
Last updated: 26/October/2026
Profile
You, Revolting Thing.
Envy
Attack Type: Blunt
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: -
[Combat Start] At 3+ Preservation Potency and 12+ Preservation Count consume 6 Preservation Count to gain Shield equal to 5% of this unit's max HP (2 times per turn)
[On Use] At fewer than 12 Preservation Count, gain +2 Preservation Count.
[On Use] At 50+ Le Noir: Gabardine Overcoat, Clash Power +1 and deal +30% damage
[On Use] Consume up to 15 Armure Eveilee to apply the following:
Gain Final Power
Deal +(Armure Eveilee consumed x 3)% damage (max 45%)
Come and Try It On
Pride
Attack Type: Blunt
Skill Power: 4
No. of Coins: 3
Coin Power: 4
Offense Level: 62
Atk Weight: -
[On Use]
At 12+ Preservation Count, consume 6 Preservation Count to gain Final Power +1 and deal +20% damage
Gain +4 Preservation Count
[On Use] At 50+ Le Noir: Gabardine Overcoat, deal +15% damage
[On Use] Consume up to 20 Armure Eveilee to apply the following:
Final Power +1
Deal +(Armure Eveilee consumed)% damage (max 20%)
Triple Stamped Stitching
Sloth
Attack Type: Blunt
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 63
Atk Weight: -
[Combat Start] Gain 20 Le Noir: Gabardine Overcoat (once per turn)
[On Use]
At 10+ Preservation Count, consume up to 20 Preservation Count to deal +(Preservation Count consumed)% damage (max 20%)
Gain +5 Preservation Count
[On Use] For every 30 Le Noir: Gabardine Overcoat, Clash Power +1 and deal +20% damage (max 3 and 60% respectively)
Single Kick - Couture Multiple
Sloth
Attack Type: Blunt
Skill Power: 4
No. of Coins: 4
Coin Power: 4
Offense Level: 63
Atk Weight: -
[On Use]
Consume up to 20 Preservation Count to deal +(Preservation Count consumed)% damage (max 20%)
Gain +5 Preservation Count
[On Use] Consume up to 60 Armure Eveilee to apply the following:
Gain Final Power for every 30 Armure Eveilee consumed (max 20%)
Deal +(Armure Eveilee consumed / 3)% damage (max 20%)
Tck, Stupid Costumer. You're Wrinkling the Merchandise!
Sloth
Attack Type: Blunt
Skill Power: 5
No. of Coins: 2
Coin Power: 4
Offense Level: 62
Atk Weight: -
[Clashable Counter]
[Combat Start]
At 60+ Le Noir: Gabardine Overcoat, convert the said effect into Armure Eveilee next turn
At fewer than 60 Armure Eveilee, convert the said effect into Le Noir: Gabardine Overcoat next turn
[Before Use] At 60+ Armure Eveilee, activate as "Single Kick - Couture Multiple"
If the above effect was triggered, consume all Armure Eveilee at Attack End
[On Use] At 3+/5+ Preservation Potency on self, Coin Power +1/+2
[On Use] Gain +2 Preservation Count (2 times per turn)
Le Noir: Grabardine Fabric
Upon entering the field, gain 25 Le Noir: Gabardine Overcoat.
Turn Start:
Gain Shield equal to ((Le Noir: Gabardine Overcoat + Armure Eveillee) / 5)% of this unit's Max HP
If this unit has Armure Eveillee, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"
Conservation
Gain 1 Preservation Potency for every 10 cumulative Preservation Count this unit consumes in this Encounter.
Turn End: At fewer than X3Preservation Potency, consume all Preservation Count to gain (Preservation Count consumed x 5) Shield next turn.
At 3+ Preservation Potency, this unit's Base Skills gain +1 more Preservation Count when this unit has fewer than 12 Preservation Count.
On Base Attack Skill Use,
If target has 6+ Tremor Potency, Coin Power +1
If this unit has 3+ Preservation Potency, Coin Power +1
Deal +(Preservation Potency on self + 2)% damage (max 10%)
If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal (Preservation Potency on self x 4)% damage instead. (max 20%)
Feedback
x1 Sloth [Owned] x1 Pride [Owned] x2 Envy [Owned]
When triggering Tremor Burst on the enemy, increase the Stagger Threshold raise by +15%
At 12+ Preservation Count on self, consume 1 Preservation Count on self when triggering Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target)
When hit, if this unit has Shield, inflict 2 Tremor Potency on the attacker (2 times per turn per enemy)
Le Noir's Virtue and Worth
x6 Sloth [Owned]
Among allies that have Charge or Unique Charge, when 1 ally with the earliest Deployment Order triggers Tremor Burst using its Base Skills, increase the Stagger Threshold raise by +12.5%
Review
Since you clicked on this review (at least at the time of Le Noir Ryo’s release) to find out why she is ranked so low, even though your favourite PM CC says she's a broken Charge meta redefiner or something like that. We will be straight to the point. What does she even do? Tank? There is no reason to look for tanking in the endgame. Damage? Her damage is worse than Season 4 IDs (looking at you, Multicrack Faust), and while her “status per rotation” infliction looks promising on paper, she fails to deliver it at a reasonable speed. (refer to LCCB Ishmael to what reasonable speed is(2 turns vs 6 turns)). So let’s look closer at the “pinnacle of Charge”.Starting with her unique effects:
Le Noir: Gabardine Overcoat - Her starting “defense stance”, in which she spends her first 3 turns, and then every 3-4 turns after using S3-2. On its own, it gives a minor defense level-up, Aggro, and a Shield. At 50-100 stacks, her skills are slightly enhanced. At 100 stacks, it gets converted to armure.
