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[Before Attack] Gain +1 Charge Count for every 10% of missing HP (Max 7).
Gain 2 Haste next turn.
[Indiscriminate] Target randomly.
[Before Attack] Gain +1 Charge Count for every 10% of missing HP (Max 7).
Gain 2 Haste next turn.
When hit, spend 1 Charge Count to heal 2.5% of Max HP. At less than 40% HP, gain 1 Charge Count before activating the healing effect. (Can gain up to 10 Charge Count per turn).
Ineff.
Normal
Fatal
Normal
Fatal
Normal
Normal
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