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Amir
Amir
Beryl
Beryl
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Cassius
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Haru
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Hugo
Kayron
Kayron
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Khalipe
Lucas
Lucas
Luke
Luke
Magna
Magna
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Maribell
Mei Lin
Mei Lin
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Mika
Nia
Nia
Orlea
Orlea
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Owen
Rei
Rei
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Yuki

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Equipment

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Equipment

Abyssal Bug Tooth

On Critical Hit, 50% chance to 1 Agony.
Equipment

Big Game Hunter

The first Attack Card used per battle +100% Tenacity Damage.
Equipment

Blood Giant Claw

On Ravage, 150% Fixed Damage to the target.
Equipment

Bone Cutter

When hitting a target under Weakened status, +30% Damage.
Equipment

Branch of Eternity

On Heal or Recover, Fixed Damage to all enemies equal to 50% of Recover amount.
Equipment

Branch of the Evil Tree

On Heal or Recover, Fixed Damage to a random enemy equal to 50% of Recover amount.
Equipment

Branch of the Sacred Tree

On Heal or Recover, Fixed Damage to all enemies equal to 35% of Heal amount.
Equipment

Bug Killer

When using an Attack Card, 1 Agony (1 per turn).
If in Invader battle, +2 additional Agony.
Equipment

Cavalry of Lightning

When dealing Damage to a target with Shield, +100% Damage to the next Attack Card.
Equipment

Chimeranite

When you Draw by an ability, +35% Damage amount to your own Attack Card(s) for 1 turn (Max 1 time per turn).
Equipment

Command: #108

+40% Attack Card Damage (1 per battle).
Equipment

Crimson Sword

When dealing Damage with a targeting Attack Card, 3 Agony (1 per turn).
Equipment

Dagger That Tricked the Shadow

+12% Critical Damage.
Equipment

Dark Grip's Claws

Increase the damage of attack on all enemies by 25%.
Equipment

Dream of the Devoured

When a card is Exhausted, next card used +25% Damage stacks up to 1 time.
Equipment

Dull Bone Blade

10% Attack, -5% Critical Chance.
Equipment

Esophagus of Madness

+20% Damage against targets with Agony.
Equipment

Executioner's Edge

Against enemies with HP below 50%, +35% Damage.
Equipment

Flame of Purification

When a card is Exhausted, 1 Retribution on a random enemy (2 per turn).
Equipment

Flashbang

At the start of battle, apply 3 Weaken to a random enemy.
Equipment

Foggy Crystal Ball

+40% Damage for Attack cards with Cost 0.
Equipment

Formica's Broken Spear

+6% Damage per enemy.
Equipment

Formica's Perfect Spear

+7% Damage per enemy.
+10% All-Attack Damage.
Equipment

Gastronomicon

When using an Attack Card with cost 2 or more, 3 Agony.
Equipment

Intellect of Chaos

+18% Attack. On Ravage, allies' Stress -1.
Equipment

Lepidola's Whip

+25% Damage for Attack Cards costing 1 or less.
Equipment

M85 Military Grenade

When using a Buff card, deal 150% Fixed Damage to all enemies.
Equipment

Mountain of Corpses

+25% Attack Card Damage (1 per turn).
Equipment

Mutagenic Wave Amplifier

When Drawing a Status Ailment or Curse Card, +12% Damage Amount for 1 turn.
Equipment

Mutant Predator Spike

When there are 4 or more cards in hand, increase Damage Amount by 30%.
Equipment

Mutated Claws

When drawing a Status Ailment or Curse card, +15% Damage for 1 turn.
Equipment

Nature's Hostility

When an enemy is defeated, 200% Fixed Damage to all enemies.
Equipment

Obsidian Sword

Increase damage amount by 12%.
Equipment

Overcurrent Shock Unit

When you Draw by an ability, 50% Fixed Damage to a random enemy.
Equipment

RFS-17

+10% Critical Chance of Attack Cards with cost 0.
Equipment

Radiant Orb

+25% Damage to targets with Shield.
Equipment

Replica Core

When drawing your own Attack Card by an ability, that card +50% Damage Amount for 1 turn.
Equipment

Ritual Dagger

When an enemy is defeated, +25% Attack Card Damage (Max 2 times).
Equipment

Rune Lance

If use more than 5 AP, +25% Damage, Shield Gain, and Healing.
Equipment

Second Method

Extra Attack damage +30%.
Equipment

Shell Bug Horn

+20% Critical Damage.
Equipment

Singing Sword

+15% Attack When dealing Damage to a target with Shield, 1 Punishment.
Equipment

Sneering Dagger

When an enemy is defeated, 2 Vulnerable to all enemies.
Equipment

Steeler's Dagger

Upon Defeat, +5-10 Credits (1 per battle).
Equipment

Sun-Setting Bow

Attack Cards with cost 2 or higher, +30% Damage (1 per turn).
Equipment

Sword Reflected in the Lake

If you have 6 or more cards in hand, +25% Damage.
Equipment

Tentacles of Chaos

+8% ally Attack Upon enemy Defeat, -2 Stress to the Combatant with the highest Stress.
Equipment