Armure Eveillee - Her “offensive stance”, in which she gains access to S3-2 from defense skills. Gets spent by every skill to slightly make them better. By itself, it gives minor Offense and Defense Level-Ups, 2 Haste, which will ruin your skill order, and SP heal, which is unneeded since you get it by turn 4, at which point you are max SP anyway. At 0 stacks, it gets converted to Le Noir: Gabardine Overcoat.
Preservation - Unique Charge that she generates rarely and consumes at turn end for a Shield before 3 potency (making it impossible to get dmg up conds for S3 and S2). Will be referred to as Charge throughout this review.
Her passives are as follows:
Built-in ones: gives her Le Noir: Gabardine Overcoat stacks of 25 at the start of combat. Gets Shield from both Le Noir: Gabardine Overcoat and Armure Eveillee. Gets S3 -> S3-2 conversion when Ryoshu has Armure Eveillee. At 3- Charge potency, she will consume all count at turn end for Shield. At 3+, increase count gain, gain +1 coin power, and deal more dmg (+10% for s1/s2 and +20% for S3).
Her sin-based passive (1/1/2 Sloth/Pride/Envy owned) Increases stagger threshold raise by +15%, +30% if you consume 1 Charge count at +12 count (happens only on S2 because you consume all 20 count when you burst on S3). This effect is just useless because stagger threshold raise doesn’t increase Tremor reverb/scorch/hemorrhage damage. On top of that, she applies 2/4 Tremor potency upon being hit once/twice.
Now for her skills:
Skill 1 - You, Revolting Thing. - Base Roll 11 - Max Roll 16 - High-rolling skill (After 6 turns) that deals less damage than Multicrack Faust’s skill 1. Tremor infliction is minuscule; Charge count gain is laughable.
Skill 2 - Come and Try It On - base roll 16 - max roll 24 - before ramp-up, a skill that deals less damage than W Corp Ryo’s S2; after ramp-up in 7 turns, deals the same damage (she was released in season 2, btw) as for Charge potency gain - pathetic. Tremor infliction is bad, but Tremor Burst is fine (not happening until T5).
Skill 3-1 - Triple Stamped Stitching - base roll 17 - max roll 23 (clash 26) - High-clashing, nothing-burger damage-dealing skill. Cannot triple burst until 3+ Charge potency, which makes this ID very bad.
Skill 3-2 - Single kick - Couture Multiple - base roll 20 - max roll 32 - very high clashing skill that does… let me check… 140(horrid) damage at full ramp-up (5 Charge potency). Good to have on demand for… 2 turns until she runs out of 60+ Armure Eveillee stacks, after which it is inaccessible for the next… let me double-check… 3 turns (after bug fix, at the time of release it’s 4). At least triple burst is unconditional for this one.
Clashable guard - Tch. Stupid Customer. You’re wrinkling the merchandise! - base roll 13 - max roll 17 - better S1, which generates… 2 Charge count. Converts your Le Noir: Gabardine Overcoat into Armure Eveillee if you have 60+ Overcoat stacks, which shortens S3 gain by an exceptional 1 singular turn, resulting in a ruined Charge count gain. You can activate it as S3-2 if you have 60+ Armure Eveillee stacks, but then it gets converted to Le Noir: Gabardine Overcoat.
So to sum up, her damage is equal to Season 4 standards (not comparable at all to Wild Hunt btw, just to standards). Her damage is so laughable and pathetic for the time she is released in. Her status infliction is also pretty bad unless you get hit twice per turn, at which point just use T Corp Don, who has the same gimmick but is much better implemented. Keep in mind that when her S3-2 is available (the only unconditional triple burst skill), she will outspeed the entire team because of Armure Eveillee, which makes it very hard to time everlasting and impossible to set up other Tremor conversions. But hey, first tank ID since… a while!
Charge - is not a team at the moment the review is written, as they are subpar in comparison to other team comps.
Tremor - Just use N. Corp: Contempt, Faint Aroma, or even HoS Blade (with Thumb Heathcliff as sacrifice).
Big Shield……
High Clashing……
Minuscule Damage.
Slow status infliction.
High speed that can ruin Tremor nuke turns.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
![[Forest for the Flames] Ryoshu](/_next/image?url=https%3A%2F%2Fcdn.prydwen.gg%2Fimages%2Flimbus-company%2Fego%2Fforest-for-the-flames-ryoshu_small.webp&w=256&q=75)
![[Red Eyes] Ryoshu](/_next/image?url=https%3A%2F%2Fcdn.prydwen.gg%2Fimages%2Flimbus-company%2Fego%2Fred-eyes-ryoshu_small.webp&w=256&q=75)
![[4th Match Flame] Ryoshu](/_next/image?url=https%3A%2F%2Fcdn.prydwen.gg%2Fimages%2Flimbus-company%2Fego%2F4th-match-flame-ryoshu_small.webp&w=256&q=75)
![[Contempt, Awe] Ryoshu](/_next/image?url=https%3A%2F%2Fcdn.prydwen.gg%2Fimages%2Flimbus-company%2Fego%2Fcontempt-awe-ryoshu_small.webp&w=256&q=75)
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