Aim True! | Gain 3 Poise |
Ammo | Spent by certain skills.
Some attacks cancel if lacking Ammo. |
AoE Attack | Targets 2 or more foes. |
Appetite | Increases the healing provided by the Passive [Rustle Up].
Spent when the Passive activates. |
Attack Power Down | Attack skills lose final Power by the effect’s Count for one turn. |
Attack Power Up | Attack skills gain final Power by the effect’s Count for one turn. |
Attack Power Up | Attack skills gain final Power by the effect’s Count for one turn. |
Bind | Speed decreases by the effect’s Count for one turn. |
Bleed | When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1. |
Bleed | When attacking, take fixed damage equal to (Count)% of current HP, then halve it. |
Bleed Resistance | When taking damage from Bleed, reduce the damage by 10% per Count (Max 10) |
Blood Sac | Use a powerful attack after the Count reaches a certain amount. |
Blooming | Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 |
Blunt DMG Down | Deal less damage with Blunt skills based on the effect’s Count for one turn. (Max 10) |
Blunt DMG Up | Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10) |
Blunt Fragility | Take more damage from Blunt skills based on the effect’s Count for one turn. (Max 10) |
Blunt Power Up | Blunt skills gain final Power by the effect’s Count for one turn. |
Blunt Protection | Take less damage from Blunt skills based on the effect’s Count for one turn. (Max 10) |
Blunt Resist Up | Increase Blunt Resistance by a % based on Count.
(0.1% per Count) |
Burn | At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1. |
Burn | At the end of the turn, take fixed damage by the effect’s Count, then halve it. |
Burn Resistance | When taking damage from Burn, reduce the damage by 10% per Count (Max 10) |
Captivity | The affected unit becomes Staggered for 3 turns.
At the start of the turn, if Kqe-1j-23 is Staggered, remove this status. |
Charge | Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Compulsion (Low Morale) | At the start of the turn, gain 2 Haste and 2 Fragile. |
Compulsion (Panic) | At the start of the turn, lose 10 HP. |
Corroding Heart | Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind |
Curse | At the end of the turn, gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/1 Offense Level Down/1 Defense Level Down. |
Cyclical Karma | All units transfer their Karma to their targets after a successful attack.
Karma is not transferred to My Form Empties as long as its allies are alive. |
Damage Down | Deal less damage with skills based on the effect’s Count for one turn. (Max 10) |
Damage Up | Deal more damage with skills based on the effect’s Count for one turn. (Max 10) |
Dazzled Mind | Targets allies for attacks
When staggered, remove this effect next turn.
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn. |
Decay Ampule | Take damage by 2% of Max HP per Count |
Defense Level Down | Defense Level decreases based on the effect’s Count for one turn. (Max 10) |
Defense Level Up | Defense Level increases based on the effect’s Count for one turn. (Max 10) |
Defense Power Down | Defense skills lose final Power by the effect’s Count for one turn. |
Defense Power Up | Defense skills gain final Power by the effect’s Count for one turn. |
Dejection (Low Morale) | In a clash, if any Coin lands tails, Clash Power -1 for the clash |
Dejection (Panic) | In a clash, if any Coin lands tails, Clash Power -3 for the clash |
Desirous | At the start of the turn, gain 10 Bind.
All phys. resistances change to ‘Fatal’.
Attack Skill Power +2.
Defense Skill Power -2. |
Dimensional Rift | At the end of the turn, gain Rupture Count by this effect’s amount. Then, remove this effect. |
Dueling | Turn Start: Units without this status go into a 'Fully Bloomed' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up |
E.G.O Resource Amp | Increases the amount of E.G.O resources earned from skills by the effect’s Count for one turn. |
Ecstatic | All the Maw’s physical resistances change to ‘Fatal’. |
Entangled Curse Talisman | Deal +1% damage per Count
At 9+ Count, gain 2 Attack Power Down at turn start |
Envy DMG Down | Deal less damage with Envy skills based on the effect’s Count for one turn. (Max 10) |
Envy DMG Up | Deal more damage with Envy skills based on the effect’s Count for one turn. (Max 10) |
Envy Fragility | Take more damage from Envy skills based on the effect’s Count for one turn. (Max 10) |
Envy Power Up | Envy skills gain final Power by the effect’s Count for one turn. |
Envy Protection | Take less damage from Envy skills based on the effect’s Count for one turn. (Max 10) |
Envy Resist Up | Increase Envy Resistance by a % based on Count.
