necrodrakon gains bonus max HP and ATK equal to 10% of that enemy's max HP and 10% of their ATK. The total bonus from this effect cannot exceed 50% of Necrodrakon's corresponding initial stats.
Corrosion Breathe
Unleashes a powerful dragon's breath at the area with the most enemies, dealing 130% damage to all enemies in a 1-tile radius and creating an abyss mire that persists for 5s. Enemies within the mire lose 20 Haste and 50% movement speed, and take 30% damage every 0.5s.
Level 2: Increases dragon's breath damage to 140%.
Level 3: Increases dragon's breath damage to 150%.
Phantimal Focus
Increases HP by 8%, Phys & Magic DEF by 8%, and ATK by 4% during battle.
Level 2: Increases HP by 16%, Phys & Magic DEF by 16%, and ATK by 8% during battle.
Level 3: Increases HP by 24%, Phys & Magic DEF by 24%, and ATK by 12% during battle.
Level 4: Increases HP by 32%, Phys & Magic DEF by 32%, and ATK by 16% during battle.
Spirit Mark - Netherdeep
Applies Spirit Mark to an allied hero in front, granting them Netherdeep.
Netherdeep: The spirit-marked hero increases their Execution by 10 and Penetration by 10.
When the spirit-marked hero deals damage to enemies affected by Abyssal Sacrifice, they deal extra true damage equal to 12% of the damage dealt.
Level 2: Whenever a non-summoned enemy is defeated, the spirit-marked hero's ATK increases by 5%. Total ATK gained from this effect cannot exceed 25% of the spirit-marked hero's Initial ATK.
Corruption Sting
Targets the 2 weakest enemies, dealing 200% damage and stunning them for 1s. If a target has a shield, they also lose 200% shield value.
Level 2: Increases the damage dealt to the target to 250%.
Wedge of Matter (Celestial/Hypogean)
Stone Seal
The Wedge of Matter summons the Wedge of Power to fight alongside it. Both wedges have access to their full skill sets. Active. The Wedge of Matter targets the frontmost enemy and inflicts Stone Seal, dealing 300% damage and stunning them for 3s. The Wedge of Power targets the rearmost enemy and inflicts Wind Seal, dealing 300% damage and stunning them for 3s.
Level 2: Increases Stone Seal's damage to 330% and Wind Seal's damage to 330%.
Level 3: Stone Seal reduces the target's Phys & Magic DEF by 30% for 10s. Wind Seal reduces the target's ATK by 30% for 10s.
Blessed Ward
The Wedge of Matter and the Wedge of Power unleash energy pulses. The Wedge of Matter deals 220% damage to all enemies, while the Wedge of Power restores 220% HP to all allies.
Level 2: Increases the Wedge of Matter's damage to 250% and the HP restored by the Wedge of Power to 250%.
Level 3: Increases the Wedge of Matter's damage to 280% and the HP restored by the Wedge of Power to 280%.
Phantimal Focus
Increases HP by 8%, Phys & Magic DEF by 8%, and ATK by 4% during battle.
Level 2: Increases HP by 16%, Phys & Magic DEF by 16%, and ATK by 8% during battle.
Level 3: Increases HP by 24%, Phys & Magic DEF by 24%, and ATK by 12% during battle.
Level 4: Increases HP by 32%, Phys & Magic DEF by 32%, and ATK by 16% during battle.
Spirit Mark - Seal
The Wedge of Matter applies a spirit mark to the allied hero placed in front of it, granting them Matter Mark.
Matter Mark: Increases the basic stats of the hero with Matter Mark and their associated units by 12%. The hero with Matter Mark also takes 20% less damage from enemies within 2 tiles.
The Wedge of Power applies a spirit mark to the allied hero placed behind it, granting them Power Mark.
Power Mark: Grants 20 Haste to the hero with Power Mark and their associated units. The hero with Power Mark deals 20% more damage to enemies within 2 tiles.
Level 2: While the hero with the Matter Mark and the hero with the Power Mark are both alive, each gains 60% of the stat bonuses provided by the other's Mark.
Soul Reign
If the hero with the Matter Mark is alive, the Wedge of Matter creates a quicksand vortex at their position for 5s. Enemies within 2 tiles lose 20 Haste and 50% movement speed, and take 50% damage per second.
If the hero with the Power Mark is alive, the Wedge of Power unleashes a tornado from their position. The tornado moves to the area with the most enemies, dealing 80% damage every 0.25s to enemies within 1 tile of the target tile.
Level 2: Increases the quicksand vortex's damage per second to 60% and the tornado's damage to 100%.