Magna [Ceremony]

Magna [Ceremony]

SSR rarity
Attacker
Attacker
Power
Power
S6
S+

KR/JPN PVE

A

KR/JPN PVP

Profile

Personal information
Name
Magna [Ceremony]
Squad
Black Bulls
Combat information
Rarity
SSR
Type
Power
Class
Attacker
Release information
Release date (KR)
October 31st, 2023
Release date (JPN)
October 31st, 2023
Release date (Global)
-

Skills

Fire Swing
Skill 1SingleATK: 100%MATK: 100%

Hits a fireball with a flaming bat, dealing damage to an enemy.

  • If an enemy is taking continuous [Burn] damage, inflicts continuous [Burn] damage for 2 turn(s).

  • Inflicts [Burn] on an enemy, dealing continuous damage for 2 turn(s).


Lv. 2: Skill ATK +5%, Skill MATK +5%

Lv. 3: Skill ATK +5%, Skill MATK +5%

Lv. 4: Skill ATK +5%, Skill MATK +5%

Lv. 5: Skill ATK +5%, Skill MATK +5%


Status Effect
Burn

Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)

Soul Training
Skill 2Single2 turnsATK: 120%MATK: 120%
This skill can be enhanced with the signature Skill Page.

Swings a flaming bat and hits an enemy with a fire orb, dealing damage.

  • If an enemy is taking continuous [Burn] damage, inflicts continuous [Burn] damage for 2 turn(s).

  • Inflicts [Burn] on an enemy, dealing continuous damage for 2 turn(s).


Lv. 2: Skill ATK +10%, Skill MATK +10%

Lv. 3: Skill ATK +10%, Skill MATK +10%

Lv. 4: Skill ATK +10%, Skill MATK +10%

Lv. 5: Skill ATK +10%, Skill MATK +10%


Status Effect
Burn

Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)

Tough Guy's Hardcore Training
Special SkillSingleATK: 165%MATK: 165%

Hits countless fireballs with a flaming bat, dealing damage to an enemy.

  • Attacks after removing an enemy's [Barrier].

  • For every instance of continuous [Burn] damage an enemy is taking, attacks after granting a 40% [Increased DMG Dealt] buff.

  • Grants an [Extra Turn] upon killing an enemy.


Lv. 2: Skill ATK +20%, Skill MATK +20%

Lv. 3: Skill ATK +20%, Skill MATK +20%

Lv. 4: Skill ATK +20%, Skill MATK +20%

Lv. 5: Skill ATK +20%, Skill MATK +20%


Status Effect
Dispel Barrier

Removes a Barrier.

Status Effect
Increased Damage

Increases damage done.

Status Effect
Extra Turn

Allows you to take an extra turn after your turn has ended.

Combined Attack
Combined AttackSingleATK: 65%MATK: 65%

Performs a combined attack with your partner, dealing damage to an enemy.

  • Attacks after removing an enemy's [Barrier].


Lv. 2: Skill ATK +5%, Skill MATK +5%

Lv. 3: Skill ATK +5%, Skill MATK +5%

Lv. 4: Skill ATK +5%, Skill MATK +5%

Lv. 5: Skill ATK +5%, Skill MATK +5%


Status Effect
Dispel Barrier

Removes a Barrier.

Passive
Passive
  • LR+2: Upon attacking an enemy taking continuous [Burn] damage, inflicts a [Stun] status ailment for 1 turn(s).

  • LR+5: Upon attacking an enemy taking continuous [Burn] damage, inflicts a [Stun] status ailment for 1 turn(s). Apply [Stun Immunity] to yourself (permanently).

Unique Passive
Unique Passive

At the start of the battle, inflicts continuous [Burn] damage on all enemies for 2 turn(s).

Stats

At level 100
ATK
ATK
3239
M. ATK
M. ATK
11719
DEF
DEF
3207
HP
HP
40500
ACC
ACC
231
DMG Res
DMG RES
181
CRIT Rate
CRIT Rate
23.48%
CRIT DMG
CRIT DMG
55%
CRIT RES
CRIT RES
0%
Speed
Speed
109
Penetration
Penetration
106
Endurance
Endurance
57

Review

General info

Coming out with a blast, Ceremony Magna joins the roster as a [Burn] attacker packing up some real damage like the Tough guy he is. His whole kit revolves around inflicting burns, starting with his Skill 1: when hitting a target already affected with [Burn] it will inflict a continuous [Burn] effect. If the target has no [Burn] stack, he will inflict one.

His skill 2 is has the same gimmick, but if you have the Skill Page it will also inflict 2 turns of [Block HP Recovery]. His special attack will remove any [Barrier] before attacking and will have a 40% [Increased DMG buff] for every stack of burn on the enemy. If Magna kills an enemy with this skill he will get 1 [Extra Turn], like s1 Asta. His United attack will remove the enemy's [Barrier] before hitting. Lastly, his LR passive inflicts 2 stacks of continuous [Burn] for 2 turns at the start of the battle.

So, in theory, Magna is a very powerful addition to the burn teams that can deal very high damage. However, he has a fatal flaw. Magna is a glass cannon with no way of protecting himself, meaning he will die to anyone out speeding him unless you can protect him - and being Power, he is very vulnerable to a combined attack from William and Julius, especially after transcendence.

His dupes give him a very fun niche with all the stuns he can cause, but considering the upcoming units you might be better off saving your resources - or invest them in Magna's banner mate, Charlotte.

Dupes

Magna's E2 passive grants him a guaranteed stun when hitting a target under [Burn]. At E5 he will also grants himself [Status Immunity] for the whole fight. It's a powerful passive that lets Magna stunlock his opponent, especially powerful against some bosses in Hall of Illusion like the infamous floor 80 Rhya. However, it's probably not worth to dump generic dupes on him.

Skill page

When attacking a unit affected with [Burn], Magna gets a 16/40% [Increased SPD] buff with a 40/100% activation rate. Coupled with his extra turn mechanic when getting a kill with his Special skill, Magna can get in the action quite fast if he can survive the first turn. You can replace this skill card with any generic DPS card like Breath of Darkness or alternatively S3 fuego card for an even bigger damage boost.

PvP

Magna works best in burn teams, with s3 Fuegoleon and potentially s4 Charmy. His main weakness is having no immortality in his kit, making him a very easy target for the usual William+Julius combo. However, his burn application can still help your Fuegoleon nuke with his Special skill, if you are a fan of Burn teams and don't want to wait until Mereoleona.

Ratings
S+

Global PVE

A

Global PVP

S+

KR/JPN PVE

A

KR/JPN PVP