![[Dawn Office Rep] Gregor](https://cdn.prydwen.gg/images/limbus-company/characters/dawn-office-rep-gregor_small.webp)
Last updated: 29/July/2026
Profile
Flash of Sunup
Sloth
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: -
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
[On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin
Sunset Blade
Pride
Attack Type: Slash
Skill Power: 4
No. of Coins: 3
Coin Power: 4
Offense Level: 63
Atk Weight: -
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4)
[On Use] At 20+ Light of Daybreak, gain the following effects:
- This Skill gains an extra Coin 3 as an Unbreakable Coin
- On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Dawnsplitter
Wrath
Attack Type: Slash
Skill Power: 4
No. of Coins: 4
Coin Power: 3
Offense Level: 64
Atk Weight: -
Deal +(Burn on self + Burn on target)% damage (max 30%)
[Combat Start] Apply 2 Protection on 2 other random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies)
[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
[On Use] At 20+ Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into Unbreakable Coins
- On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1
[Attack End] Apply 1 Dawnherald next turn on all allies
- At 20+ Light of Daybreak, apply 1 additional Dawnherald
Crack of Dawn
Wrath
Attack Type: Slash
Skill Power: 5
No. of Coins: 4
Coin Power: 4
Offense Level: 64
Atk Weight: 3
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2 Protection next turn on 2 random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies)
[On Use] At 15+ Burn, Coin Power +1
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2)
[Attack End] Activate the following effects:
- Apply 3 Dawnherald next turn on all allies
- Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP
- Consume all Light of Daybreak on self
Guardian
Wrath
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: 1
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (once per turn)
[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5 Light of Daybreak (once per turn)
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2)
[Clash Win] Lose 2 Burn Count (once per turn)
[Skill End] Lose 5 Burn Potency (once per turn)
Heat Haze
Wrath
Attack Type: Slash
Skill Power: 4
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: 1
[Clashable Counter]
Assist Defense exclusive Skill
[On Use] Gain 5 Light of Daybreak (once per turn)
[On Use] Gain 2 Protection (once per turn)
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
[On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0 Light of Daybreak
Cannot be Staggered or fall below 1 HP due to Burn damage
Take -50% damage from Burn effects (rounded down)
- At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Dawn Office
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)
Morgenfeuer [Stigma Workshop]
x2 Wrath [Owned] x2 Sloth [Owned]
When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating Burn
Stigma Workshop Prosthesis
x3 Wrath [Res]
The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn)
- If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)
Review
Dawn Gregor is a Walpurgis Night exclusive Burn tremor ID with strong support capabilities. Unlike his other 2 Dawn teammates, his offensive capabilities are quite lacking, yet he still deserves some attention for his strong status effect infliction. Let’s take a closer look at his kit.
Starting with his unique effects, he has quite a few of those.
Light of Daybreak - His unique stacks are just like Dawn Faust. However, aside from S3-2 usage, they also enhance his Burn infliction and give him extra coins for S1 and S2. Can gain up to 20 stacks per turn with a max stack of 30 (hard-capping rotation of S3-2 to 4 turns if he is alone, 3 turns if 1 Dawn Office ally is present, 2 turns if 2 are present). Max effectiveness will be at 20 for infliction and extra coins. He also starts Burning himself due to stacks, but it doesn’t matter much aside from healing purposes since he has Burn damage reduction.
Dawnherald - strong offensive buff for the entire team. Provides damage up and clash power up (base power up for Dawn Office instead).
Dawn Office - Offense Level Up and 5 SP heal for Dawn Office fixers.
From Dawnbreak to Sunset - Dawn Sinclair buff when Gregor is alive. Gives 1 stagger threshold removal (doesn’t matter much), Shield and SP gimmick management. With this buff, his Dawn Sinclair’s SP cannot fall below 25 SP from any of his SP reduction effects, and he heals 5 SP every turn start. Also activates Scorchfield.
