Last updated: 30/04/2025
Rarity: Unique
Class: Striker
Cooldown: 1/3
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 60% +2400 damage, increasing their No. 1 instance of DMG Taken by 20%.
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 50% +2000 damage, increasing their No. 1 instance of DMG Taken by 15%.
Rarity: Mythic
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 20% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
Rarity: Mythic
Class: Survivor
Cooldown: 0/6
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 50% of their Max HP, and puts them into a 1-turn [Iced] state.,
[Iced]: While active, increases DEF by 200% and grants immunity to Turn Meter-, buffs, and debuffs. When the Animus takes their turn to act, removes [Iced] and recovers 50% of their Max HP.
Rarity: Mythic
Class: Supporter
Cooldown: 1/3
Before the owner takes action, increases their DEF by 700 for 2 turn(s), then applies a 2-turn [Shield] equal to 440% of own DEF to the owner Animus and ally with the lowest HP percentage.
Before the owner takes action, increases their DEF by 700 for 2 turn(s), then applies a 2-turn [Shield] equal to 380% of own DEF to the owner Animus and ally with the lowest HP percentage.
[Shield]: Absorbs an equal amount of damage.
Rarity: Epic
Class: Supporter
Cooldown: 1/3
After the owner takes action, follows up on the main target and deals 140% damage, applying a 2-turn [SPD+] on the owner Animus and increasing their Turn Meter by 16%.
After the owner takes action, follows up on the main target and deals 120% damage, applying a 2-turn [SPD+] on the owner Animus and increasing their Turn Meter by 12%.
[SPD+]: Increases SPD by 30%.
Rarity: Epic
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 60% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 50% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Unique
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 30%+1200 damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 6 stacks.
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 25%+1000 damage; on a critical hit, increases the owner Animus' CRIT DMG by 4%, up to 6 stacks.
Rarity: Mythic
Class: Supporter
Cooldown: 0/8
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD.
Rarity: Mythic
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Before the owner takes action, increases their ATK by 1000 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
[Life Leech - Shell]: Converts 10% of the DMG Dealt into own HP.
Rarity: Epic
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 900 for 2 turn(s) and additionally applies a 1-turn [Life Leech - Shell] to them.
Before the owner takes action, increases their ATK by 700 for 2 turn(s) and additionally applies a 1-turn [Life Leech - Shell] to them.
[Life Leech - Shell]: Converts 10% of the DMG Dealt into own HP.
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 50% in the current turn.
Before the owner takes action, deals 2 hit(s) of 80% +2000 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 40% in the current turn.
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Rarity: Epic
Class: Supporter
Cooldown: 1/4
Before the owner takes action, increases their DEF by 550 for 2 turn(s), then applies a 2-turn [Shield] equal to 360% of own DEF to the owner Animus and ally with the lowest HP percentage.
Before the owner takes action, increases their DEF by 550 for 2 turn(s), then applies a 2-turn [Shield] equal to 300% of own DEF to the owner Animus and ally with the lowest HP percentage.
[Shield]: Absorbs an equal amount of damage.
Rarity: Epic
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus to increase their healing by 25% for 2 turn(s). If the healed target's HP Percentage is below 50%, additionally applies a 1-turn [Heal Over Time] to them.
Before the owner takes action, empowers the owner Animus to increase their healing by 20% for 2 turn(s). If the healed target's HP Percentage is below 40%, additionally applies a 1-turn [Heal Over Time] to them.
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Mythic
Class: Healer
Cooldown: 1/2
Each time the owner Animus heals, stores 35% of the healing and 70% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.
Each time the owner Animus heals, stores 30% of the healing and 60% of the excess healing. Before the owner takes action, if any ally's HP Percentage is below 60%, heals all eligible allies equally using all stored healing.
Rarity: Mythic
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 30%, and can be triggered up to 1 times per turn.
Rarity: Mythic
Class: Striker
Cooldown: 0/0
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 5% and Effect ACC by 7%, up to 8 stacks.
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 4% and Effect ACC by 6%, up to 8 stacks.
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 80% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 70% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Mythic
Class: Supporter
Cooldown: 0/3
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
After the main body's turn, a Follow-up Attack on the main target dealing 200%+3500 damage, applies [SPD+] for 2 turns to the main Animus, applies and increases their Turn Meter by 25%.
[SPD+]: Increases SPD by 30%.
Rarity: Mythic
Class: Striker
Cooldown: 4/4
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 5%.
[Void]: Increases Effect RES by 60%. Cannot be selected as the main target of an enemy skill and decreases the group DMG Taken by an additional 50%.
Rarity: Mythic
Class: Survivor
Cooldown: 0/2
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 20% Max HP and increasing Turn Meter progress by 20%.
Rarity: Unique
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner Animus has debuffs, purifies 3 debuffs.
Before the owner takes action, if the owner Animus has debuffs, purifies 2 debuffs.
Rarity: Rare
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 40%+1000 damage; on a critical hit, deals 1 additional hit(s) of 40%+1250 damage.
After the owner takes action, follows up on the main target, dealing 30%+800 damage; on a critical hit, deals 1 additional hit(s) of 30%+1000 damage.
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing by 30% this turn; if the healed target has less than 65% HP percentage, also applies a 1-turn [Heal Over Time].
Before the owner takes action, increases the healing by 25% this turn; if the healed target has less than 50% HP percentage, also applies a 1-turn [Heal Over Time].
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Rare
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 400 for 1 turn(s) and heals HP equal to 40% of own ATK.
Before the owner takes action, increases their ATK by 400 for 1 turn(s).
Rarity: Mythic
Class: Striker
Cooldown: 0/3
Before the owner takes action, enables each CRIT hit dealt by the owner Animus in this turn to deal additional real damage equal to 12% of the target's Max HP (total damage dealt per hit cannot exceed 180% of self ATK).
Before the owner takes action, enables each CRIT hit dealt by the owner Animus in this turn to deal additional real damage equal to 10% of the target's Max HP (total damage dealt per hit cannot exceed 150% of self ATK).
Rarity: Rare
Class: Healer
Cooldown: 1/4
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1500+10% of own Max HP.
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1200+8% of own Max HP.
Rarity: Epic
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 25%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 20%, and can be triggered up to 1 times per turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, reduces their next skills CD by 1 turn(s) and increases the original Animus' Turn Meter by 10% after acting.
Before the owner takes action, reduces their next skills CD by 1 turn(s).
Rarity: Mythic
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.
Before the owner takes action, empowers the owner Animus to increase their healing by 30% for 2 turn(s). If the healed target's HP Percentage is below 60%, additionally applies a 1-turn [Heal Over Time] to them.
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Unique
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 600 for 2 turn(s) and additionally increases CRIT Rate by 10%.
Before the owner takes action, increases their ATK by 600 for 2 turn(s).
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing results by 2000 this turn.
Before the owner takes action, increases the healing results by 1600 this turn.
Rarity: Epic
Class: Striker
Cooldown: 1/2
Before the owner takes action, deals 200% damage to the enemy with the lowest HP percentage and reduces their DEF by an additional 60% this turn.
Before the owner takes action, deals 170% damage to the enemy with the lowest HP percentage and reduces their DEF by an additional 50% this turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
After the owner takes action, increases their Turn Meter by 40%.
After the owner takes action, increases their Turn Meter by 30%.
Rarity: Mythic
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 140% damage; on a critical hit, increases the owner Animus' CRIT DMG by 6%, up to 10 stacks.
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 120% damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 10 stacks.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]) and then increases the owner Animus's Effect ACC by 15% for 2 turn(s).
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Copyright © 2025 Prydwen.gg