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Identities and EGO


Identities and EGO are the main gacha elements in Limbus Company.

Identities (IDs) represent alternate universe versions of the twelve Sinners, showcasing different forms of themselves with unique abilities, skillsets, strengths and weaknesses. As all twelve Sinners in Limbus Company are unlocked for the player by default, these serve as completely different units applied to the specific Sinner they belong to, and cannot be equipped on any other Sinner. Different Sinners may have Identities belonging to the same group, but these are not interchangeable.

EGO are powerful special attacks that can be equipped onto any identity of the Sinner they belong, and are activated by consuming in-battle resources to unleash powerful attacks with special effects and buff your resistances. Each Sinner can have up to five EGOs equipped at once, one for each of the five tiers available: ZAYIN, TETH, HE, WAW and ALEPH. EGO higher on the list will have more powerful effects, but also be significantly more costly and, at times, riskier to use. As with Identities, EGOs can only be equipped on the specific Sinner they belong to. Even though several Sinners may have EGO from the same Abnormality, these are not interchangeable.

Upgrades and Promotion

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Identities and EGO can be upgraded and promoted in order to increase their overall stats, gain new abilities and passives and, at times, even gain new artwork. Identities and EGO follow separate and individual upgrade paths.

Identities can be upgraded through leveling up via combat or by using Experience tickets obtained in game, and promoted via the Uptying system from Uptie 1 to 3, unlocking new Skills with each promotion and alternative art upon reaching the maximum Uptie level. Uptying is performed via the consumption of Threads, a resource explained later on.

EGO, unlike Identities, don't have any sort of levelling system, but share a similar promotion system dubbed Threadspinning. EGO can be promoted via the Threadspinning system from Threadspin 1 to 3, unlocking new abilities and boosting their power with each promotion. Threadspinning is performed via the consumption of Threads as well.

Gacha, Pity and Monetization

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The Gacha in Limbus Company features multiple banners with different focus on each, so players may obtain the desired Identities and EGO by spending Lunacy, the summoning currency of this game. Identities and EGO share the same gacha pool, meaning a single pull may net you either of the two.

Unlike most other gacha games, Limbus Company features no Duplicate system, meaning pulling multiple copies of a single Identity will not result in an increased powerlevel. Instead, all duplicate Identities immediately transform into Shards of the respective Sinner, which can be used to directly purchase Identities or EGO from a shop.

Each EGO, on the other hand, removes itself from the pool immediately upon acquisition, making it imposible to obtain duplicate versions of each EGO and thus increasing the chance for Identities or unobtained EGO.

The main monetization system is the Battle Pass, known as Limbus Pass in the game which has both a free and a premium section. Once certain tasks are completed, the Pass will earn experience and leveling up, granting the player the specified resources on the free version, along with the premium version if it is purchased. The Pass contains special EGO in the free version for all players to claim, plus additional EGO temporarily exclusive to the premium version. EGO present in the premium version may be crafted via Shards on the second season after it first releases, with each season lasting for 3 months. Additional premium Limbus Pass rewards include more Shards, Lunacy, and exclusive cosmetic Announcers in the form of different characters to commentate your battles. The price of the premium Limbus Pass is as of the writing of this text unknown.

Additionally, players may also purchase monthly passes for Lunacy (for 3 or 7 dollars depending on the specific pass) or directly buy Lunacy in bulk.

Combat and Coins

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In Limbus Company, combat is performed by chaining together Skills for each Sinner present in battle to clash against the enemies. Only five Sinners may actively participate in combat, with the remaining seven providing passive buffs from the backrow.

During regular battles, each Sinner will target an enemy automatically, dictating a clash where the more powerful attack goes through, completely negating the other if the dice roll is higher. These attacks may be powered up by stringing multiple of the same attribute (Sin) together, resulting in Resonance or Absolute Resonance for a significant power boost.

Each time an attack is performed, the counter for the specific Sin type of the attack will increase. These Sins are used as resources to activate passives, power up effects, and consumed to activate powerful EGO attacks.

These EGO attacks will also take away some of the Sinners' Sanity, resulting in extremely powerful but uncontrollable effects (known as EGO Corrosion) if their Sanity dips too low. Sanity is constantly increased and decreased through battle by winning or losing against enemies.

Each attack Skill consists of one or more rolls, each with a separate "Coin Bonus". When a Skill is activated against an enemy, a coin will be flipped for each of their attacks, grating powerful buffs or even negative effects depending on whether it lands on heads on tails. These coin flips are influenced by the Sanity of your Sinners, with higher Sanity correlating to better success rates in coin flips.

During a special type of combat encounter against Abnormalities, the player will be able to control each Sinner's targeting priority, deciding against which body part of the Abnormality they will clash with. Each part may perform different attacks, and have a separate health bar that temporarily disables the part when depleted, for better or worse. Fights against these entities may also introduce special, story-oriented decisions mid-battle, risking a Sinner's wellbeing for a positive or negative influence in battle.

Check the combat in action here:

Mirror Dungeons

Mirror Dungeons (MDs) are an alternate gamemode that players can regularly challenge to obtain a multitude of resources, including but not limited to Shards, Threads, Battle Pass progress and Experience.

MDs are procedurally generated dungeons where your team of sinners must navigate through multiple nodes encountering combat scenarios and different events that may provide some boons for the run. At the beginning of an MD, only a team of three Sinners may be enlisted, with additional ones unlocking further into the MD. These Sinners additionally have their levels capped up to a maximum, which may be increased after combat and through events to power up your Sinners up to their original values.

MDs can be challenged at any time, but rewards will only be provided if specific conditions are met when entering. MDs will provide rewards for no cost once a day, and additional reward runs may be performed by spending different resources obtained elsewhere (Enkephalin).

Check the mode in action here: