Remarkably restores HP for ally Mechs on the field every second.
Max upgrade bonus: Recovers ally Mechs' HP by 3% every second
Fires an enhanced plasma cannon at a selected area. Hitstuns and greatly damages Ground enemies within range.
Max upgrade bonus: DMG +25%
Discharges healing waves that require less adjustment time. Periodically restores HP for ally Mechs in a broad area for a set amount of time.
Max upgrade bonus: Skill Haste +15%
Abraham is a mech only ship that has a really strong passive that provides mechs 3% HP/s, but suffers from being an SR Auxiliary ship. In PVP, Abraham could make your mech/siege frontlines extremely tanky, but it struggles against any healing debuffs, especially healing reflux.
Has niche uses in dimension trimming stages thanks to its ability to keep frontlines alive.
- provides your Mech employees with ridiculous healing.
- Ultimate will heal mechs to full HP
- Healing debuffs are quite common in PVP
- Terrible defensive stats
- First skill has low impact