(0.1% per Count) |
Expanding Sorrow | Changes behavior. |
Faltering Heart | In panic, become staggered. |
Fanatic | Raise Skill Final Power by the effect’s Count against units with Nails for the turn. |
Fanatic | Raise Skill Final Power by the effect’s Count against units with Nails for the turn. |
Faster! | Gain 2 Haste |
Fear | Turn End: At -20 SP or lower, gain 1 Protection next turn. |
Fever | Deal +10% damae per Count
Reduced by 1 at turn end |
Final Augment | At the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns. |
Fluid Sac | Heals HP based on the Count. |
Fragile | Take more damage from skills based on the effect’s Count for one turn. (Max 10) |
Frenzy | Gain 3 Attack Power Up and 3 Fragile for one turn, and change behavior. Does not gain Aggression when attacked. |
Fully Bloomed | Cannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn. |
Gaze | Take +20% damage from Pierce and Blunt skills for one turn.
The ally that defeats the marked unit heals 10 SP; if the ally is from N Corp, also apply 1 Fanatic next turn. |
Gaze of the One Who Grips | Staggered for one turn. Take +100% damage from Kromer. |
Get 'Em! | Simultaneously attacks one unit |
Gloom DMG Down | Deal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10) |
Gloom DMG Up | Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10) |
Gloom Fragility | Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10) |
Gloom Protection | Take less damage from Gloom skills based on the effect’s Count for one turn. (Max 10) |
Gloom Resist Up | Increase Gloom Resistance by a % based on Count.
(0.1% per Count) |
Gluttony DMG Down | Deal less damage with Gluttony skills based on the effect’s Count for one turn. (Max 10) |
Gluttony DMG Up | Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10) |
Gluttony Fragility | Take more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10) |
Gluttony Protection | Take less damage from Gluttony skills based on the effect’s Count for one turn. (Max 10) |
Gluttony Resist Up | Increase Gluttony Resistance by a % based on Count.
(0.1% per Count) |
Golden Sheen | At the start of the turn, heal 10 HP per Count. |
Great Mountain | When attacked, inflict +1 Burn Count on the attacker. |
Growing | At the end of the turn, add +1 Count, and gain Max HP proportional to the Count. (Max 3) |
HP Healing Down | Decreases HP healing provided by Passive abilities, Skills, and Coin effects. (Max 5) |
Haste | Speed increases by the effect’s Count for one turn. |
Immobilize | Does not act for the turn. |
Instincts | At the end of the turn, if the Count is at 4+, change to an “aggressive” state. |
Karma | Take +1% damage per Count. At the end of the turn, if at 108+ Count, the unit dies. |
Lightning | Powers up after the Count reaches a certain amount. |
Lust DMG Down | Deal less damage with Lust skills based on the effect’s Count for one turn. (Max 10) |
Lust DMG Up | Deal more damage with Lust skills based on the effect’s Count for one turn. (Max 10) |
Lust Fragility | Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10) |
Lust Protection | Take less damage from Lust skills based on the effect’s Count for one turn. (Max 10) |
Lust Resist Up | Increase Lust Resistance by a % based on Count.
(0.1% per Count) |
Maddened (Low Morale) | When at low morale for the first time, targets units indiscriminately |
Maddened (Panic) | Targets indiscriminately; Clash Power +1, and gain 2 Damage Up |
Maggots | Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. |
Makeshift Surgery | Boost Max HP by 25% and skill Power by 1 per this effect’s Count.
Each turn, increase this effect’s Count by 1.
Die when Count reaches 5. |
Marked | Targeted by the character with the Passive [Sharp Edge]. |
Minus Coin Boost | Raise the Power of Minus Coins by the effect’s Count. |
Minus Coin Drop | Reduce the power of Minus Coins by the effect’s Count. |
Momentary Cool | Core and body lose 50% Max HP |
Moonlight | Resource used by certain skills for additional effects. |
Morale Boost | Gain Damage Up by the the effect's Count every turn (Max 5)
Cannot gain the status while Tipsy |
Multiply Coin Boost | Raise the Power of Multiply Coins by the effect’s Count. |
Multiply Coin Drop | Reduce the power of Multiply Coins by the effect’s Count. |
N Corp’s Nails | At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count.
At the end of the turn, reduce the Count by 1. |
Nails | At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count.
At the end of the turn, halve the Count. (Rounded down) |
Nervous | Turn End: At -15 SP or lower, gain 3 Defense Level Up next turn |
Offense Level Down | Offense Level decreases based on the effect’s Count for one turn. (Max 10) |
Offense Level Up | Offense Level increases based on the effect’s Count for one turn. (Max 10) |
Offense Level+ | Offense Level increases by the effect’s Count for one turn. |
Ongoing Damage | At the start of the turn, take fixed damage by the effect’s Count. |
Oppression | Cannot act for one turn. When hit, flees battle after the attacker’s skill has finished. |
Outlash (Low Morale) | At the start of the turn, gain 2 Attack Power Up and 2 Fragile. |
Outlash (Panic) | At the start of the turn, a random ally loses 20 SP. |
Paralyze | Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count. |
Perilous Heart | Turn Start: Gain 2 Attack Power Up and 3 Bind |
Pierce DMG Down | Deal less damage with Pierce skills based on the effect’s Count for one turn. (Max 10) |
Pierce DMG Up | Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10) |
Pierce Fragility | Take more damage from Pierce skills based on the effect’s Count for one turn. (Max 10) |
Pierce Protection | Take less damage from Pierce skills based on the effect’s Count for one turn. (Max 10) |
Pierce Resist Up | Increase Pierce Resistance by a % based on Count.