Blazing Sunset - Dawn Sinclair buff when Gregor is dead. Same effects but enhanced. Now his SP just straight up cannot fall below 45 SP due to his SP-reduction effects, and he heals 8 SP. On top of that, his E.G.O. state cannot be lost due to negative SP. He heals 50% of his HP when he gains this effect; he also gains unstagger in case of staggering and 1 S3 after the unstagger. The shield becomes stronger as well. Overall, strong but not worth buffing outside of MD since Dawn Gregor is valuable. Also, it activates Scorchfield.
Scorchfield - Essentially Bloodfeast but for Burn. Accumulates all the Burn damage taken in the encounter into this status.
Escape Apparatus - Exists for Library of Ruina Larping. Forced retreat for Dawn Sinclair if he gets below 10 HP. This status is given if Dawn Sinclair has less than 50% HP.
Now for his always active passives. The first is Burn damage reduction for himself. Second is responsible for providing Dawn Sinclair From Dawnbreak to Sunset and Blazing Sunset. It also gives Dawn Office based on how many Dawn Office IDs are present. Also, Escape Apparatus activation.
His normal passive that costs 2 Sloth 2 Wrath owned gives an enhanced Light of Daybreak gain (shortens rotation for S3-2 by 1 turn, with the lowest possible being 2 turns) if he has Dawnherald. Additionally, he uses his extra S1 in the following situations: If he staggered an enemy himself; if either Dawn Faust or Dawn Sinclair used their S3, S3-2 or in the case of Dawn Faust, Counter 2. Alongside these effects, if there is a Dawn Sinclair on the field, Gregor gets to deal extra Wrath damage on hit based on Burn on target (max 20)
Now, for the skills.
Skill 1 - Flash of Sunup - Base roll 11 - Max roll 15 - Reuse 19 - High rolling low damage, good status infliction skill, especially on reuse when he has 20+ stacks. Mostly never used outside of follow-up attacks.
Skill 2 - Sunset Blade - Base roll 16 - Max roll 21 - Reuse 25 - Same as his S1, High rolling, low damage skill with good status infliction. On coin reuse applies Tremor Bursts. Not recommended to use without 20 stacks
Skill 3-1 - Dawnsplitter - base roll 16 - Max roll 26 - Quite below average skill 3 by modern standards. You need to waste it asap to generate as many stacks as possible early. Don’t wait for S3-2, since you can activate it via counter.
Skill 3-2 - Crack of Dawn - Base roll 17 - Max roll 30 - Now the real S3. Even though its damage is still nothing burger, he inflicts a lot of status, applies Dawnherald for 3 turns, gives 2 Protection and self healing for only up to 30% of his max HP (tanking xdd).
Defensive Skill Counter 1 - Guardian - Base roll 11 - Max roll 14 - Practically better S1 if you don’t have 20 stacks. However, this also activates the assist defense skill, which also helps generate Wrath. Gives 5 stacks on use.
Defensive Skill Counter 2 - Heat Haze - Base roll 12 - Max roll 17 - Assist defense skill. Gives 2 Protection and another 5 stacks if you activated it, totaling 10 free stacks just from 1 Defensive Skill. Free Sin generation. Very good.
To conclude Dawn Gregor’s skillset, try to use his counter, S3-1 in early to make him generate S3-2 asap. His damage is underwhelming for season 7, but his status infliction and buffs are quite strong and make up for it.
Dawn Office - Basically must have. Without either of them, he MUST spam his counters for 3 turns to get to his S3-2 and become an actual character.
Tremor Scorch (Burn + tremor) - with Dawn Office IDs, Tremor Scorch has officially become an actual archetype, since now we have a full team of Burn tremor IDs. Really strong sustained DPS team.
Very good status infliction.
Sin generation.
Universal buffs.
Dawn Sinclair QoL upscale.
Low damage (by modern standards).
No good E.G.O.
Restrictive teambuilding; his best teammates are all locked behind Walpurgis Night.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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