The Destruction of Erysichthon

When using an Attack Card, 5% chance to +1 hit.
Equipment

The Fading Flower of Life

If at max HP, +40% Damage.
Equipment

The Flower of Life

If at max HP, +50% Damage.
Equipment

Torch of Wrath

At the start of a turn, apply 2 Mark to a random enemy.
Equipment

Trumpet of Revelation

When Draw a card, +20% Damage for 1 turn (2 per turn).
Equipment

Twin Swords of Greater and Lesser Evil

+30% Damage against Ravaged targets.
Equipment

Unexploded Plasma Bomb

When a card is Exhausted, 40% Fixed Damage on a random enemy.
Equipment

Violet Butterfly's Whip

+20% Damage for Attack Cards costing 1 or less.
Equipment

Void of the Devourer

When a card is Exhausted, next card used +35% Damage stacks up to 1 time.
Equipment

W-52 Dopamine Injector

When you Draw by an ability, +20% Damage amount for 1 turn (Max 2 times per turn).
None
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Equipment

Assault Boots

At the start of your turn after 2 turns from battle start, +200% Fixed Shield.
Equipment

Assault Gauntlets

At the start of battle, gain 3 Counterattack.
Equipment

Brainwave-Blocking Helmet

When you Draw by an ability, +40% Fixed Shield.
Equipment

Chains of Obsession

When using Attack cards, 1% HP Reduction, 60% Fixed Shield.
Equipment

Cloud-Walking Shoes

When an ally inflicts Ravage, +40% Fixed Shield.
Equipment

Consecrated Halo

+25% Shield Gain
Equipment

Contaminated Helmet

Max HP +6%, Defense +12%.
Equipment

Crustacean Fluider

When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
Equipment

Cursed Doll

At the start of turn, Heal 60% for each Status Ailment and Curse card in hand.
Equipment

Dance of the Night Butterflies

On Ravage, +60% Fixed Shield.
Equipment

Fairy King's Crown

+6% Critical Chance.
Equipment

Fragment of the Empty Void

At the start of battle, Discard up to 3 cards, Draw equal to the number.
Equipment

Gladiator's Helmet

At the start of battle, gain 2 Damage Reduction.
Equipment

Gluttonous Tailcoat

When taking damage, after 1 turn, +80% Fixed Shield at start of turn.
Equipment

Growing Carapace

At the start of the turn, gain 40% Fixed Shield.
Equipment

Immortal Scale

When gaining Counterattack via an ability, +1 additional Counterattack.
Equipment

Incomplete Carapace

At the end of the turn, if you have 5 or more Cards in hand, +140% Fixed Shield.
Equipment

Kentris Chitin Armor

+15% Ally Shield Gain.
Equipment

Lush Seaweed Armor

When gaining Shield, gain 30% Fixed Shield.
Equipment

M.S.S Scope

If a harmful effect is inflicted for 1 turn, then +80% Fixed Shield at the end of turn.
Equipment

Mask of Evil Spirits

When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
Equipment

Mask of Flames

Increase damage dealt to Vulnerable targets by 35%.
Equipment

Primordial Discipline

At the start of battle, gain 2 Immunity.
Equipment

Psionic Combat Suit

When a card is Exhausted, 30% Fixed Shield.
Equipment

Regenerative Ribcage

Max HP +12%.
Equipment

Reinforced Combat Suit

At the end of the turn, if there is no Shield, gain 60% Fixed Shield.
Equipment

Resolute Gauntlets

At the start of Chaos Order battle, +20% Damage, 1 Damage Reduction.
Equipment

Ring of the Seraphim

When using a Upgrade card, +30% Damage for 1 turn.
Equipment

Rocket-Adorned Cape

At the start of the battle, 1 Damage Reduction and Draw 1.
Equipment

Scout's Combat Boots

On enemy defeat, +60% Fixed Shield.
Equipment

Shell of Abberation

+12% Defense. When Stress increases, 50% chance to increase Stress by 1 less.
Equipment

