Great Rift - Woman Within The Fog Compendium
Great Rift Rules
Vanguard / Rearguard
Increase Damage Amount of Passion Cards by 50%
Increase Damage Amount of Basic Cards by 100%
The Rearguard team will have a maximum card creation limit of 7 cards in a single turn.
For the Rearguard, when a base 3-Cost or higher [Quietus] card is activated, applies 1 Safeguard to the Boss Monster. Anti Dream World
Safeguard
Decrease Damage Amount taken by 10% [for each stack] (up to 9 stacks)
+0.5% Same-Season Save Data Score Bonus to Final Score (max 6 stacks)
There is a max ceiling to the amount of score that can be acquired from the Damage Amount inflicted by a single Attack Card
You will gain Combat Score based on the Damage Amount, and once you reach a certain threshold of damage, the score you receive in this manner will gradually be reduced
Limited to 10 turns for the Vanguard and 5 turns for the Rearguard. Turns left over from the Vanguard will increase the Rearguard’s turn limit (max 5)
Attack Patterns
Attack percentage values were recorded on Hell difficulty.
Boss Action Count Explanation: Vanguard -> 5/8 <- Rearguard
REGARD
Name | Condition | Effect |
|---|---|---|
Regard | Activate after 5/8 Action Count(s) | 716% Damage |
Regard: Deepened | Activate after 3 Action Count(s) | 716% Damage x 2 1 Rapid Speed |
Regard: JudgementRegard: Judgement | Activate after 5/7 Action Count(s) | 350% Damage x 2 1 Morale, 2 Designation |
RUPTURE
Name | Condition | Effect |
|---|---|---|
Rupture | Activate after 2 Action Count(s) | 1 Morale, 1 Rapid Speed, 1 Designation |
Rupture: Deepened | Activate after 2 Action Count(s) | 1 Morale, 1 Rapid Speed, 1 Designation |
FRACTURE
Name | Condition | Effect |
|---|---|---|
Fracture | Activate after 5/8 Action Count(s) | 1 Vulnerable, 2 Weaken, 1 Designation |
Fracture: Deepened | Activate after 3 Action Count(s) | 1 Vulnerable, 2 Weaken, 1 Rapid Speed, 1 Designation |
Fracture: Judgement | Activate after 4/6 Action Count(s) | 2 Vulnerable, 2 Weaken, 2 Designation |
ENLIGHTMENT
Name | Condition | Effect |
|---|---|---|
Enlightment | Activate after 2 Action Count(s) | 1138% Damage 1 Morale, 1 Rapid Speed |
Enlightenment: Deepened | Activate after 2 Action Count(s) | 1138% Damage 2 Morale, 1 Rapid Speed |
Enlightenment: Condemnation | Activate after 4 Action Count(s) | 1626% Damage 2 Morale |
Enlightenment: Absolution | Activate after 9 Action Count(s) | 858% Damage |
MISCELLANEOUS
Name | Condition | Effect |
|---|---|---|
Destruction | Activate at the end of the turn | When Discernment is not used, 999 Stress to all Combatants |
Judgement | Activate after 1 Action Count(s) | 4554% Damage |
Vanguard
Skills
Regard - At the end of the turn, decrease Regard by 1. On removal, change action.
Designation - On taking action before the end of the turn, change 1 card(s) in hand [for each stack] into Chastisement for 1 turn. At the start of the turn, change to 1 Designation
Encroachment - Increase Damage Amount by 40% [2% for each stack]. When a card is Discarded through an ability, decrease Encroachment by 1. If this isn’t removed within a certain number [2] of turns, for each Encroachment, gain Morale [1] and apply Vulnerable [1], then change into a strong attack action. When removed or after a certain number [2] of turns, move absorbed cards to Draw Pile.
Rapid Speed - Reduce Action Count by 1 [for each stack] (up to 9 stacks).
The Watching Eye - On taking action before the end of the turn, 1 Regard.
Extra Action - Can act continuously.
Action Sequence
Phase =/= Turn
Start of Battle
Gain 3 Regard
Gain 1 Designation
Gain Extra Action
Begin Phase 1
Phase 1
Remove 1 Regard
Set Designation to 1
If Regard is depleted, move straight to Blackout Phase
Moveset:
Regard
Regard: Deepened & Gain The Watching Eye
Rupture
Rupture: Deepened
On turn end:
Remove The Watching Eye
Perform queued action
Transform Chastisement Cards back into their original form
Move to Phase 2
Death Phase
Moveset:
Judgement
Rearguard
Skills
Regard - At the end of the turn, decrease Regard by 1. On removal, change action.
Designation - On taking action before the end of the turn, change 1 card(s) in hand [for each stack] into Chastisement for 1 turn. At the start of the turn, change to 1 Designation
Encroachment - Increase Damage Amount by 40% [2% for each stack]. When a card is Discarded through an ability, decrease Encroachment by 1. If this isn’t removed within a certain number [2] of turns, for each Encroachment, gain Morale [1] and apply Vulnerable [1], then change into a strong attack action. When removed or after a certain number [2] of turns, move absorbed cards to Draw Pile.
Rapid Speed - Reduce Action Count by 1 [for each stack] (up to 9 stacks).
The Watching Eye - On taking action before the end of the turn, 1 Regard.
Extra Action - Can act continuously.
Elasticity: Perseverance - On 7 or more Hits from a single Targeting Attacks, gradually decrease Damage (max 1). Immune to effects that increase Action Count.
Safeguard - Decrease Damage Amount taken by 10% [for each stack] (up to 9 stacks).
Martial Technique - Increase Damage Amount of Basic Cards by 300%.
Action Sequence
Phase =/= Turn
Start of Battle
Gain 3 Regard
Gain 1 Designation
Gain Extra Action
Gain Elasticity: Perseverance
Begin Phase 1
Phase 1
Remove 1 Regard
Set Designation to 1
If Regard is depleted, move straight to Blackout Phase
Moveset:
Regard
Regard: Deepened & Gain The Watching Eye
Rupture
Rupture: Deepened
On turn end:
Remove The Watching Eye
Perform queued action
Transform Chastisement Cards back into their original form
Move to Phase 2
Death Phase
Moveset:
Judgement
Observations
Regard sometimes bugs visually and shows 2 more after Absolution Phase
Bloody Pendant does not work
