![[Dawn Office Fixer] Faust](https://cdn.prydwen.gg/images/limbus-company/characters/dawn-office-fixer-faust_small.webp)
Last updated: 29/July/2026
Profile
Flash of Sunup
Pride
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: -
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
[On Use] Gain 4 Fire Butterfly Coffin
[On Use] Clash Power +1 for every 10 Fire Butterfly Coffin (max 3)
[On Use] At 20+ Fire Butterfly Coffin, Reuse the final Coin once
Seconded Offensive
Gluttony
Attack Type: Slash
Skill Power: 4
No. of Coins: 2
Coin Power: 3
Offense Level: 61
Atk Weight: -
[On Use] Gain the following effects based on Fire Butterfly Coffin Stack:
- Deal +2% damage for every Stack (max 60%)
- Final Power +1 for every 10 Stacks (max 3)
Butterfly Slash
Sloth
Attack Type: Slash
Skill Power: 4
No. of Coins: 2
Coin Power: 5
Offense Level: 63
Atk Weight: -
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
[On Use] Gain 6 Fire Butterfly Coffin
[On Use] For every 10 Fire Butterfly Coffin, gain the following effects:
- Clash Power +1 (max 3)
- Reuse the final Coin once (2 times per Skill)
Eject
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 64
Atk Weight: -
[Before Use] At 30 Fire Butterfly Coffin, activate as "Eject - High Noon" instead (once per turn)
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
[On Use] Gain 8 Fire Butterfly Coffin
[On Use] For every 10 Fire Butterfly Coffin, gain the following effects:
- Clash Power +1 (max 3)
- Inflict +1 Burn Count (max 3)
- Inflict +1 Tremor Count (max 3)
- Reuse the final Coin once (2 times per Skill)
Eject - High Noon
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 65
Atk Weight: -
Unfocused Volley
Deal +(Burn on self + Burn on target)% damage (max 20%, counted per target)
Activate the following effects on target with every hit of this Skill:
- Inflict 1 Burn or 1 Tremor
- If target has no Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target)
[On Use]
- Clash Power +3
- Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively)
- Inflict +3 Burn Count on all targets
- Inflict +3 Tremor Count on all targets
[Attack End]
- Inflict 1 Power Down next turn on all targets hit (once per turn)
- Gain 1 Battle Instinct
- Gain 1 Overheated Coffin
Stigmatize
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 2
Coin Power: 4
Offense Level: 61
Atk Weight: 1
[Clashable Counter]
[Combat Start] Gain 6 Fire Butterfly Coffin (once per Encounter)
[Before Use] At 30 Fire Butterfly Coffin, activate as "Dismemberment at High Noon" instead (once per turn)
- If this unit has Overheated Coffin, the effect above does not activate
[On Use] Coin Power +1 for every 5 Burn on self (max 2)
[On Use] Lose 5 Burn (once per turn)
[Clash Win] Lose 3 Burn (once per turn)
Dismemberment at High Noon
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 65
Atk Weight: -
Unfocused Volley
Deal (+missing HP percentage on self)% damage (max 50%)
Deal +(Burn on self + Burn on target)% damage (max 20%, counted per target)
Activate the following effects on target with every hit of this Skill:
- Inflict 1 Burn or 1 Tremor
- If target has no Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target)
[On Use]
- Clash Power +3
- Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively)
- Inflict +3 Burn Count on all targets
- Inflict +3 Tremor Count on all targets
[Attack End]
- Consume up to 30 Burn on self to heal (20 + Burn consumed)% HP (max 50%)
- Consume all Fire Butterfly Coffin
- Gain 3 Battle Instinct
Heatproof Coat
Upon entering the Encounter for the first time, gain 0 Fire Butterfly Coffin
Cannot be Staggered or fall below 1 HP due to Burn damage
Take -50% damage from Burn effects (rounded down)
- At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Seonbae
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains High Noon
- Turn Start: If Dawn Office Fixer Faust is defeated, convert High Noon on Dawn Office Fixer Sinclair into Loneliness at High Noon
Feuerfalter [Stigma Workshop]
x3 Wrath [Owned]
Combat Start: When this unit has Battle Instinct, gain (Stack x 3) Fire Butterfly Coffin
When other Dawn Office Identities meet the following conditions, Dawn Office Fixer Faust uses the "Seconded Offensive" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Seconded Offensive" against said enemy
(does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Seconded Offensive" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Rep Gregor's "Dawnsplitter" and "Crack of Dawn"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Reused Coins of Dawn Office Fixer Faust's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating Burn
The Lone Fixer
x3 Wrath [Owned] x3 Lust [Owned]
Combat Start: If there is only 1 surviving Identity, including Backup units, the said Identity gains 3 Offense Level Up and 3 Defense Level Up
Review
The closest you can get to the SSS tier. A better part of the Dawn Office duo release. Dawn Faust is a faster-stacking and more damage-dealing version of Gregor who doesn’t buff other allies aside from Dawn Sinclair. She is more self-sufficient and self-focused. Let’s take a closer look at her kit.
Starting with her unique effects:
Fire Butterfly Coffin - Just Dawn Faust stacks without extra effects. Gaining 2 on base skill hit, capped at 20 per turn, max 30; at 20+ stacks, she gets Burn equal to half of surplus stack past 20 (rounded down), gaining 5 Burn Potency and 2 Count at 30 stacks instead. Needs 30 for S3-2 and Counter 2.
