Battle Effects

NameDescription
Aim True!Gain 3 Poise
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
AoE AttackTargets 2 or more foes.
AppetiteIncreases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates.
Attack Power DownAttack skills lose final Power by the effect’s Count for one turn.
Attack Power UpAttack skills gain final Power by the effect’s Count for one turn.
Attack Power UpAttack skills gain final Power by the effect’s Count for one turn.
BindSpeed decreases by the effect’s Count for one turn.
BleedWhen tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
BleedWhen attacking, take fixed damage equal to (Count)% of current HP, then halve it.
Bleed ResistanceWhen taking damage from Bleed, reduce the damage by 10% per Count (Max 10)
Blood SacUse a powerful attack after the Count reaches a certain amount.
BloomingTurn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Blunt DMG DownDeal less damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt DMG UpDeal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt FragilityTake more damage from Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt Power UpBlunt skills gain final Power by the effect’s Count for one turn.
Blunt ProtectionTake less damage from Blunt skills based on the effect’s Count for one turn. (Max 10)
Blunt Resist UpIncrease Blunt Resistance by a % based on Count. (0.1% per Count)
BurnAt the end of the turn, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
BurnAt the end of the turn, take fixed damage by the effect’s Count, then halve it.
Burn ResistanceWhen taking damage from Burn, reduce the damage by 10% per Count (Max 10)
CaptivityThe affected unit becomes Staggered for 3 turns. At the start of the turn, if Kqe-1j-23 is Staggered, remove this status.
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Compulsion (Low Morale)At the start of the turn, gain 2 Haste and 2 Fragile.
Compulsion (Panic)At the start of the turn, lose 10 HP.
Corroding HeartTurn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind
CurseAt the end of the turn, gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/1 Offense Level Down/1 Defense Level Down.
Cyclical KarmaAll units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive.
Damage DownDeal less damage with skills based on the effect’s Count for one turn. (Max 10)
Damage UpDeal more damage with skills based on the effect’s Count for one turn. (Max 10)
Dazzled MindTargets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.
Decay AmpuleTake damage by 2% of Max HP per Count
Defense Level DownDefense Level decreases based on the effect’s Count for one turn. (Max 10)
Defense Level UpDefense Level increases based on the effect’s Count for one turn. (Max 10)
Defense Power DownDefense skills lose final Power by the effect’s Count for one turn.
Defense Power UpDefense skills gain final Power by the effect’s Count for one turn.
Dejection (Low Morale)In a clash, if any Coin lands tails, Clash Power -1 for the clash
Dejection (Panic)In a clash, if any Coin lands tails, Clash Power -3 for the clash
DesirousAt the start of the turn, gain 10 Bind. All phys. resistances change to ‘Fatal’. Attack Skill Power +2. Defense Skill Power -2.
Dimensional RiftAt the end of the turn, gain Rupture Count by this effect’s amount. Then, remove this effect.
DuelingTurn Start: Units without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up
E.G.O Resource AmpIncreases the amount of E.G.O resources earned from skills by the effect’s Count for one turn.
EcstaticAll the Maw’s physical resistances change to ‘Fatal’.
Entangled Curse TalismanDeal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start
Envy DMG DownDeal less damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Envy DMG UpDeal more damage with Envy skills based on the effect’s Count for one turn. (Max 10)
Envy FragilityTake more damage from Envy skills based on the effect’s Count for one turn. (Max 10)
Envy Power UpEnvy skills gain final Power by the effect’s Count for one turn.
Envy ProtectionTake less damage from Envy skills based on the effect’s Count for one turn. (Max 10)
Envy Resist UpIncrease Envy Resistance by a % based on Count. (0.1% per Count)
Expanding SorrowChanges behavior.
Faltering HeartIn panic, become staggered.
FanaticRaise Skill Final Power by the effect’s Count against units with Nails for the turn.
FanaticRaise Skill Final Power by the effect’s Count against units with Nails for the turn.
Faster!Gain 2 Haste
FearTurn End: At -20 SP or lower, gain 1 Protection next turn.
FeverDeal +10% damae per Count Reduced by 1 at turn end
Final AugmentAt the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns.
