30.10.2025
Initial release of the tier list. Also, to demonstrate the thinking behind how decisions are made for each character, we’ll be posting a Launch Log explaining why each character placed in T0 is where they are:
- Hugo - Hugo is capable of dealing some of the best single-target damage in the game when set up correctly, thanks to his numerous and easy-to-access Extra Attacks. What makes him T0 on, though, is that he does this while not needing any specific cards in hand. Hugo’s damage is mostly “free” or passive, as any skill card grants him Hunt Commence and any targeted card triggers it, making him incredibly consistent no matter what you draw. Add to this the fact that his core strategy is upgrade-based and starts with Outbreak of War, and Hugo is basically always executing his game plan the same way every time. Lastly, what pushes Hugo over the edge is his absurd synergy with Tressa and the fact that he has access to outstanding card economy options of his own, with multiple ways to either search or draw more.
 - Tressa - Tressa’s, like Hugo’s, current best deck is also upgrade-based and possesses Outbreak of War, meaning her strategy is just as consistent. Also, like Hugo, she doesn’t rely on any specific hand and only needs any source of healing in order to work, something that can be found on many combatant cards and even partner effects. This, combined with her synergy with Hugo, forms one of the more dominant compositions at launch as both characters quickly establish their upgrades, then for the rest of the fight can execute it unhindered regardless of the state of your resources, deck, and cards you draw.
 - Veronica - Card draw is key to many strategies' best performance, and Veronica has the best currently in the game, with a lot of it costing 0. This, combined with the fact that all of her own deck is essentially upgrades outside of the draw cards themselves, makes her the ultimate deck thinner, easily capable of drawing all your key combo pieces every turn after her initial set-up. This is all on top of the fact that she can deal the majority of her very solid damage all for free, while executing the above makes her a dominant choice in many team comps that need draw power.
 - Mika - Mika is currently the only character with a base deck capable of generating AP a role that is incredibly in demand. She is also fully capable of sustaining a team in endgame without compromising her best deck at all, putting up some of the best healing numbers of any character. As one of the only characters that dramatically expands your available resources to perform actions each turn, the question often isn’t if you’ll run her but why you can’t run her twice.
 - Khalipe - Khalipe is capable of shielding enough to keep you alive in endgame while also dealing enough damage to be the damage dealer of the team herself. This, on top of the fact that damage is AoE and that she has great utility and supreme team flexibility, makes her the clear best shielder at the time of release for us.
 
In addition, we’re also watch-listing two characters immediately, as we’re confident in their placement based on our testing up to this point, but new discoveries made recently have benefited both tremendously. These characters are Luke and Nia, and the discovery is the .
-  - The Dimensional Cube is an accessory equipment that can be purchased consistently in every run from the shop after achieving level 30 exploration in Blue Pot, thanks to the fact that every shop in Zero System can be refreshed 5 times for free. Here is what it does: Grants the wearer +10% additive damage whenever any character discards any card anywhere, with the exception of the end-of-turn discard.
 - Nia - Nia is currently the number one enabler of Dimensional Cube with her Ego Skill that discards the entire deck, triggering the cube for every single card it had - 20 cards is a +200% additive multiplier to everything for the turn. Nia’s other discard cards, of course, also work. Nia’s Curiosity is a semi-search double discard, equivalent to +20% and essentially a Morale stack for free, etc. This one equipment reinstates Nia as one of the best buffers despite not having any buffing in her kit. The reason we’re not immediately raising Nia is that while the cube is strong, if there is equally powerful equipment that does what the cube does without needing her, she might lose this new niche.
 - Luke - Luke’s biggest problem is that while he hits incredibly frequently, he lacks a strong way to scale those hits to a point where they’re competing with characters in the tier above him. Dimensional Cube may completely change this. As an example, Rapid Fire II hits 3 times and generates 3 Handgun bullets per Crit, if all Crit, that’s 6-hits, but the multiplier is a pitiful ~30% on each shot. But if you discarded the whole deck with Nia’s Ego skill before use, each shot may now be ~230% massively elevating the power of this one card. Again, we’re still in the test phase of this new style, so that’s why Luke is just watch-listed for now.