Last updated: 04/05/2025
Rarity: Unique
Class: Striker
Cooldown: 1/3
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 60% +2400 damage, increasing their No. 1 instance of DMG Taken by 20%.
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 50% +2000 damage, increasing their No. 1 instance of DMG Taken by 15%.
Rarity: Mythic
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 20% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
Rarity: Mythic
Class: Survivor
Cooldown: 0/6
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 50% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
[Iced]: While active, increases DEF by 200% and grants immunity to Turn Meter-, buffs, and debuffs. When the Animus takes their turn to act, removes [Iced] and recovers 50% of their Max HP.
Rarity: Mythic
Class: Supporter
Cooldown: 1/3
Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells.
Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 340% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells.
[Shield]: Absorbs an equal amount of damage.
Rarity: Epic
Class: Supporter
Cooldown: 0/3
After the owner takes action, follows up on the main target and deals 140% damage, applying a 2-turn [SPD+] on the owner Animus and increasing their Turn Meter by 16%.
After the owner takes action, follows up on the main target and deals 120% damage, applying a 2-turn [SPD+] on the owner Animus and increasing their Turn Meter by 12%.
[SPD+]: Increases SPD by 30%.
Rarity: Epic
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 60% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 50% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Unique
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 30%+1200 damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 6 stacks.
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 25%+1000 damage; on a critical hit, increases the owner Animus' CRIT DMG by 4%, up to 6 stacks.
Rarity: Mythic
Class: Supporter
Cooldown: 0/8
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
The cooldown of the skill can't be reduced.
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD.
The cooldown of the skill can't be reduced.
Rarity: Mythic
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Before the owner takes action, increases their ATK by 1000 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
[Life Leech - Shell]: Converts 10% of the DMG Dealt into own HP.
Rarity: Epic
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 900 for 2 turn(s) and additionally applies a 1-turn [Life Leech - Shell] to them.
Before the owner takes action, increases their ATK by 700 for 2 turn(s) and additionally applies a 1-turn [Life Leech - Shell] to them.
[Life Leech - Shell]: Converts 10% of the DMG Dealt into own HP.
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 50% in the current turn.
Before the owner takes action, deals 2 hit(s) of 80% +2000 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 40% in the current turn.
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Rarity: Epic
Class: Supporter
Cooldown: 1/4
Before the main body acts, it increases its [DEF] by 550 for 2 turns, and applies a [Shield] equal to 300% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells.
Before the main body acts, it increases its [DEF] by 550 for 2 turns, and applies a [Shield] equal to 240% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.
Cannot stack with similar effects applied by other Shells.
[Shield]: Absorbs an equal amount of damage.
Rarity: Epic
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus to increase their healing by 25% for 2 turn(s). If the healed target's HP Percentage is below 50%, additionally applies a 1-turn [Heal Over Time] to them.
Before the owner takes action, empowers the owner Animus to increase their healing by 20% for 2 turn(s). If the healed target's HP Percentage is below 40%, additionally applies a 1-turn [Heal Over Time] to them.
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Mythic
Class: Healer
Cooldown: 1/2
Each time the owner Animus heals, stores 35% of the healing and 70% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.
Each time the owner Animus heals, stores 30% of the healing and 60% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.
Rarity: Mythic
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 30%, and can be triggered up to 1 times per turn.
Rarity: Mythic
Class: Striker
Cooldown: 0/0
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 5% and Effect ACC by 7%, up to 8 stacks.
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 4% and Effect ACC by 6%, up to 8 stacks.
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 80% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 70% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
After the main body's turn, a Follow-up Attack on the main target dealing 200%+3500 damage, applies [SPD+] for 2 turns to the main Animus, applies and increases their Turn Meter by 25%.
[SPD+]: Increases SPD by 30%.
Rarity: Mythic
Class: Striker
Cooldown: 4/4
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 5%.
[Void]: Increases Effect RES by 60%. Cannot be selected as the main target of an enemy skill and decreases the group DMG Taken by an additional 50%.
Rarity: Mythic
Class: Survivor
Cooldown: 0/2
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 20% Max HP and increasing Turn Meter progress by 20%.
Rarity: Unique
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner Animus has debuffs, purifies 3 debuffs.
Before the owner takes action, if the owner Animus has debuffs, purifies 2 debuffs.
Rarity: Rare
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 40%+1000 damage; on a critical hit, deals 1 additional hit(s) of 40%+1250 damage.
After the owner takes action, follows up on the main target, dealing 30%+800 damage; on a critical hit, deals 1 additional hit(s) of 30%+1000 damage.
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing by 30% this turn; if the healed target has less than 65% HP percentage, also applies a 1-turn [Heal Over Time].
Before the owner takes action, increases the healing by 25% this turn; if the healed target has less than 50% HP percentage, also applies a 1-turn [Heal Over Time].
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Rare
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 400 for 1 turn(s) and heals HP equal to 40% of own ATK.
Before the owner takes action, increases their ATK by 400 for 1 turn(s).
Rarity: Mythic
Class: Striker
Cooldown: 0/3
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK).
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 10% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 150% of own ATK).
Rarity: Rare
Class: Healer
Cooldown: 1/4
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1500+10% of own Max HP.
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1200+8% of own Max HP.
Rarity: Epic
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 25%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 20%, and can be triggered up to 1 times per turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, reduces their next skills CD by 1 turn(s) and increases the original Animus' Turn Meter by 10% after acting.
Before the owner takes action, reduces their next skills CD by 1 turn(s).
Rarity: Mythic
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.
Before the owner takes action, empowers the owner Animus to increase their healing by 30% for 2 turn(s). If the healed target's HP Percentage is below 60%, additionally applies a 1-turn [Heal Over Time] to them.
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Unique
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 600 for 2 turn(s) and additionally increases CRIT Rate by 10%.
Before the owner takes action, increases their ATK by 600 for 2 turn(s).
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing results by 2000 this turn.
Before the owner takes action, increases the healing results by 1600 this turn.
Rarity: Epic
Class: Striker
Cooldown: 1/2
Before the main body acts, deals 160% damage to the enemy with the lowest HP percentage and further reduces their [DEF] by 60% for the current turn.
Before the main body acts, deals 130% damage to the enemy with the lowest HP percentage and further reduces their [DEF] by 50% for the current turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
After the owner takes action, increases their Turn Meter by 40%.
After the owner takes action, increases their Turn Meter by 30%.
Rarity: Mythic
Class: Striker
Cooldown: 0/3
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 90% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 5%, up to a maximum of 10 stacks.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]) and then increases the owner Animus's Effect ACC by 15% for 2 turn(s).
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
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