[Clash Lose] Gain 2 Attack Power Up next turn
The last Coin on the last skill in the chain deals +20% damage.
1 ally with the lowest speed gains +1 final Power for their last skill.
Blade Lineage Sinclair was a good Identity at the launch thanks to the fast access to the Impending Day EGO. However, with the release of Railway and the passive and sanity changes, he simply faded away.
His offense level is average at 35 and sadly, outside of his Skill 3, To Claim Their Bones, he will have trouble clashing due to their below-average skill and coin power. And outside of his third skill, he won’t do any damage. To make things worse, he is mainly Poise based, and even if he can carry Poise into the next turn (which is not that common among identities) Poise is in a bad spot and not that useful.
Sinclair has somewhat decent defensive stats, but those do not really help him do damage. His battle passive, Slayer, is made to boost the damage of To Claim Their Bones as his speed range is on the lower end, 2 – 5. His support passive can be good if the team has enough Pride skills to chain.
Overall, Blade Lineage Sinclair is an Impending Day bot for farming Wrath, Pride, and maybe Gluttony if his base EGO is used to score a kill, as he will be getting kills only with EGO or To Claim Their Bones. If you need a damage dealer or a clasher, look for something else. If we will need to prepare in advance Wrath or Pride resources, this Identity might be good to use, provided you have Impending Day EGO.
Great synergy with Impending Day EGO,
Bad clashes with exception of skill 3,
Reliant on Impending Day EGO for any utility.