Shield of the Watcher

When taking Damage, 1 Mark on the attacker.
Equipment

Standard Gas Mask

At the start of battle, gain 1 Immunity.
Equipment

Star-Lit Cloak

-10% Damage (1 per turn).
Equipment

Survivor's Hood

At the start of battle, gain 140% Fixed Shield.
Equipment

The Chosen Vessel

At the start of your turn after 3 turns from battle start, +250% Fixed Shield.
Equipment

Titan Combat Suit

When taking Damage, Recover 2% HP (1 per turn).
Equipment

Torture Toolbox

At the start of turn, +3 Action Count to all enemies.
Equipment

Twisted Discipline

When use 10 or more AP, 2 Immunity.
Equipment

Wild Fur Cloak

At turn start, Counter 1.
Equipment

Wings of Freedom

When hit, +10% Damage Amount (Max 3 stacks).
Equipment

Wings of Light

When Ego Points are 3 or lower, 0.2 Ego Points on Critical Hit.
Equipment

Wings of the Swarm

At the start of battle, gain 2 Immunity.
Equipment

Wolves Bane's Spine

On Critical Hit, +10% Fixed Shield.
None
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Equipment

Absolute Zero Tetrahedron

At the start of battle, +20% Shield.
Equipment

Administrator ID Badge

At the start of the battle, 1 Evade.
Equipment

Amorphous Cube

At the start of battle, +25% Damage.
Equipment

Bloodstone of the Void

When using an Attack Card, Recover HP equal to 6% of Damage dealt (1 per turn).
Equipment

Bloody Pendant

When using Duplicated Cards, all enemies' Action Count does not decrease for 1 turn (1 per battle).
Equipment

Bone Ring of Wildfire

When using a Upgrade card, +30% Damage for 1 turn.
Equipment

Call of the Ancient Spirit

On Critical Hit, Heal 10%.
Equipment

Chaos Bible

At the start of your turn after 4 turns from battle start, 400% Fixed Damage to all enemies.
Equipment

Clover of the Forest

When Recover via card, +10% ally Attack for 1 turn (Max 1 stack).
Equipment

Corroded Core

If an attack is perfectly blocked with Shield, 1 Impair on all enemies (1 per turn).
Equipment

Corrupted Core

+15% Defense, Retain +20% Shield.
Equipment

Crimson Bloodstone

On using an Attack card, Recover Health equal to 9% of the damage dealt (1 per turn).
Equipment

Dice of Chaos

At the end of turn, 40% x 2-6 Fixed Damage to a random enemies, and trigger 200% Fixed Damage on allies with one random 1 effect.
Equipment

Dice of Derangement

+8% max HP.
At the end of battle, if HP below 50%, recover 8% max HP.
If HP is 50% or higher, -5 for the combatant with the highest Stress.
Equipment

Dimensional Cube

When discarding a card, +10% Damage for 1 turn.
Equipment

Dormant Seeds

On gaining Shield, +100% Fixed Shield (1 per turn).
Equipment

Emblem of an Exceptional Entity

+30% Damage Amount.
Stress received becomes 0 (1 for each battle).
Equipment

Eternal Stone

At the start of turn, +25% Fixed Shield equal to the number of enemies.
Equipment

Eye of Gluttony

+40% Damage. At the end of the turn, 30% chance to Exhaust 1 card in hand.
Equipment

Eye of the Eyeless

Increase damage of Basic attack cards by 40%.
Equipment

Eye of the Punisher

If the enemy is alone, increase damage by 30%.
Equipment

First Aid Kit

At the end of battle, Recover 5%.
Equipment

Flower of Dead Souls

From the second Attack Card each turn onward, +20% Damage.
Equipment

Forbidden Bible

At the start of your turn after 4 turns from battle start, 550% Fixed Damage to all enemies.
Equipment

Gloomy Prime's Eye

At the start of battle, +40% Shield.
Equipment

Grey Orb

At the start of battle, gain 3 Damage Reduction.
Equipment

Guardian Core

If an enemy with an intent to Attack is present, +60% Fixed Shield (1 per turn).
Equipment

Heart of Gold

At the end of battle, if HP is below 50%, Recover 8%.
Equipment

Heart of the Jewel

X is applied as X+1.
Equipment

Hyperimmunity Hormone

When you Draw by an ability, +25% Shield gain for 1 turn (Max 2 times per turn).
Equipment

Kirak's Core

At the start of turn, if HP below 40% max HP, Recover 5%.
Equipment

Lead-Colored Holy Water

On Ravage, 2 Impair to the target.
Equipment

Lepidola's Wing

At the start of battle, 1 Evade.
Equipment

M.S.S Data Pad

At the start of Nihilum battle, 2 Vulnerable to all enemies.
Equipment

M.S.S Data Pad SE

At the start of Nihilum battle, 3 Vulnerable to all enemies.
Equipment

Madman's Masterpiece

At the start of an Elite Battle, +50% Damage.
Equipment

Magic-Infused Sapphire

At the start of battle, if the Outbreak of War card is in hand, 1 Tenacity Damage to all enemies.
Equipment