Fluid SacHeals HP based on the Count.
FragileTake more damage from skills based on the effect’s Count for one turn. (Max 10)
FrenzyGain 3 Attack Power Up and 3 Fragile for one turn, and change behavior. Does not gain Aggression when attacked.
Fully BloomedCannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.
GazeTake +20% damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals 10 SP; if the ally is from N Corp, also apply 1 Fanatic next turn.
Gaze of the One Who GripsStaggered for one turn. Take +100% damage from Kromer.
Get 'Em!Simultaneously attacks one unit
Gloom DMG DownDeal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom DMG UpDeal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom FragilityTake more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom ProtectionTake less damage from Gloom skills based on the effect’s Count for one turn. (Max 10)
Gloom Resist UpIncrease Gloom Resistance by a % based on Count. (0.1% per Count)
Gluttony DMG DownDeal less damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony DMG UpDeal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony FragilityTake more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony ProtectionTake less damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)
Gluttony Resist UpIncrease Gluttony Resistance by a % based on Count. (0.1% per Count)
Golden SheenAt the start of the turn, heal 10 HP per Count.
Great MountainWhen attacked, inflict +1 Burn Count on the attacker.
GrowingAt the end of the turn, add +1 Count, and gain Max HP proportional to the Count. (Max 3)
HP Healing DownDecreases HP healing provided by Passive abilities, Skills, and Coin effects. (Max 5)
HasteSpeed increases by the effect’s Count for one turn.
ImmobilizeDoes not act for the turn.
InstinctsAt the end of the turn, if the Count is at 4+, change to an “aggressive” state.
KarmaTake +1% damage per Count. At the end of the turn, if at 108+ Count, the unit dies.
LightningPowers up after the Count reaches a certain amount.
Lust DMG DownDeal less damage with Lust skills based on the effect’s Count for one turn. (Max 10)
Lust DMG UpDeal more damage with Lust skills based on the effect’s Count for one turn. (Max 10)
Lust FragilityTake more damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Lust ProtectionTake less damage from Lust skills based on the effect’s Count for one turn. (Max 10)
Lust Resist UpIncrease Lust Resistance by a % based on Count. (0.1% per Count)
Maddened (Low Morale)When at low morale for the first time, targets units indiscriminately
Maddened (Panic)Targets indiscriminately; Clash Power +1, and gain 2 Damage Up
MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
Makeshift SurgeryBoost Max HP by 25% and skill Power by 1 per this effect’s Count. Each turn, increase this effect’s Count by 1. Die when Count reaches 5.
MarkedTargeted by the character with the Passive [Sharp Edge].
Minus Coin BoostRaise the Power of Minus Coins by the effect’s Count.
Minus Coin DropReduce the power of Minus Coins by the effect’s Count.
Momentary CoolCore and body lose 50% Max HP
MoonlightResource used by certain skills for additional effects.
Morale BoostGain Damage Up by the the effect's Count every turn (Max 5) Cannot gain the status while Tipsy
Multiply Coin BoostRaise the Power of Multiply Coins by the effect’s Count.
Multiply Coin DropReduce the power of Multiply Coins by the effect’s Count.
N Corp’s NailsAt the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count. At the end of the turn, reduce the Count by 1.
NailsAt the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count. At the end of the turn, halve the Count. (Rounded down)
NervousTurn End: At -15 SP or lower, gain 3 Defense Level Up next turn
Offense Level Down Offense Level decreases based on the effect’s Count for one turn. (Max 10)
Offense Level UpOffense Level increases based on the effect’s Count for one turn. (Max 10)
Offense Level+Offense Level increases by the effect’s Count for one turn.
Ongoing DamageAt the start of the turn, take fixed damage by the effect’s Count.
OppressionCannot act for one turn. When hit, flees battle after the attacker’s skill has finished.
Outlash (Low Morale)At the start of the turn, gain 2 Attack Power Up and 2 Fragile.
Outlash (Panic)At the start of the turn, a random ally loses 20 SP.
ParalyzeFix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.