Overheated Coffin - Burns herself after S3-2.
Battle instinct - Her main self buff passive. It helps her print more stacks of Fire Butterfly Fire Butterfly Coffin (due to passive), gives her 2 haste (for potential everlasting setup) and provides strong damage up passive for her S3, S3-2 and Counter 2.
High Noon - Strong Dawn Sinclair buff when Faust is alive. Min Speed +2, Base Power +2 +15-45% DMG Up (+15 for S2,+30 for S1/S3, +45% for S3-2) by default; on top of that, his S2 now activates Burn on target, S3-2 damage is further increased by 100% by default and is increased by up to 100% for every 1 Burn damage (scorchfield)dealt in the encounter. Overall, INSANE damage buff, one of the strongest in the game.
Loneliness at High Noon - Even stronger Dawn Sinclair buff. Min Speed +2 (same), Base Power +3, +30-90% DMG Up (everything doubled), S3-2 is now 150% by default and up to 150% more for every Burn damage (scorchfield) dealt. THE strongest buff in the game. Is it worth killing Yuna Faust for? Of course not :)
Scorchfield - Essentially Bloodfeast but for Burn. Accumulates all the Burn damage taken in the encounter into this status.
Now for her passives. To summarize, her always active ones give less Burn damage taken for herself, just like Dawn Gregor’s passive, High Noon and Loneliness of High Noon activation from turn 1.
As for the normal 3 Wrath Owned passive, that one is responsible for Battle Instinct-based Fire Butterfly Coffin printing. She also repeats Gregor’s passive, which activates an extra skill for: staggering opponents by herself; following up Dawn Gregor’s and Sinclair’s S3 and S3-2. However, instead of S1, she uses S1-2. She also deals bonus Wrath damage based on Burn (max 20).
Her support passive is also good for solo purposes as it gives 3 Offense Level Up and 3 Defense Level Up each turn for 3 Wrath and 3 Lust.
Now, her skills:
Skill 1 - Flash of Sunup - Base roll 11 - Max roll 14 - Reuse 18 (Clash 17) - High clashing, low damage, good status infliction S1. Nothing more, nothing less
Skill 1-2 - Seconded Offense - Base roll 10 - Max roll 13 - Average damage skill with some Burn tremor count. FREE GLUTTONY IN BURN. GOOD.
Skill 2 - Butterfly Slash - Base roll 16 - Max roll 19 (Clash 22) - Reuse 31 - With Gregor’s buff, literally one of the strongest S2s in the game (you always will have Dawnherald on her past turn 2). Very good status infliction and TWO TREMOR BURSTS. Literally S3 level (if you have 20+ Fire Butterfly Coffins, that is)
Skill 3 - Eject - Base roll 17 - Max roll 23 (Clash 26) - Reuse 35 - On low Fire Butterfly Coffins, it’s quite whatever skill 3, usually used early in a specific strats to get her counter 2 in 2 turns (if you use Dawn Sinclair and Dawn Gregor’s s3s early as well), overall below average. No damage, no status infliction. Just use s3-2/counter 2 unless you know what you are doing.
Skill 3-2 - Eject - High Noon - Base roll 17 - Max roll 23 (Clash 30) - Reuse 35 - High damage triple burst skill. Importantly does not spend her Fire Butterfly Coffins making it possible to chain S3-2 into Counter 2. Gives 1 Battle Instinct. The only bad part is the unfocused valley.
Defensive Skill Counter 1 - Stigmatize - Base roll 13 - Max roll 17 - Only needed to activate Counter 2 since Fire Butterfly Coffin gain is once per encounter, but it can be used to get max stack in the same turn if she needed 6 more stacks.
Defensive Skill Counter 2 - Dismemberment at High Noon - Base roll 17 - Max roll 23 (Clash 26) - Reuse 35 - S3-2 on steroids. Same status infliction. Gives 3 Battle Instinct instead of 1, which makes her gain access to this skill back in 2-3 turns. Also has the addition of being able to heal HALF of her HP, allowing her to take a beating and not be completely fragile.
To conclude, she is just another Mao Faust if she were fair. She has some blocks in her kit that prevent her from being overpowered, especially in early turns, but for that cost, she upscales Dawn Sinclair.
Dawn Office - Real upscale of Dawn Sinclair, unlike Gregor’s buff for him. Synergises well with both of them because of follow-up attacks.
Tremor Scorch (Burn + tremor) - With Dawn Office IDs, Tremor - Scorch has officially become an actual archetype, since now we have a full team of Burn tremor IDs. Really strong sustain DPS team. Faust is really pivotal for the Gluttony generation in this team.
Everlasting - Best tremor E.G.O. for the best Tremor Faust ID. (Mao is still better for turn 2 setups, but Dawn Faust catches up in terms of speed by turn 3-5).
Very Good damage.
Good status infliction.
Upscales Dawn Sinclair’s kit to modern standards.
Has access to insane healing on Counter 2 which makes her more bulky.
Sin generation, especially Gluttony in Burn.
Bit underwhelming early.
Requires proper stack management.
Restrictive teambuilding; her best teammates are all locked behind Walpurgis Night.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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