Moon of Destruction

At the start of battle, 200% Fixed Damage to all enemies.
Equipment

Multifaceted Parallel Universe Nexus

At the start of turn, activate 1 random Initiative card in hand.
Equipment

Mutated Order

+25% Damage to enemies before they act.
Equipment

Natural Predator

On Ravage, +100% Damage to next 1 Attack Card used.
Equipment

Nature's Gift

Heal 40% at the end of turn.
Equipment

Nerve Hacking Module

When an ally uses a Forbidden Card, +20% Damage amount and +20% Shield gain for 1 turn (Max 2 times per turn).
Equipment

Order's Emblem

In Chaos Order battles, +15% Defense.
Equipment

Palasia's Orb

When Vulnerable is applied by a card, also 1 Weaken to the target.
Equipment

Poacher's Pathfinder

In Sekred battle, +25% Damage, 2 Vulnerable to all enemies.
Equipment

Proof of Initiation

In Chaos Order battles, +10% Defense.
Equipment

Pulsating Egg

+15% Attack, +10% Max HP.
Equipment

Quantum Collector

When an ally uses a Upgrade card, +20% Damage, Shield, and Healing for 1 turn.
Equipment

Revelation's of Futility

When using Attack Cards, +20% Fixed Shield (10 per turn).
Equipment

Rune Chord

If you have any Retained cards at the end of your turn, +60% Fixed Shield.
Equipment

Soul Orb

When a card is Exhausted, 1 Tenacity Damage to all enemies (1 time per battle).
Equipment

Source of the Forbidden

When hit, inflict 1 random effects among Vulnerable, Weaken, or Impair to the attacker (3 times per turn).
Equipment

Sphere of Randomness

+10% max HP. At the start of battle, +1 AP, Draw 1.
Equipment

Superconductive Protein

At the start of the battle, change the cost of 1 card in your hand to 0 for 1 turn.
Equipment

The Famished One's Belly

When a card is Exhausted, +25% Damage, Recover 5% (1 per battle).
Equipment

The Golden Rule

+20% Damage, +20% Shield at the start of battle.
Equipment

Time Regulator

Activate Epiphany for the equipped combatant.
Equipment

Torch That Should Not Be Extinguished

If you have Shield at the start of turn, 80% Fixed Shield.
Equipment

Unconfirmed Recovery Ampule

When an ally uses a Forbidden Card, Recover 3% of Max HP.
Equipment

Verdant Day

On odd turns, +8% Attack, 12% Defense.
Equipment

Verdant Night

On even turns, +12% Attack, 8% Defense.
Equipment

Verdant Shackles

+12% Attack, +12% Defense.
Equipment

Vladeus's Reactor

When using a Upgrade card, 1 Damage Reduction.
Equipment

Voracious Swarm

When taking Damage, 4 Agony on the attacker.
Equipment

Water Drops of the Goddess

At the start of battle, 1 Storage.

4-PC Memory Fragment Sets

Bullet of Order

Bullet of Order [4-PC]

[4-PC]: When Attack Cards are used, increase Damage Amount of Order Cards by 10% for 1 turn (Max 2 times).

Conquerer's Aspect

Conquerer's Aspect [4-PC]

[4-PC]: +35% Critical Damage of 1-cost cards.

Instinctual Growth

Instinctual Growth [4-PC]

[4-PC]: When there are 4 or more cards in hand, increase Damage Amount of Instinct Cards by 20%.

Line of Justice

Line of Justice [4-PC]

[4-PC]: +20% Critical Chance of cards that cost 2 or more.

Offering of the Void

Offering of the Void [4-PC]

[4-PC]: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn.

Spark of Passion

Spark of Passion [4-PC]

[4-PC]: When Upgrade Cards are used, increase Damage Amount of the next 5 Passion Cards used by 20%.

2-PC Memory Fragment Sets

Black Wing

Black Wing [2-PC]

[2-PC]: +12% Attack.

Cursed Corpse

Cursed Corpse [2-PC]

[2-PC]: Increases damage dealt to target inflicted with Agony by 10%

Executioner's Tool

Executioner's Tool [2-PC]

[2-PC]: +25% Critical Damage.

Healer's Journey

Healer's Journey [2-PC]

[2-PC]: +12% Max HP.

Seth's Scarab

Seth's Scarab [2-PC]

[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.

Tetra's Authority

Tetra's Authority [2-PC]

[2-PC]: +12% Defense.

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