(0.1% per Count) |
Pink Ribbons | Count increases by 1 whenever the affected unit tosses an attack skill Coin.
At the end of the turn, inflict Bind by the effect’s Count, then remove the effect. |
Pink Ribbons | At the end of the turn, if at 5+ Potency, remove this effect and apply ‘Desirous’ next turn. |
Plus Coin Boost | Raise the Power of Plus Coins by the effect’s Count. |
Plus Coin Drop | Reduce the power of Plus Coins by the effect’s Count. |
Poise | On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1. |
Poison | At the end of the turn, take fixed damage by the Count, then halve the Count. |
Power Down | All skills lose final Power by the effect’s Count for one turn. |
Pride DMG Down | Deal less damage with Pride skills based on the effect’s Count for one turn. (Max 10) |
Pride DMG Up | Deal more damage with Pride skills based on the effect’s Count for one turn. (Max 10) |
Pride Fragility | Take more damage from Pride skills based on the effect’s Count for one turn. (Max 10) |
Pride Protection | Take less damage from Pride skills based on the effect’s Count for one turn. (Max 10) |
Pride Resist Up | Increase Pride Resistance by a % based on Count.
(0.1% per Count) |
Protection | Take less damage from skills based on the effect’s Count for one turn. (Max 10) |
Purity | All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’. |
Rage | Spent by certain skills. Required for the use of certain skills. |
Reattached Curse Talisman | At 9+ Count, gain 5 Bind at turn end.
At 12+ Count, gain 5 Attack Power Down at turn end. |
Resonant | When bursting Tremor or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count |
Rupture | When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1. |
Scattering Petals | Turn End: At 6+ Count, become staggered |
Shock | Take more damage by the effect’s Count. |
Sinking | When hit by an attack, take fixed SP damage by the effect’s Potency.
(Units with no Sanity take Gloom damage instead.)
Then, reduce its Count by 1. |
Slash DMG Down | Deal less damage with Slash skills based on the effect’s Count for one turn. (Max 10) |
Slash DMG Up | Deal more damage with Slash skills based on the effect’s Count for one turn. (Max 10) |
Slash Fragility | Take more damage from Slash skills based on the effect’s Count for one turn. (Max 10) |
Slash Protection | Take less damage from Slash skills based on the effect’s Count for one turn. (Max 10) |
Slash Resist Up | Increase Slash Resistance by a % based on Count.
(0.1% per Count) |
Sloth DMG Down | Deal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10) |
Sloth DMG Up | Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10) |
Sloth Fragility | Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10) |
Sloth Protection | Take less damage from Sloth skills based on the effect’s Count for one turn. (Max 10) |
Sloth Resist Up | Increase Sloth Resistance by a % based on Count.
(0.1% per Count) |
Spark Discharge | When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 |
Stressed | Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn |
Suicidal (Low Morale) | When at low morale for the first time, become unable to act |
Suicidal (Panic) | Cannot act for 3 turns. Unit dies at turn start; all its allies lose 10 SP |
Surgery | Die when Count reaches 5.
Reduce Max HP by 20% (per Count).
Deal 20% (per Count) more damage.
At the start of the turn, gain Haste by the effect’s Count. |
Thorns | When hit, return 50% of the damage taken to the attacker |
Tipsy | Lose Clash Power by the effect's Count (Max 5) |
Tremor | When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1. |
Tremor Sync | In a clash, the opponent has -1 Clash Power for every 5 Tremor they have |
Unresolved Sorrow | At the start of the turn, gain Attack Power Down by the Count.
At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow |
Urge | At the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. |
Wandering (Low Morale) | Turn Start: Deal 2 SP damage to allies |
Wandering (Panic) | Turn End: Deal 5 SP damage to allies. Flees from battle after 3 turns have passed |
Wavering Emotions | Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect |
Weak-resist DMG Boost | Boost the damage of attacks against Weak resistances by a % based on Count.
(10% per Count) |
Weakness Analyzed | A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for one turn. |
Wrath DMG Down | Deal less damage with Wrath skills based on the effect’s Count for one turn. (Max 10) |
Wrath DMG Up | Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10) |
Wrath Fragility | Take more damage from Wrath skills based on the effect’s Count for one turn. (Max 10) |
Wrath Power Up | Wrath skills gain final Power by the effect’s Count for one turn. |
Wrath Protection | Take less damage from Wrath skills based on the effect’s Count for one turn. (Max 10) |
Wrath Resist Up | Increase Wrath Resistance by a % based on Count.
(0.1% per Count) |