Overpowers an enemy by firing a water sphere at them, dealing damage.
Inflicts [Barrier Immunity] on an enemy for 2 turn(s).
Grants a [SP +1] buff to the ally with the highest All ATK.
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Noelle fails to control her magic and scatters a stream of water, granting all allies a buff.
Removes 2 Instances of Continuous Damage from all allies.
If [Continuous Damage] is removed from an ally, for every instance of [Continuous Damage] removed, grants them 6% of own Max HP as [Continuous HP Recovery] for 1 turn(s).
Lv. 2: Own HP heal +1%
Lv. 3: Own HP heal +1%
Lv. 4: Own HP heal +1%
Lv. 5: Own HP heal +1%
A huge water sphere created by Noelle bursts, granting a buff to all allies.
Grants all allies [HP Recovery] equal to 30% of own Max HP.
Removes 2 Debuff(s) from all allies.
Grants all allies an [Increased DMG RES Lv. 3] buff for 2 turn(s).
Lv. 2: HP Recovery value +5%
Lv. 3: HP Recovery value +5%
Lv. 4: HP Recovery value +5%
Lv. 5: HP Recovery value +5%
Performs a combined attack with your partner, dealing damage to an enemy.
Grants the partnered mage 10% of own Max HP as [Continuous HP Recovery] for 2 turn(s).
Grants the partnered mage [Debuff Immunity] for 2 turn(s).
Lv. 2: HP Recovery value +2.5%
Lv. 3: HP Recovery value +2.5%
Lv. 4: HP Recovery value +2.5%
Lv. 5: HP Recovery value +2.5%
LR+2: If [Continuous Damage] is inflicted on self, grants self a 10% [Increased Mobility] buff.
LR+5: If [Continuous Damage] is inflicted on self, grants self a 10% [Increased Mobility] buff. Every turn, grants all allies 20% of own Max HP as [HP Recovery].
At the start of the battle, inflicts a 35% [Reduced DMG Dealt] debuff for 1 turn(s) on all enemies.
Review is not available for this character yet. We will add it as soon as it is possible!
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