PVE
[On Use] Coin Power +1 for every 3 Sinking on target (max 2)
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[On Use] If the target has 6+ Sinking, Coin Power +1
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[Clash Win] Inflict +2 Sinking Count
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 3)
[After Attack] If the target is Staggered, inflict +3 Sinking Count
[After Attack] If the target is defeated, inflict +3 Sinking Count on 2 random enemies
[On Use] Coin Power +1 for every 3 Sinking on target (max 3)
- Combat Start: gain 1 Damage Up and 1 Fragile for every 5 SP difference between this Combat Start and the last Turn Start (max 5)
- Deal +2% more damage for every Sinking Potency on target (max 40%)
Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 Gloom DMG Up
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
Edgar Family Heir Gregor is amazing for Sinking teams, bar none. Being a Sinking ID that's primarily focused on doing damage, this ID not only has an incredible amount of damage amps and can provide a decent amount of damage to the team but also can assist very well in the Sinking application. Having low coin counts means he won't take up so much Sinking Count when attacking, unlike other IDs.
Gregor's S1 is above average for clashing, rolling a 15, and his S2 rolls a 20 with a LOT of Sinking Count infliction, making his S2 a massive net positive for Sinking. Gregor's S3 also works as a semi-nuke due to not only proccing Sinking 4 times but also because he will gain +30% more damage for the next turn and 1 Plus Coin Boost. What sells this ID is his Passive. He can gain up to 50% more damage depending on the SP difference between the last Turn Start and your current Combat Start. This majorly helps the skills with low coins deal more damage to keep up with other IDs that beat him by just having more coins than him.
Damage Up from both Passive and S3 helps the Skills with low coins deal more damage that they otherwise couldn't do
Skills with low coins help not take too much Sinking away from the main target
S2 is a huge net positive for Sinking Count
The Fragile from the Passive will make Gregor take a lot of damage from either one sided attacks or when he loses a clash
The Passive kind of makes this ID bad for Dungeons and Railway, since you
'll have to use ego or try and utilize his S3 to make a difference in his SP
Pretty much requires a dedicated Sinking team in order to maintain Sinking Potency and Count on the enemy to fully work, otherwise this ID is pretty average
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