Perilous HeartTurn Start: Gain 2 Attack Power Up and 3 Bind
Pierce DMG DownDeal less damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce DMG UpDeal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce FragilityTake more damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce ProtectionTake less damage from Pierce skills based on the effect’s Count for one turn. (Max 10)
Pierce Resist UpIncrease Pierce Resistance by a % based on Count. (0.1% per Count)
Pink RibbonsCount increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect’s Count, then remove the effect.
Pink RibbonsAt the end of the turn, if at 5+ Potency, remove this effect and apply ‘Desirous’ next turn.
Plus Coin BoostRaise the Power of Plus Coins by the effect’s Count.
Plus Coin DropReduce the power of Plus Coins by the effect’s Count.
PoiseOn hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
PoisonAt the end of the turn, take fixed damage by the Count, then halve the Count.
Power DownAll skills lose final Power by the effect’s Count for one turn.
Pride DMG DownDeal less damage with Pride skills based on the effect’s Count for one turn. (Max 10)
Pride DMG UpDeal more damage with Pride skills based on the effect’s Count for one turn. (Max 10)
Pride FragilityTake more damage from Pride skills based on the effect’s Count for one turn. (Max 10)
Pride ProtectionTake less damage from Pride skills based on the effect’s Count for one turn. (Max 10)
Pride Resist UpIncrease Pride Resistance by a % based on Count. (0.1% per Count)
ProtectionTake less damage from skills based on the effect’s Count for one turn. (Max 10)
PurityAll parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’.
RageSpent by certain skills. Required for the use of certain skills.
Reattached Curse TalismanAt 9+ Count, gain 5 Bind at turn end. At 12+ Count, gain 5 Attack Power Down at turn end.
ResonantWhen bursting Tremor or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count
RuptureWhen hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Scattering PetalsTurn End: At 6+ Count, become staggered
ShockTake more damage by the effect’s Count.
SinkingWhen hit by an attack, take fixed SP damage by the effect’s Potency. (Units with no Sanity take Gloom damage instead.) Then, reduce its Count by 1.
Slash DMG DownDeal less damage with Slash skills based on the effect’s Count for one turn. (Max 10)
Slash DMG UpDeal more damage with Slash skills based on the effect’s Count for one turn. (Max 10)
Slash FragilityTake more damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Slash ProtectionTake less damage from Slash skills based on the effect’s Count for one turn. (Max 10)
Slash Resist UpIncrease Slash Resistance by a % based on Count. (0.1% per Count)
Sloth DMG DownDeal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth DMG UpDeal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth FragilityTake more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth ProtectionTake less damage from Sloth skills based on the effect’s Count for one turn. (Max 10)
Sloth Resist UpIncrease Sloth Resistance by a % based on Count. (0.1% per Count)
Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
StressedTurn End: At -25 SP or lower, gain 1 Defense Power Up next turn
Suicidal (Low Morale)When at low morale for the first time, become unable to act
Suicidal (Panic)Cannot act for 3 turns. Unit dies at turn start; all its allies lose 10 SP
SurgeryDie when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect’s Count.
ThornsWhen hit, return 50% of the damage taken to the attacker
TipsyLose Clash Power by the effect's Count (Max 5)
TremorWhen attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor SyncIn a clash, the opponent has -1 Clash Power for every 5 Tremor they have
Unresolved SorrowAt the start of the turn, gain Attack Power Down by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow
UrgeAt the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.
Wandering (Low Morale)Turn Start: Deal 2 SP damage to allies
Wandering (Panic)Turn End: Deal 5 SP damage to allies. Flees from battle after 3 turns have passed
Wavering EmotionsTurn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect
Weak-resist DMG BoostBoost the damage of attacks against Weak resistances by a % based on Count. (10% per Count)
Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for one turn.
Wrath DMG DownDeal less damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath DMG UpDeal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath FragilityTake more damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath Power UpWrath skills gain final Power by the effect’s Count for one turn.
Wrath ProtectionTake less damage from Wrath skills based on the effect’s Count for one turn. (Max 10)
Wrath Resist UpIncrease Wrath Resistance by a % based on Count. (0.1% per Count)